private bool CheckForFoodCollision(SnakePlayer snakeX) { bool hitFood = false; List <Rectangle> SnakeRects = snakeX.GetRects(); foreach (Rectangle rect in SnakeRects) { if (FoodMngr.IsIntersectingRect(rect, true)) { FoodMngr.AddRandomFood(); snakeX.AddBodySegments(1); snakeX.UpdateScore(1); hitFood = true; } } return(hitFood); }