//pomocna funkcija za jest private void Eat(Food food, Vector2 NewHeadPosition) { CurrentFoodUnit = Food.CreateNewFoodUnit(); //if the food spawned on the snake, spawn it again while (BodyParts.Contains(CurrentFoodUnit.Location()) || HeadPosition == CurrentFoodUnit.Location() || NewHeadPosition == CurrentFoodUnit.Location()) { CurrentFoodUnit = Food.CreateNewFoodUnit(); } //increase time left before starvation timeLeft += 100; //ALL HAIL MAGIC NUMBERS!!!! if (isTested || length > 10) { TimesToGrow += 4; } else { TimesToGrow += 1; } }