/// <summary> /// </summary> /// <param name="messageBody"> /// </param> public void SendCompressed(MessageBody messageBody) { var message = new Message { Body = messageBody, Header = new Header { MessageId = BitConverter.ToUInt16(new byte[] { 0xDF, 0xDF }, 0), PacketType = messageBody.PacketType, Unknown = 0x0001, Sender = this.server.Id, Receiver = this.Character.Identity.Instance } }; byte[] buffer = this.messageSerializer.Serialize(message); if (Program.DebugNetwork) { LogUtil.Debug(messageBody.GetType().ToString()); } this.SendCompressed(buffer); }
/// <summary> /// </summary> /// <param name="messageBody"> /// </param> public void SendCompressed(MessageBody messageBody) { if ((this.controller == null) || (this.controller.Character == null)) { return; } var message = new Message { Body = messageBody, Header = new Header { MessageId = BitConverter.ToUInt16(new byte[] { 0xDF, 0xDF }, 0), PacketType = messageBody.PacketType, Unknown = 0x0001, Sender = this.server.Id, Receiver = this.Controller.Character.Identity.Instance } }; byte[] buffer = this.messageSerializer.Serialize(message); lock (this.sendQueue) { this.sendQueue.Enqueue(buffer); } LogUtil.Debug(DebugInfoDetail.AoTomation, messageBody.GetType().ToString()); }
/// <summary> /// </summary> /// <param name="messageBody"> /// </param> public void SendCompressed(MessageBody messageBody) { #if DEBUG Console.WriteLine("Sending Message: " + messageBody.GetType()); #endif var message = new Message { Body = messageBody, Header = new Header { MessageId = this.packetNumber, PacketType = messageBody.PacketType, Unknown = 0x0001, Sender = 0x00000001, Receiver = this.character.Identity.Instance } }; byte[] buffer = this.messageSerializer.Serialize(message); if ((buffer == null) || (buffer.Length < 1)) { throw new NullReferenceException("Serializer failure? (" + typeof(MessageBody).FullName + ")"); } this.SendCompressed(buffer); }