public static async Task Aggregator( // blinker FPGA.OutputSignal <bool> LED1, // keypad FPGA.OutputSignal <bool> K7, FPGA.OutputSignal <bool> K6, FPGA.OutputSignal <bool> K5, FPGA.OutputSignal <bool> K4, FPGA.InputSignal <bool> K3, FPGA.InputSignal <bool> K2, FPGA.InputSignal <bool> K1, FPGA.InputSignal <bool> K0, // banks FPGA.OutputSignal <bool> Bank1, FPGA.OutputSignal <bool> Bank2, // WS2812 FPGA.OutputSignal <bool> DOUT, // ADC FPGA.OutputSignal <bool> ADC1NCS, FPGA.OutputSignal <bool> ADC1SLCK, FPGA.OutputSignal <bool> ADC1DIN, FPGA.InputSignal <bool> ADC1DOUT, // UART FPGA.InputSignal <bool> RXD, FPGA.OutputSignal <bool> TXD ) { QuokkaBoard.OutputBank(Bank1); QuokkaBoard.InputBank(Bank2); GameControlsState controlsState = new GameControlsState(); IsAlive.Blink(LED1); Peripherals.GameControls( ADC1NCS, ADC1SLCK, ADC1DIN, ADC1DOUT, K7, K6, K5, K4, K3, K2, K1, K0, controlsState); SnakeControl( controlsState, DOUT, TXD); }
public static async Task Aggregator( // banks FPGA.OutputSignal <bool> Bank1, FPGA.OutputSignal <bool> Bank2, // blinker FPGA.OutputSignal <bool> LED1, FPGA.OutputSignal <bool> LED2, FPGA.OutputSignal <bool> LED3, FPGA.OutputSignal <bool> LED4, // WS2812 FPGA.OutputSignal <bool> DOUT, // keypad FPGA.OutputSignal <bool> K7, FPGA.OutputSignal <bool> K6, FPGA.OutputSignal <bool> K5, FPGA.OutputSignal <bool> K4, FPGA.InputSignal <bool> K3, FPGA.InputSignal <bool> K2, FPGA.InputSignal <bool> K1, FPGA.InputSignal <bool> K0, // ADC FPGA.OutputSignal <bool> ADC1NCS, FPGA.OutputSignal <bool> ADC1SLCK, FPGA.OutputSignal <bool> ADC1DIN, FPGA.InputSignal <bool> ADC1DOUT, // UART FPGA.InputSignal <bool> RXD, FPGA.OutputSignal <bool> TXD ) { QuokkaBoard.OutputBank(Bank1); QuokkaBoard.InputBank(Bank2); GameControlsState controlsState = new GameControlsState(); IsAlive.Blink(LED1); IsAlive.Blink(LED2); IsAlive.Blink(LED3); IsAlive.Blink(LED4); Peripherals.GameControls( ADC1NCS, ADC1SLCK, ADC1DIN, ADC1DOUT, K7, K6, K5, K4, K3, K2, K1, K0, controlsState); LEDControl(controlsState.keyCode, DOUT); byte data = 0; Sequential handler = () => { UART.Write(115200, data, TXD); data++; }; FPGA.Config.OnTimer(TimeSpan.FromSeconds(1), handler); }