private void Form1_ResizeEnd(object sender, EventArgs e) { Graphics gr = panel1.CreateGraphics(); gr.FillRectangle(new SolidBrush(Color.Black), new Rectangle(new Point(0, 0), panel1.Size)); GameRenderer.Render(); }
public static void Refresh() { //Decrease any positive Ticks; if next player position is other than zero, game over //Otherwise set next player position and set Tick on player position to current Length if (!Form1.TimerEnabled) { return; //Not playing currently } for (int i = 0; i < GameField.GetLength(0); i++) { for (int j = 0; j < GameField.GetLength(1); j++) { if (GameField[i, j].Tick > 0) { GameField[i, j].Tick--; } } } Point nextcoord = MovePlayerPre(Player, MoveDirection); Network.SyncUpdate(NetUpdateType.Move, MoveDirection); if (nextcoord.X >= Game.GameSize.X || nextcoord.Y >= Game.GameSize.Y || (Game.GameField[nextcoord.X, nextcoord.Y].Tick != 0 && Game.GameField[nextcoord.X, nextcoord.Y].Type != SquareType.Point)) { Player.Lives--; LivesLabel.ForeColor = Color.Red; if (Player.Lives <= 0) { Stop(); } else { Reset(false); } } else { //LivesLabel.ForeColor = Color.White; LivesLabel.ForeColor = Game.Player.Color; if (GameField[nextcoord.X, nextcoord.Y].Type == SquareType.Point) { Player.Score += 1000; ScoreLabel.ForeColor = Color.Blue; Game.Length++; Form1.SetTimer(100); Game.AddPoint(); } else { //ScoreLabel.ForeColor = Color.White; ScoreLabel.ForeColor = Game.Player.Color; } if (Player.Score > 0) { Player.Score -= new Random().Next(1, 20); } MovePlayerPost(Player, nextcoord); } GameRenderer.Render(); }
private void Form1_Resize(object sender, EventArgs e) { GameRenderer.Render(); }
private void panel1_Paint(object sender, PaintEventArgs e) { GameRenderer.Render(); }