public void TestGenerateFood_ColissionsWithEmptyField_2() { var settings = new SetTest { GameBoardWidth = 10, GameBoardHeight = 30, GameSpeed = 40, GameScore = 40.5, GamePoints = 50, GameMoveDirection = Direction.Left, }; var generator = new RandomTest(); generator.genPoints.Add(new Point(3, 1)); generator.genPoints.Add(new Point(5, 5)); generator.genPoints.Add(new Point(9, 4)); var game = new Game(settings, generator); game.Start(); game.Move(); game.Move(); Assert.IsNotNull(game.Food); Assert.AreEqual(9, game.Food.X); Assert.AreEqual(4, game.Food.Y); }
public void TestEat_EatBigFood_2() { var settings = new SetTest { GameBoardWidth = 10, GameBoardHeight = 30, GameSpeed = 40, GameScore = 0, GamePoints = 50, GameMoveDirection = Direction.Left, }; var generator = new RandomTest(); generator.genPoints.Add(new Point(3, 1)); generator.genPoints.Add(new Point(8, 9)); // Food(3,1) var game = new Game(settings, generator); game.Start(); Assert.AreEqual(3, game.Food.X); Assert.AreEqual(1, game.Food.Y); game.Move(); game.Move(); Assert.AreEqual(8, game.Food.X); Assert.AreEqual(9, game.Food.Y); }
public void TestMoveCheck_CollisionWithBody() { var settings = new SetTest { GameBoardWidth = 10, GameBoardHeight = 30, GameSpeed = 40, GameScore = 40.5, GamePoints = 50, GameMoveDirection = Direction.Left, }; var generator = new RandomTest(); generator.genPoints.Add(new Point(7, 7)); var game = new Game(settings, generator); game.Start(); game.Move(); game.MoveDirection = Direction.Down; game.Move(); game.MoveDirection = Direction.Right; game.Move(); Assert.AreEqual(GameStatus.Completed, game.Status); }
public void TestMovement_TurnDown() { var settings = new SetTest { GameBoardWidth = 10, GameBoardHeight = 30, GameSpeed = 40, GameScore = 40.5, GamePoints = 50, GameMoveDirection = Direction.Left, }; var generator = new RandomTest(); generator.genPoints.Add(new Point(7, 7)); var game = new Game(settings, generator); game.Start(); var head = game.Head; game.MoveDirection = Direction.Down; game.Move(); Assert.AreEqual(head.X, game.Head.X); Assert.AreEqual(head.Y + 1, game.Head.Y); }
public void TestMovement_CheckTailRemove() { var settings = new SetTest { GameBoardWidth = 10, GameBoardHeight = 30, GameSpeed = 40, GameScore = 40.5, GamePoints = 50, GameMoveDirection = Direction.Left, }; var generator = new RandomTest(); generator.genPoints.Add(new Point(7, 7)); var game = new Game(settings, generator); game.Start(); game.Move(); var tail = game.Tail; game.Move(); Assert.AreNotEqual(tail.Y, game.Tail.Y); Assert.AreEqual(tail.X, game.Tail.X); }
public void TestStop_WrongStatus_1() { var settings = new SetTest { GameBoardWidth = 10, GameBoardHeight = 30, GameSpeed = 40, GameScore = 40.5, GamePoints = 50, GameMoveDirection = Direction.Left, }; var generator = new RandomTest(); generator.genPoints.Add(new Point(7, 7)); var game = new Game(settings, generator); game.Stop(); }
public void TestGameScoreGetter() { var settings = new SetTest { GameBoardWidth = 10, GameBoardHeight = 30, GameSpeed = 40, GameScore = 40, GamePoints = 50, GameMoveDirection = Direction.Left, }; var generator = new RandomTest(); generator.genPoints.Add(new Point(7, 7)); var game = new Game(settings, generator); Assert.AreEqual(40, game.Score); }
public void TestSettingsInit() { var settings = new SetTest { GameBoardWidth = 10, GameBoardHeight = 30, GameSpeed = 40, GameScore = 40.5, GamePoints = 50, GameMoveDirection = Direction.Left, }; var generator = new RandomTest { genPoints = new List <Point>() }; var game = new Game(settings, generator); Assert.AreEqual(40, game.Speed); Assert.AreEqual(40.5, game.Score); Assert.AreEqual(Direction.Left, game.MoveDirection); }
public void TestGenerateFood_RandomGenerate_Case1() { var settings = new SetTest { GameBoardWidth = 10, GameBoardHeight = 30, GameSpeed = 40, GameScore = 40.5, GamePoints = 50, GameMoveDirection = Direction.Left, }; var generator = new RandomTest(); generator.genPoints.Add(new Point(7, 7)); var game = new Game(settings, generator); game.Start(); Assert.IsNotNull(game.Food); }
public void TestGameConstructor() { var settings = new SetTest { GameBoardWidth = 10, GameBoardHeight = 30, GameSpeed = 40, GameScore = 40.5, GamePoints = 50, GameMoveDirection = Direction.Left }; var generator = new RandomTest(); generator.genPoints.Add(new Point(7, 7)); var game = new Game(settings, generator); Assert.IsNotNull(game.Head); Assert.AreEqual(GameStatus.ReadyToStart, game.Status); }
public void TestEat_MaxSpeed() { var settings = new SetTest { GameBoardWidth = 10, GameBoardHeight = 30, GameSpeed = 45, GameScore = 50, GamePoints = 50, GameMoveDirection = Direction.Left, }; var generator = new RandomTest(); generator.genPoints.Add(new Point(8, 9)); var game = new Game(settings, generator); game.Start(); game.Move(); Assert.AreEqual(45, game.Speed); }
public void TestUsualLifecycle() { var settings = new SetTest { GameBoardWidth = 10, GameBoardHeight = 30, GameSpeed = 40, GameScore = 40.5, GamePoints = 50, GameMoveDirection = Direction.Left, }; var generator = new RandomTest(); generator.genPoints.Add(new Point(7, 7)); var game = new Game(settings, generator); Assert.AreEqual(GameStatus.ReadyToStart, game.Status); game.Start(); Assert.AreEqual(GameStatus.InProgress, game.Status); game.Stop(); Assert.AreEqual(GameStatus.Completed, game.Status); }