コード例 #1
0
ファイル: Frontend.cs プロジェクト: RoninBG/smuxi
        public static void Init(string[] args)
        {
            System.Threading.Thread.CurrentThread.Name = "Main";

            Assembly asm = Assembly.GetAssembly(typeof(Frontend));
            AssemblyName asm_name = asm.GetName(false);
            AssemblyProductAttribute pr = (AssemblyProductAttribute)asm.
                GetCustomAttributes(typeof(AssemblyProductAttribute), false)[0];
            _Version = asm_name.Version;
            _VersionNumber = asm_name.Version.ToString();
            _VersionString = pr.Product + " - " + _UIName + " frontend " + _Version;

            #if LOG4NET
            _Logger.Info(_VersionString + " starting");
            #endif

            // We don't want to put any XP/Vista users by using the dull ugly
            // unthemed interface.  Application.EnableVisualStyles() should be
            // called before any form is displayed.
            Application.EnableVisualStyles();

            _SplashScreenWindow = new SplashScreenWindow();

            _MainWindow = new MainWindow();
            // HACK: force creation of window handle, else the engine will have problems adding stuff
            IntPtr handle = _MainWindow.Handle;

            _FrontendConfig = new FrontendConfig(UIName);
            // loading and setting defaults
            _FrontendConfig.Load();
            _FrontendConfig.Save();

            if (_FrontendConfig.IsCleanConfig) {
                /*TODO: Create and show first run wizard*/
            } else {
                if (((string)FrontendConfig["Engines/Default"]).Length == 0) {
                    InitLocalEngine();
                } else {
                    // there is a default engine set, means we want a remote engine
                    /*TODO: Create and show Engine Manager Dialog*/

                    // HACK: for now always use local engine
                    InitLocalEngine();
                }
            }
            // TODO: Kill the SplashScreen Window
            _SplashScreenWindow.Close();

             /*TODO: Set the main message loop*/
            Application.Run(_MainWindow);
            #if LOG4NET
            _Logger.Warn("Application.Run() returned!");
            #endif
        }
コード例 #2
0
ファイル: Frontend.cs プロジェクト: licnep/smuxi
        public static void Init(string[] args)
        {
            System.Threading.Thread.CurrentThread.Name = "Main";

            Assembly                 asm      = Assembly.GetAssembly(typeof(Frontend));
            AssemblyName             asm_name = asm.GetName(false);
            AssemblyProductAttribute pr       = (AssemblyProductAttribute)asm.
                                                GetCustomAttributes(typeof(AssemblyProductAttribute), false)[0];

            _Version       = asm_name.Version;
            _VersionNumber = asm_name.Version.ToString();
            _VersionString = pr.Product + " - " + _UIName + " frontend " + _Version;

#if LOG4NET
            _Logger.Info(_VersionString + " starting");
#endif

            // We don't want to put any XP/Vista users by using the dull ugly
            // unthemed interface.  Application.EnableVisualStyles() should be
            // called before any form is displayed.
            Application.EnableVisualStyles();

            _SplashScreenWindow = new SplashScreenWindow();

            _MainWindow = new MainWindow();
            // HACK: force creation of window handle, else the engine will have problems adding stuff
            IntPtr handle = _MainWindow.Handle;

            _FrontendConfig = new FrontendConfig(UIName);
            // loading and setting defaults
            _FrontendConfig.Load();
            _FrontendConfig.Save();

            if (_FrontendConfig.IsCleanConfig)
            {
                /*TODO: Create and show first run wizard*/
            }
            else
            {
                if (((string)FrontendConfig["Engines/Default"]).Length == 0)
                {
                    InitLocalEngine();
                }
                else
                {
                    // there is a default engine set, means we want a remote engine
                    /*TODO: Create and show Engine Manager Dialog*/

                    // HACK: for now always use local engine
                    InitLocalEngine();
                }
            }
            // TODO: Kill the SplashScreen Window
            _SplashScreenWindow.Close();

            /*TODO: Set the main message loop*/
            Application.Run(_MainWindow);
#if LOG4NET
            _Logger.Warn("Application.Run() returned!");
#endif
        }