コード例 #1
0
        public void ScoreNameTest()
        {
            SnakeGame.ScoreName stat = new SnakeGame.ScoreName("");
            stat.Name = "Jon";

            Assert.AreEqual("Jon", stat.Name);
        }
コード例 #2
0
        public static void Run()
        {
            ScoreName scorename = new ScoreName();

            scorename.View();
            BGM();
            // display this string on the console during the game
            string         ch       = "*";
            bool           gameLive = true;
            ConsoleKeyInfo consoleKey;
            // location info & display
            int    x = 0, y = 2; // y is 2 to allow the top row for directions & space
            int    consoleWidthLimit  = 79;
            int    consoleHeightLimit = 24;
            string food               = "@";
            string sfood              = "$";
            int    lastsFoodTime      = 0;

            string obs               = "|";
            int    lastFoodTime      = 0;
            int    foodDissapearTime = 10000;

            lastsFoodTime = Environment.TickCount;
            Random rand = new Random(); //inputs random numbers
            // Direction modification: Lewis Chin
            byte right = 0;
            byte left  = 1;
            byte down  = 2;
            byte up    = 3;

            Index[] directions = new Index[]
            {
                new Index(0, 1),  // right
                new Index(0, -1), // left
                new Index(1, 0),  // down
                new Index(-1, 0), // up
            };
            int direction = right;

            // clear to color
            Console.BackgroundColor = ConsoleColor.Black; //the background of the colour
            Console.Clear();

            // delay to slow down the character movement so you can see it
            int delayInMillisecs = 50;

            int scores = 0;
            //

            //Location to spawn obstacle : Jonathan
            List <Index> obstacles = new List <Index>()
            {
                new Index(rand.Next(0, consoleHeightLimit) /*height*/, rand.Next(0, consoleWidthLimit) /*Width*/),
                new Index(rand.Next(0, consoleHeightLimit) /*height*/, rand.Next(0, consoleWidthLimit) /*Width*/),
                new Index(rand.Next(0, consoleHeightLimit) /*height*/, rand.Next(0, consoleWidthLimit) /*Width*/),
                new Index(rand.Next(0, consoleHeightLimit) /*height*/, rand.Next(0, consoleWidthLimit) /*Width*/),
                new Index(rand.Next(0, consoleHeightLimit) /*height*/, rand.Next(0, consoleWidthLimit) /*Width*/),
                new Index(rand.Next(0, consoleHeightLimit) /*height*/, rand.Next(0, consoleWidthLimit) /*Width*/),
                new Index(rand.Next(0, consoleHeightLimit) /*height*/, rand.Next(0, consoleWidthLimit) /*Width*/),
                new Index(rand.Next(0, consoleHeightLimit) /*height*/, rand.Next(0, consoleWidthLimit) /*Width*/),
                new Index(rand.Next(0, consoleHeightLimit) /*height*/, rand.Next(0, consoleWidthLimit) /*Width*/),
            };

            //Spawning obstacle : Jonathan
            foreach (Index obstacle in obstacles)
            {
                Console.ForegroundColor = ConsoleColor.Cyan;
                Console.SetCursorPosition(obstacle.indexx, obstacle.indexy);
                Console.Write(obs);
            }
            // Merge food and snake elements : Lewis Chin
            Queue <Index> elements = new Queue <Index>();

            for (int i = 0; i <= 2; i++)
            {
                elements.Enqueue(new Index(1, i));
            }
            //Spawn food : Jonathan
            Index fruit;

            do
            {
                fruit = new Index(rand.Next(0, consoleHeightLimit),
                                  rand.Next(0, consoleWidthLimit));
            }while (elements.Contains(fruit) || obstacles.Contains(fruit));
            Console.SetCursorPosition(fruit.indexx, fruit.indexy);
            Console.ForegroundColor = ConsoleColor.Red;
            Console.Write(food);

            //Spawn special food : Lee Zhe Sheng
            Index sfruit;

            do
            {
                sfruit = new Index(rand.Next(0, consoleHeightLimit),
                                   rand.Next(0, consoleWidthLimit));
            }while (elements.Contains(sfruit) || obstacles.Contains(sfruit));
            Console.SetCursorPosition(sfruit.indexx, sfruit.indexy);
            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.Write(sfood);

            // Snake Character position : Lewis Chin

            foreach (Index position in elements)
            {
                Console.SetCursorPosition(position.indexx, position.indexy);
                Console.ForegroundColor = ConsoleColor.Green;
                Console.Write(ch);
            }
            int Timer = 0; //Timer : Jonathan Lee

            do             // until escape
            {
                //Display Timer: Jonathan Lee
                ConsoleColor time = Console.ForegroundColor = ConsoleColor.Yellow;
                Console.SetCursorPosition(80, 0);
                Console.Write("Timer: " + Timer);
                Console.ForegroundColor = time;
                Timer++;
                // print directions at top, then restore position
                // save then restore current color
                ConsoleColor cc = Console.ForegroundColor;
                Console.ForegroundColor = ConsoleColor.Black;
                Console.SetCursorPosition(0, 0);
                Console.WriteLine("Arrows move up/down/right/left. Press 'esc' quit.");
                Console.SetCursorPosition(x, y);
                Console.ForegroundColor = cc;

                ConsoleColor score = Console.ForegroundColor = ConsoleColor.Yellow;
                Console.SetCursorPosition(100, 0);
                Console.Write("Score: " + scores);
                Console.ForegroundColor = score;


                // see if a key has been pressed

                // Direction modification : Lewis Chin
                if (Console.KeyAvailable)
                {
                    // get key and use it to set options
                    consoleKey = Console.ReadKey(true);
                    switch (consoleKey.Key)
                    {
                    case ConsoleKey.UpArrow:     //UP
                        if (direction != down)
                        {
                            direction = up;
                        }
                        Console.ForegroundColor = ConsoleColor.Red;
                        break;

                    case ConsoleKey.DownArrow:     // DOWN
                        if (direction != up)
                        {
                            direction = down;
                        }
                        Console.ForegroundColor = ConsoleColor.Cyan;
                        break;

                    case ConsoleKey.LeftArrow:     //LEFT
                        if (direction != right)
                        {
                            direction = left;
                        }
                        Console.ForegroundColor = ConsoleColor.Green;
                        break;

                    case ConsoleKey.RightArrow:     //RIGHT
                        if (direction != left)
                        {
                            direction = right;
                        }
                        Console.ForegroundColor = ConsoleColor.Black;
                        break;

                    case ConsoleKey.Escape:     //END
                        gameLive = false;
                        break;
                    }
                }
                // Snake Head Direction : Lewis Chin
                Index snakeHead     = elements.Last();
                Index nextDirection = directions[direction];

                Index snakeNewHead = new Index(snakeHead.indexy + nextDirection.indexy,
                                               snakeHead.indexx + nextDirection.indexx);

                if (snakeNewHead.indexx < 0)
                {
                    snakeNewHead.indexx = consoleWidthLimit - 1;
                }
                if (snakeNewHead.indexy < 0)
                {
                    snakeNewHead.indexy = consoleHeightLimit - 1;
                }
                if (snakeNewHead.indexy >= consoleHeightLimit)
                {
                    snakeNewHead.indexy = 0;
                }
                if (snakeNewHead.indexx >= consoleWidthLimit)
                {
                    snakeNewHead.indexx = 0;
                }
                // Game Over after snake eats itself : Lewis Chin
                foreach (Index position in elements)
                {
                    if (snakeNewHead.indexx == position.indexx && snakeNewHead.indexy == position.indexy)
                    {
                        StreamWriter sw = File.AppendText("../../../ScoreBoard/ScoreBoard.txt");
                        sw.WriteLine("Name: " + scorename.Name + " [Score: " + scores.ToString() + " Timer: " + Timer.ToString() + "]", "\n");
                        sw.Close();
                        gameLive = false;
                        GameOver();
                    }
                    Console.SetCursorPosition(position.indexx, position.indexy);
                    Console.ForegroundColor = ConsoleColor.Green;
                    Console.Write(ch);
                }


                elements.Enqueue(snakeNewHead);
                Console.SetCursorPosition(snakeNewHead.indexx, snakeNewHead.indexy);
                Console.ForegroundColor = ConsoleColor.Green;
                if (direction == right)
                {
                    Console.Write(ch);
                }
                if (direction == left)
                {
                    Console.Write(ch);
                }
                if (direction == up)
                {
                    Console.Write(ch);
                }
                if (direction == down)
                {
                    Console.Write(ch);
                }


                // Snake length growth : Lewis Chin
                if (snakeNewHead.indexx == fruit.indexx && snakeNewHead.indexy == fruit.indexy)
                {
                    //Eat Sound : Jonathan Lee
                    System.Media.SoundPlayer Eat = new System.Media.SoundPlayer();
                    Eat.SoundLocation = "../../../Music/Hit.wav";
                    Eat.Play();
                    do
                    {
                        fruit = new Index(rand.Next(0, consoleHeightLimit),
                                          rand.Next(0, consoleWidthLimit));
                    }while (elements.Contains(fruit) || obstacles.Contains(fruit));
                    lastFoodTime = Environment.TickCount;
                    Console.SetCursorPosition(fruit.indexx, fruit.indexy);
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.Write(food);
                    scores += 1;
                }


                //Special food spawn
                if (snakeNewHead.indexx == sfruit.indexx && snakeNewHead.indexy == sfruit.indexy)
                {
                    //Eat Sound : Jonathan Lee
                    System.Media.SoundPlayer Eat = new System.Media.SoundPlayer();
                    Eat.SoundLocation = "../../../Music/Hit.wav";
                    Eat.Play();
                    do
                    {
                        sfruit = new Index(rand.Next(0, consoleHeightLimit),
                                           rand.Next(0, consoleWidthLimit));
                    }while (elements.Contains(sfruit) || obstacles.Contains(sfruit));
                    lastFoodTime = Environment.TickCount;
                    Console.SetCursorPosition(sfruit.indexx, sfruit.indexy);
                    Console.ForegroundColor = ConsoleColor.Yellow;
                    Console.Write(sfood);
                    scores += 10;
                }

                else
                {
                    // Added space : Lewis Chin
                    Index last = elements.Dequeue();
                    Console.SetCursorPosition(last.indexx, last.indexy);
                    Console.Write(" ");
                }

                // Food appears every 10 seconds at different positions: Lewis Chin
                //Updated by Lee Zhe Sheng
                if (Environment.TickCount - lastsFoodTime >= foodDissapearTime)
                {
                    Console.SetCursorPosition(sfruit.indexx, sfruit.indexy);
                    Console.Write(" ");
                    do
                    {
                        sfruit = new Index(rand.Next(0, consoleHeightLimit), rand.Next(0, consoleWidthLimit));
                    }while (elements.Contains(sfruit) || obstacles.Contains(sfruit));
                    lastsFoodTime = Environment.TickCount;
                }
                Console.SetCursorPosition(sfruit.indexx, sfruit.indexy);
                Console.ForegroundColor = ConsoleColor.Yellow;
                Console.Write(sfood);



                foreach (Index obstacle in obstacles)
                {
                    if (snakeNewHead.indexx == obstacle.indexx && snakeNewHead.indexy == obstacle.indexy)
                    {
                        //bug fixed: Lee Zhe Sheng
                        //Game End Score: Jonathan Lee
                        StreamWriter sw = File.AppendText("../../../ScoreBoard/ScoreBoard.txt");
                        sw.WriteLine("Name: " + scorename.Name + " [Score: " + scores.ToString() + " Timer: " + Timer.ToString() + "]", "\n");
                        sw.Close();
                        gameLive = false;
                        GameOver();
                    }
                }



                // write the character in the new position

                // length add after eat: Lewis Chin


                // pause to allow eyeballs to keep up
                System.Threading.Thread.Sleep(delayInMillisecs);
            } while (gameLive);
        }