//private void StartUp() //{ // for (int i = 0; i <= label.Length - 1; i++) // { // label[i].vector = new Vector2(610, (10 + (15 * i))); // label[i].text = ""; // label[i].color = Color.Black; // label[i].visible = true; // } // RandomVector(ref Monster.position); // Monster.facing = random.Next(1, 9); // RandomVector(ref Food); //} /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> /// protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); SnakeBodyTexture = Content.Load<Texture2D>("snakepart"); SnakeHeadTexture = Content.Load<Texture2D>("snakehead"); MonsterTexture = Content.Load<Texture2D>("monster"); FoodTexture = Content.Load<Texture2D>("food"); ControlFont = Content.Load<SpriteFont>("Courier New"); LargeFont = Content.Load<SpriteFont>("Large"); Texture2D HWallTexture = Content.Load<Texture2D>("HWall"); Texture2D VWallTexture = Content.Load<Texture2D>("VWall"); topWall = new Wall(HWallTexture, Vector2.Zero); bottomWall = new Wall(HWallTexture, new Vector2(0, 600 - HWallTexture.Height)); leftWall = new Wall(VWallTexture, Vector2.Zero); rightWall = new Wall(VWallTexture, new Vector2(600 - VWallTexture.Width, 0)); LControls = new Label(new Vector2(610, (10 + (15 * 1))), "Controls:", ControlFont); LRestart = new Label(new Vector2(610, (10 + (15 * 2))), "R-Restart", ControlFont); LPause = new Label(new Vector2(610, (10 + (15 * 3))), "P-Pause", ControlFont); LArrow = new Label(new Vector2(610, (10 + (15 * 4))), "Arrow Keys:", ControlFont); LMovement = new Label(new Vector2(610, (10 + (15 * 5))), "Movement", ControlFont); textCenter = new Vector2(GraphicsDevice.Viewport.Width / 2, 300f); LGameOver = new Label((textCenter - (LargeFont.MeasureString("GAME OVER") / 2)), "GAME OVER", LargeFont, false, Color.Crimson); LPaused = new Label((textCenter - (LargeFont.MeasureString("PAUSED") / 2)), "PAUSED", LargeFont, false, Color.Crimson); NewPlayer(ref PlayerOne); // TODO: use this.Content to load your game content here }