void PaintGrid() { Position p = new Position(); SolidColorBrush brushColor = SnakeColor.GetColorBrush(SnakeColor.ColorPalette.WHITE); for (int y = 0; y < GameState.sideCellCount; y++) { p.Y = y; for (byte x = 0; x < GameState.sideCellCount; x++) { p.X = x; var cellContent = GameState.grid.GetCellAt(p).content; switch (cellContent) { case CellContent.Empty: var color = Color.FromRgb((byte)((x * 6) + (y * 5)), (byte)((x * 3) + (y * 0)), (byte)((x * 1) + (y * 3))); brushColor = new SolidColorBrush(color); break; case CellContent.Apple: brushColor = SnakeColor.GetColorBrush(SnakeColor.ColorPalette.RED); break; case CellContent.Spikes: brushColor = SnakeColor.GetColorBrush(SnakeColor.ColorPalette.BLACK); break; } SetCellColor(p, brushColor); } } }
private void Window_ContentRendered(object sender, EventArgs e) { SetCellColor(GameState.snake.GetHeadPosition(), SnakeColor.GetColorBrush(SnakeColor.ColorPalette.GREEN)); }