コード例 #1
0
 protected void Start()
 {
     Resources = new mg_ss_Resources();
     Resources.LoadResources();
     GameMode = mg_ss_EGameMode.NORMAL;
     SetMainCamera("mg_ss_MainCamera");
     ShowTitle();
 }
コード例 #2
0
 public void Initialize(mg_ss_ConveyorLogic p_conveyorLogic, mg_ss_GameScreen p_screen, mg_SmoothieSmash p_minigame)
 {
     m_conveyorLogic  = p_conveyorLogic;
     m_splatterObject = p_screen.SplatterObject;
     m_splatterObject.Initialize(p_screen.BlobSplatterFinish, p_minigame.MainCamera);
     m_transformParent  = p_conveyorLogic.Conveyor;
     m_resources        = p_minigame.Resources;
     m_spawnedItems     = new List <mg_ss_ItemObject>();
     m_highlightTypes   = new List <mg_ss_EItemTypes>();
     m_spawnTop         = p_conveyorLogic.ItemSpawnPoint_Top;
     m_spawnBottom      = p_conveyorLogic.ItemSpawnPoint_Bottom;
     m_screenHalfWidth  = p_minigame.MainCamera.aspect * p_minigame.MainCamera.orthographicSize;
     m_screenHalfHeight = p_minigame.MainCamera.orthographicSize;
 }
コード例 #3
0
        public void Initialize(mg_ss_ItemGenerator_Normal p_itemGenerator, mg_ss_OrderSystemObject p_orderSystemObject)
        {
            m_itemGenerator     = p_itemGenerator;
            m_orderSystemObject = p_orderSystemObject;
            mg_ss_Resources resources = MinigameManager.GetActive <mg_SmoothieSmash>().Resources;

            m_orderData        = resources.OrderLengthData;
            m_specialOrderData = resources.SpecialOrderData;
            m_currentOrder     = new mg_ss_Order();
            m_nextOrder        = new mg_ss_Order();
            m_orderSystemObject.Initialize(m_currentOrder);
            GenerateNextGenericOrder();
            GenerateOrder();
            m_ordersCompleted = 0;
        }