コード例 #1
0
ファイル: GameState.cs プロジェクト: Aigerim22/pp2
        /* void CheckFood()
         * {
         *   if (w.CheckCollision(f.body))
         *   {
         *       w.Eat(f.body[0]);
         *       score++;
         *       do
         *       {
         *           f.Generate();
         *       }
         *       while (!CheckFoodSnake());
         *       Console.SetCursorPosition(5, 32);
         *       Console.Write("Score:" + score);
         *   }
         *  else  if (w.CheckCollisionwithItself())
         *   {
         *       gameOver = true;
         *       Console.Clear();
         *       Console.SetCursorPosition(10, 20);
         *
         *       Console.WriteLine("Game over!");
         *   }
         * }
         *
         * bool CheckFoodSnake()
         * {
         *   for (int i = 0; i < w.body.Count; i++)
         *   {
         *       if (w.body[i].X == f.body[0].X && w.body[i].Y == f.body[0].Y)
         *       {
         *           return false;
         *       }
         *   }
         *   return true;
         * }
         * void CheckWall()
         * {
         *
         *   if (w.CheckCollision(b.body))
         *   {
         *       gameOver = true;
         *       Console.Clear();
         *       Console.SetCursorPosition(5, 33);
         *
         *       Console.WriteLine("Game over!");
         *   }
         *
         *   if (score > MaxScore)
         *   {
         *      // b.LoadLevel(3);
         *   }
         * }
         */

        public void PressedKey(ConsoleKeyInfo consoleKeyInfo)
        {
            switch (consoleKeyInfo.Key)
            {
            case ConsoleKey.UpArrow:
                w.Move(0, -1);
                break;

            case ConsoleKey.DownArrow:
                w.Move(0, 1);
                break;

            case ConsoleKey.LeftArrow:
                w.Move(-1, 0);
                break;

            case ConsoleKey.RightArrow:
                w.Move(1, 0);
                break;

            case ConsoleKey.F2:
                w.Save();
                f.Save();
                break;

            case ConsoleKey.F3:
                w = w.Load() as Worm;
                f = f.Load() as Food;
                break;
            }
            CheckFood();
        }
コード例 #2
0
        public void KeyPressed(ConsoleKeyInfo pressedKey)
        {
            if (cnt > 3)
            {
                wall = new Wall('#', ConsoleColor.DarkYellow, @"Levels/level2.txt");
            }


            change = false;
            switch (pressedKey.Key)
            {
            case ConsoleKey.UpArrow:
                w.ChangeDirection(0, -1);
                break;

            case ConsoleKey.DownArrow:
                w.ChangeDirection(0, 1);
                break;

            case ConsoleKey.LeftArrow:
                w.ChangeDirection(-1, 0);
                break;

            case ConsoleKey.RightArrow:
                w.ChangeDirection(1, 0);
                break;

            case ConsoleKey.S:
                w.Save("worm");
                break;

            case ConsoleKey.L:
                wormTimer.Stop();
                w.Clear();
                f    = new Food('@', ConsoleColor.Yellow);
                wall = new Wall('#', ConsoleColor.DarkYellow, @"Levels/level1.txt");
                w    = Worm.Load("worm");
                wormTimer.Start();
                break;

            case ConsoleKey.Escape:
                IsRunning = false;
                // wormTimer.Stop();
                break;

            case ConsoleKey.Spacebar:
                if (!pause)
                {
                    wormTimer.Stop();
                    pause = true;
                }
                else
                {
                    wormTimer.Start();
                    pause = false;
                }
                break;
            }
        }
コード例 #3
0
ファイル: Game.cs プロジェクト: adiletabs/CSProjects
        public void Process(ConsoleKeyInfo pressedButton)
        {
            switch (pressedButton.Key)
            {
            case ConsoleKey.LeftArrow:
                worm.DY = 0;
                worm.DX = -1;
                break;

            case ConsoleKey.RightArrow:
                worm.DY = 0;
                worm.DX = 1;
                break;

            case ConsoleKey.UpArrow:
                worm.DY = -1;
                worm.DX = 0;
                break;

            case ConsoleKey.DownArrow:
                worm.DY = 1;
                worm.DX = 0;
                break;

            case ConsoleKey.Spacebar:
                if (isPaused)
                {
                    isPaused = false;
                    Start();
                }
                else
                {
                    isPaused = true;
                    Stop();
                }
                break;

            case ConsoleKey.F1:
                if (isPaused)
                {
                    pts = points;
                    l   = lev;
                    worm.Save();
                    food.Save();
                    wall.Save();
                }
                break;

            case ConsoleKey.F2:
                if (isPaused)
                {
                    Console.Clear();
                    DrawField();
                    points = pts;
                    lev    = l;
                    worm   = worm.Load() as Worm;
                    food   = food.Load() as Food;
                    wall   = wall.Load() as Wall;
                    Draw();
                }
                break;

            case ConsoleKey.Escape:
                alive = false;
                Stop();
                DrawGameOver();
                break;

            default:
                break;
            }
        }
コード例 #4
0
ファイル: Game.cs プロジェクト: zhengissov/PT2017
        public void Start()
        {
            Load();


            Thread t = new Thread(new ThreadStart(worm.Move));

            t.Start();

            while (true)
            {
                wall.Save();
                if (score == 500 && nextLevel == true)
                {
                    level = level + 1;
                    wall.Clear();
                    wall.Generate(level);
                    wall.Draw();
                    nextLevel = false;
                    score     = 0;

                    worm.Clear();
                    Point p = new Point();
                    p = worm.points[0];
                    worm.points.Clear();
                    worm.points.Add(p);
                }

                ConsoleKeyInfo pressedKey = Console.ReadKey();
                switch (pressedKey.Key)
                {
                case ConsoleKey.F2:
                    this.Save();
                    break;

                case ConsoleKey.F3:
                    wall = wall.Load() as Wall;
                    wall.Draw();
                    worm.Clear();
                    worm = worm.Load() as Worm;
                    worm.AttachGameLink(this);
                    t.Abort();

                    t = new Thread(new ThreadStart(worm.Move));
                    t.Start();
                    break;

                case ConsoleKey.UpArrow:
                    worm.dx = 0;
                    worm.dy = -1;
                    break;

                case ConsoleKey.DownArrow:
                    worm.dx = 0;
                    worm.dy = 1;
                    break;

                case ConsoleKey.LeftArrow:
                    worm.dx = -1;
                    worm.dy = 0;
                    break;

                case ConsoleKey.RightArrow:
                    worm.dx = 1;
                    worm.dy = 0;
                    break;

                case ConsoleKey.Escape:
                    break;
                }
            }
        }
コード例 #5
0
ファイル: Game.cs プロジェクト: abkabd/PP2_2018S
        public void Process(ConsoleKeyInfo pressedButton)
        {
            switch (pressedButton.Key)
            {
            case ConsoleKey.UpArrow:
                worm.Clear();
                worm.Move(0, -1);
                worm.Draw();
                break;

            case ConsoleKey.DownArrow:
                worm.Clear();
                worm.Move(0, 1);
                worm.Draw();

                break;

            case ConsoleKey.LeftArrow:
                worm.Clear();
                worm.Move(-1, 0);
                worm.Draw();

                break;

            case ConsoleKey.RightArrow:
                worm.Clear();
                worm.Move(1, 0);
                worm.Draw();

                break;

            case ConsoleKey.Escape:
                break;

            case ConsoleKey.F2:
                worm.Save();
                food.Save();
                break;

            case ConsoleKey.F1:
                worm = worm.Load() as Worm;
                food = food.Load() as Food;
                break;
            }

            if (worm.body[0].Equals(food.body[0]))
            {
                worm.body.Add(new Point {
                    X = food.body[0].X, Y = food.body[0].Y
                });
                food.Draw();
            }
            else
            {
                foreach (Point p in wall.body)
                {
                    if (p.Equals(worm.body[0]))
                    {
                        Console.Clear();
                        Console.WriteLine("GAME OVER!!!");
                        isAlive = false;
                        break;
                    }
                }
            }
        }