// Get ready for starting game, adding nodes for starting void Get_Ready() { int i = mygame.snake_length; while (i > 0) { mygame.snake_area_x.Add_Node(mygame.node_x); mygame.snake_area_y.Add_Node(mygame.node_y); mygame.Add_Snake_Node(mygame.node_x, mygame.node_y); i--; mygame.node_x++; } mygame.node_x--; }