private void Update(object sender, EventArgs e) { //Text = string.Format("{0} Score: {1} Level: {2} Speed: {3} Snake: {4} food: {5}",playerName, playerScore, level, speed, snakeColor, foodColor); Text = string.Format("{0} Score: {1} Level: {2} ", playerName, playerScore, level); snake.Move(direction); for (int i = 1; i < snake.Body.Length; i++) { if (snake.Body[0].IntersectsWith(snake.Body[i])) { Restart(); } } if (snake.Body[0].X < 0 || snake.Body[0].X > 575) { Restart(); } if (snake.Body[0].Y < 0 || snake.Body[0].Y > 455) { Restart(); } if (snake.Body[0].IntersectsWith(obstacle[0]) || snake.Body[0].IntersectsWith(obstacle2[0])) { Restart(); } if (snake.Body[0].IntersectsWith(obstacle3[0]) || snake.Body[0].IntersectsWith(obstacle4[0])) { Restart(); } if (snake.Body[0].IntersectsWith(obstacle5[0]) || snake.Body[0].IntersectsWith(obstacle6[0])) { Restart(); } if (food.Piece.IntersectsWith(obstacle[0]) || food.Piece.IntersectsWith(obstacle2[0])) { food.Generate(rand); } if (food.Piece.IntersectsWith(obstacle3[0]) || food.Piece.IntersectsWith(obstacle4[0])) { food.Generate(rand); } if (food.Piece.IntersectsWith(obstacle5[0]) || food.Piece.IntersectsWith(obstacle6[0])) { food.Generate(rand); } if (snake.Body[0].IntersectsWith(food.Piece)) { playerScore++; snake.Grow(); food.Generate(rand); if (playerScore > 29) { gameLoop.Stop(); graphics.Clear(SystemColors.Control); Level1Form playGame = new Level1Form(playerName, playerScore, foodColor, snakeColor, speed, snake, food); playGame.ShowDialog(); } } //if (snakeColor == 1) //{ // snake.Draw(graphics.FillRectangles(Brushes.Red, snake.Body)); //} this.Invalidate(); //if (speed == 1) //{ // gameLoop.Interval += 10; //} //else if (speed == 2) //{ // gameLoop.Interval += 5; //} //else //{ // gameLoop.Interval += 0; //} }
private void retryButton_MouseClick(object sender, MouseEventArgs e) { Level1Form playGame = new Level1Form(playerName, playerScore, speed, snake, food); playGame.ShowDialog(); }
private void StartButton_Click(object sender, EventArgs e) { if (orangeSnakeRadio.Checked) { snakeColor = 3; } else if (blueSnakeRadio.Checked) { snakeColor = 2; } else { snakeColor = 1; } if (yellowFoodRadio.Checked) { foodColor = 3; } else if (indigoFoodRadio.Checked) { foodColor = 2; } else { foodColor = 1; } if (slowRadio.Checked) { speed = 1; } else if (fastRadio.Checked) { speed = 3; } else { speed = 2; } if (snakeColor == 3) { snake.Brush = Brushes.DarkOrange; } else if (snakeColor == 2) { snake.Brush = Brushes.Blue; } else { snake.Brush = Brushes.Green; } if (foodColor == 3) { food.Brush = Brushes.Yellow; } else if (foodColor == 2) { food.Brush = Brushes.Indigo; } else { food.Brush = Brushes.Red; } //if (speed == 1) //{ // gameLoop.Interval = 150; //} //else if (speed == 2) //{ // gameLoop.Interval = 100; //} //else //{ // gameLoop.Interval = 75; //} Level1Form playGame = new Level1Form(playerName, playerScore, foodColor, snakeColor, speed, snake, food); playGame.ShowDialog(); }