コード例 #1
0
        protected override void OnAddToStageComplete()
        {
            base.OnAddToStageComplete();

            gameOverlay = SmuckGame.GameOverlay;
            gameOverlay.Activate();
            isLevelOver = false;
            summaryPosted = false;
            winningPlayer = -1;
            SetGoals(9, 4);

            LaneInit();
            LevelInit();
            gameOverlay.SetLevel(LevelKind, levelNumber);

            if (defaultShader != null)
            {
                ((DesaturationShader)defaultShader).level = 1f;
            }

            for (int i = 0; i < screen.inputManagers.Length; i++)
            {
                if (screen.inputManagers[i] != null && screen.inputManagers[i].PlayerJoinState == PlayerJoinState.Joined)
                {
                    CreatePlayer(i);
                }
            }

            firstUpdate = true;
        }
コード例 #2
0
        public override void Removed(EventArgs e)
        {
            base.RemovedFromStage(e);

            foreach (SmuckPlayer p in players)
            {
                if (p != null)
                {
                    this.RemoveChild(p);
                    p.body = null;
                }
            }
            for (int i = 0; i < lanes.Length; i++)
            {
                for (int j = 0; i < lanes[i].vehicles.Count; j++)
                {
                    if (lanes[i].vehicles[j] != null && this.Contains(lanes[i].vehicles[j]))
                    {
                        RemoveChild(lanes[i].vehicles[j]);
                    }
                    lanes[i].vehicles[j] = null;
                    lanes[i].vehicles.Clear();
                }
                lanes[i] = null;
            }
            lanes = null;
            vehicle = null;

            for (int i = 0; i < deadIcons.Count; i++)
            {
                RemoveChild(deadIcons[i]);
            }
            deadIcons.Clear();

            if (starParticles != null)
            {
                RemoveChild(starParticles);
            }

            gameOverlay = null;
        }