public void TestStart_WrongStatus_2() { var settings = new SetTest { GameBoardWidth = 10, GameBoardHeight = 30, GameSpeed = 40, GameScore = 40.5, GamePoints = 50, GameMoveDirection = Direction.Left, }; var generator = new RandomTest(); generator.genPoints.Add(new Point(7, 7)); var game = new Game(settings, generator); game.Start(); game.Stop(); game.Start(); }
public void TestSettingsInit() { var settings = new SetTest { GameBoardWidth = 10, GameBoardHeight = 30, GameSpeed = 40, GameScore = 40.5, GamePoints = 50, GameMoveDirection = Direction.Left, }; var generator = new RandomTest { genPoints = new List <Point>() }; var game = new Game(settings, generator); Assert.AreEqual(40, game.Speed); Assert.AreEqual(40.5, game.Score); Assert.AreEqual(Direction.Left, game.MoveDirection); }
public void TestGenerateFood_RandomGenerate_Case1() { var settings = new SetTest { GameBoardWidth = 10, GameBoardHeight = 30, GameSpeed = 40, GameScore = 40.5, GamePoints = 50, GameMoveDirection = Direction.Left, }; var generator = new RandomTest(); generator.genPoints.Add(new Point(7, 7)); var game = new Game(settings, generator); game.Start(); Assert.IsNotNull(game.Food); }
public void TestGameConstructor() { var settings = new SetTest { GameBoardWidth = 10, GameBoardHeight = 30, GameSpeed = 40, GameScore = 40.5, GamePoints = 50, GameMoveDirection = Direction.Left }; var generator = new RandomTest(); generator.genPoints.Add(new Point(7, 7)); var game = new Game(settings, generator); Assert.IsNotNull(game.Head); Assert.AreEqual(GameStatus.ReadyToStart, game.Status); }
public void TestEat_MaxSpeed() { var settings = new SetTest { GameBoardWidth = 10, GameBoardHeight = 30, GameSpeed = 45, GameScore = 50, GamePoints = 50, GameMoveDirection = Direction.Left, }; var generator = new RandomTest(); generator.genPoints.Add(new Point(8, 9)); var game = new Game(settings, generator); game.Start(); game.Move(); Assert.AreEqual(45, game.Speed); }
public void TestMoveCheck_CollisionWithTopBorder() { var settings = new SetTest { GameBoardWidth = 10, GameBoardHeight = 30, GameSpeed = 40, GameScore = 40.5, GamePoints = 50, GameMoveDirection = Direction.Up, }; var generator = new RandomTest(); generator.genPoints.Add(new Point(7, 7)); var game = new Game(settings, generator); game.Start(); game.Move(); game.Move(); Assert.AreEqual(GameStatus.Completed, game.Status); }
public void TestUsualLifecycle() { var settings = new SetTest { GameBoardWidth = 10, GameBoardHeight = 30, GameSpeed = 40, GameScore = 40.5, GamePoints = 50, GameMoveDirection = Direction.Left, }; var generator = new RandomTest(); generator.genPoints.Add(new Point(7, 7)); var game = new Game(settings, generator); Assert.AreEqual(GameStatus.ReadyToStart, game.Status); game.Start(); Assert.AreEqual(GameStatus.InProgress, game.Status); game.Stop(); Assert.AreEqual(GameStatus.Completed, game.Status); }
public void TestEat_EatBigFood() { var settings = new SetTest { GameBoardWidth = 10, GameBoardHeight = 30, GameSpeed = 40, GameScore = 0, GamePoints = 50, GameMoveDirection = Direction.Left, }; var generator = new RandomTest(); generator.genPoints.Add(new Point(3, 1)); generator.genPoints.Add(new Point(8, 8)); // Food(3,1) var game = new Game(settings, generator); game.Start(); game.Move(); game.Move(); Assert.AreEqual(50.2, game.Score); }
public void TestMoveCheck_CollisionWithEmptyField() { var settings = new SetTest { GameBoardWidth = 10, GameBoardHeight = 30, GameSpeed = 40, GameScore = 40.5, GamePoints = 50, GameMoveDirection = Direction.Left, }; var generator = new RandomTest(); generator.genPoints.Add(new Point(7, 7)); var game = new Game(settings, generator); game.Start(); game.Move(); game.MoveDirection = Direction.Down; for (int i = 0; i < 15; i++) { game.Move(); } game.MoveDirection = Direction.Right; game.Move(); game.MoveDirection = Direction.Up; for (int i = 0; i < 6; i++) { game.Move(); } game.MoveDirection = Direction.Left; game.Move(); Assert.AreEqual(GameStatus.Completed, game.Status); }