コード例 #1
0
 public static SnackConfiguration Instance()
 {
     if (snackConfig == null)
     {
         snackConfig = new SnackConfiguration();
     }
     return(snackConfig);
 }
コード例 #2
0
        void Start()  //Called when vessel is placed on the launchpad
        {
            delayTime = SnackConfiguration.Instance().DelayedReaction;

            if (delayTime > 0)
            {
                Debug.Log("Snacks - Start FlightController");

                GameEvents.onVesselChange.Add(OnVesselChangeMod);
                GameEvents.onFlightReady.Add(OnFlightReady);
                GameEvents.onVesselWasModified.Add(OnVesselChangeMod);
                SnackController.SnackTime += SnackController_SnackTime;
            }
        }
コード例 #3
0
 private bool IsOutOfSnacks(Vessel v)
 {
     if (v.GetVesselCrew().Count > 0)
     {
         List <PartResource> resources = new List <PartResource>();
         v.rootPart.GetConnectedResources(SnackConfiguration.Instance().SnackResourceId, ResourceFlowMode.ALL_VESSEL, resources);
         foreach (PartResource r in resources)
         {
             if (r.amount > 0)
             {
                 return(false);
             }
         }
     }
     else
     {
         return(false);
     }
     return(true);
 }
コード例 #4
0
ファイル: SnackController.cs プロジェクト: uffefl/Snacks
 void Awake()
 {
     try
     {
         GameEvents.onCrewOnEva.Add(OnCrewOnEva);
         GameEvents.onCrewBoardVessel.Add(OnCrewBoardVessel);
         GameEvents.onGameStateLoad.Add(onLoad);
         GameEvents.onVesselRename.Add(OnRename);
         GameEvents.onVesselChange.Add(OnVesselChange);
         GameEvents.onVesselWasModified.Add(OnVesselWasModified);
         SnackConfiguration snackConfig = SnackConfiguration.Instance();
         snackResourceId     = snackConfig.SnackResourceId;
         soilResourceId      = snackConfig.SoilResourceId;
         snackFrequency      = 6 * 60 * 60 * 2 / snackConfig.MealsPerDay;
         snacksPerMeal       = snackConfig.SnacksPerMeal;
         lossPerDayPerKerbal = snackConfig.LossPerDay;
         kerbalDeath         = snackConfig.KerbalDeath;
         consumer            = new SnackConsumer(snackConfig.SnacksPerMeal, snackConfig.LossPerDay);
     }
     catch (Exception ex)
     {
         Debug.Log("Snacks - Awake error: " + ex.Message + ex.StackTrace);
     }
 }
コード例 #5
0
ファイル: SnackSnapshot.cs プロジェクト: uffefl/Snacks
        public Dictionary <int, List <ShipSupply> > Vessels()
        {
            try
            {
                if (vessels == null)
                {
                    Debug.Log("rebuilding snapshot");
                    int snackResourceId = SnackConfiguration.Instance().SnackResourceId;
                    vessels     = new Dictionary <int, List <ShipSupply> >();
                    outOfSnacks = new Dictionary <Guid, bool>();

                    List <Guid> activeVessels = new List <Guid>();

                    foreach (Vessel v in FlightGlobals.Vessels)
                    {
                        //Debug.Log("processing v:" + v.vesselName);
                        if (v.GetVesselCrew().Count > 0 && v.loaded)
                        {
                            activeVessels.Add(v.id);
                            List <PartResource> resources = new List <PartResource>();
                            v.rootPart.GetConnectedResources(snackResourceId, ResourceFlowMode.ALL_VESSEL, resources);
                            double snackAmount = 0;
                            double snackMax    = 0;
                            foreach (PartResource r in resources)
                            {
                                snackAmount += r.amount;
                                snackMax    += r.maxAmount;
                            }

                            ShipSupply supply = new ShipSupply();
                            supply.VesselName     = v.vesselName;
                            supply.BodyName       = v.mainBody.name;
                            supply.SnackAmount    = Convert.ToInt32(snackAmount);
                            supply.SnackMaxAmount = Convert.ToInt32(snackMax);
                            supply.CrewCount      = v.GetVesselCrew().Count;
                            supply.DayEstimate    = Convert.ToInt32(snackAmount / supply.CrewCount / (SnackConfiguration.Instance().MealsPerDay *SnackConfiguration.Instance().SnacksPerMeal));
                            supply.Percent        = snackMax == 0 ? 0 : Convert.ToInt32(snackAmount / snackMax * 100);
                            AddShipSupply(supply, v.protoVessel.orbitSnapShot.ReferenceBodyIndex);
                            outOfSnacks.Add(v.id, snackAmount != 0.0 ? false : true);
                        }
                    }

                    foreach (var pv in HighLogic.CurrentGame.flightState.protoVessels)
                    {
                        //Debug.Log("processing pv:" + pv.vesselName);
                        if (!pv.vesselRef.loaded && !activeVessels.Contains(pv.vesselID))
                        {
                            if (pv.GetVesselCrew().Count < 1)
                            {
                                continue;
                            }
                            double snackAmount = 0;
                            double snackMax    = 0;
                            foreach (ProtoPartSnapshot pps in pv.protoPartSnapshots)
                            {
                                var res = from r in pps.resources
                                          where r.resourceName == "Snacks"
                                          select r;
                                if (res.Count() > 0)
                                {
                                    ConfigNode node = res.First().resourceValues;
                                    snackAmount += Double.Parse(node.GetValue("amount"));
                                    snackMax    += Double.Parse(node.GetValue("maxAmount"));
                                }
                            }
                            //Debug.Log(pv.vesselName + "1");
                            ShipSupply supply = new ShipSupply();
                            supply.VesselName     = pv.vesselName;
                            supply.BodyName       = pv.vesselRef.mainBody.name;
                            supply.SnackAmount    = Convert.ToInt32(snackAmount);
                            supply.SnackMaxAmount = Convert.ToInt32(snackMax);
                            supply.CrewCount      = pv.GetVesselCrew().Count;
                            //Debug.Log(pv.vesselName + supply.CrewCount);
                            supply.DayEstimate = Convert.ToInt32(snackAmount / supply.CrewCount / (SnackConfiguration.Instance().MealsPerDay *SnackConfiguration.Instance().SnacksPerMeal));
                            //Debug.Log(pv.vesselName + supply.DayEstimate);
                            //Debug.Log("sa:" + snackAmount + " sm:" + snackMax);
                            supply.Percent = snackMax == 0 ? 0 : Convert.ToInt32(snackAmount / snackMax * 100);
                            //Debug.Log(pv.vesselName + supply.Percent);
                            AddShipSupply(supply, pv.orbitSnapShot.ReferenceBodyIndex);
                            outOfSnacks.Add(pv.vesselID, snackAmount != 0.0 ? false : true);
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Debug.Log("building snapshot failed: " + ex.Message + ex.StackTrace);
            }
            return(vessels);
        }
コード例 #6
0
 public static SnackConfiguration Instance()
 {
     if(snackConfig == null)
         snackConfig = new SnackConfiguration();
     return snackConfig;
 }