private static void WriteBenchmarkTankTags(BenchmarkTank benchmark) { var tagList = new List <string>(); switch (benchmark.Class) { case TankClass.HeavyTank: tagList.Add("heavyTank"); break; case TankClass.MediumTank: tagList.Add("mediumTank"); break; case TankClass.LightTank: tagList.Add("lightTank"); break; case TankClass.TankDestroyer: tagList.Add("AT-SPG"); break; case TankClass.SelfPropelledGun: tagList.Add("SPG"); break; } benchmark.Tags = tagList.ToArray(); }
internal static BenchmarkTank Create(string key, uint id, IEnumerable <ITank> tanks) { var benchmark = new BenchmarkTank(); benchmark.Key = key; benchmark.Id = id; BenchmarkTankObject.Initialize(benchmark, tanks); var premiumTanks = tanks.Where(t => t.CurrencyType == CurrencyType.Gold); benchmark.GoldPrice = premiumTanks.Count() == 0 ? 0 : premiumTanks.Average(t => t.Price); var regularTanks = tanks.Where(t => t.CurrencyType == CurrencyType.Credit); benchmark.CreditPrice = regularTanks.Count() == 0 ? 0 : regularTanks.Average(t => t.Price); const TankClass unknownTankClass = (TankClass)(-2); benchmark.Class = unknownTankClass; foreach (var tank in tanks) { if (benchmark.Class == unknownTankClass) { benchmark.Class = tank.Class; } else if (benchmark.Class != TankClass.Mixed && benchmark.Class != tank.Class) { benchmark.Class = tank.Class; } } benchmark.NationKey = DefaultNationKey; benchmark.NationId = DefaultNationId; // this value is not compared, dummy benchmark.BattleTiers = tanks.First().BattleTiers; var camouflages = tanks.Where(t => t.CamouflageValue != null).Select(t => t.CamouflageValue).ToArray(); if (camouflages.Length > 0) { benchmark.CamouflageValue = new CamouflageValue(camouflages.Average(c => c.Stationary), camouflages.Average(c => c.Moving), camouflages.Average(c => c.Firing)); } else { benchmark.CamouflageValue = null; } var invisibilities = tanks.Where(t => t.Invisibility != null).Select(t => t.Invisibility).ToArray(); if (invisibilities.Length > 0) { benchmark.Invisibility = new Invisibility(invisibilities.Average(i => i.Moving), invisibilities.Average(i => i.Still), invisibilities.Average(i => i.CamouflageBonus), invisibilities.Average(i => i.CamouflageNetBonus), invisibilities.Average(i => i.FirePenalty)); } else { benchmark.Invisibility = null; } benchmark.CrewExperienceFactor = tanks.Average(t => t.CrewExperienceFactor); var mmWeights = tanks.Where(t => t.MatchMakingWeight > 0).Select(t => t.MatchMakingWeight).ToArray(); if (mmWeights.Length > 0) { benchmark.MatchMakingWeight = mmWeights.Average(); } else { benchmark.MatchMakingWeight = -1; } benchmark.RepairCostFactor = tanks.Average(t => t.RepairCostFactor); benchmark.Chassis = BenchmarkChassis.Create(key + "Chassis", benchmark.ObjectKey, tanks.Select(t => t.AvailableChassis.Values.Last())); benchmark.Turret = BenchmarkTurret.Create(key + "Turret", benchmark.ObjectKey, tanks.Select(t => t.AvailableTurrets.Values.Last())); benchmark.Gun = benchmark.Turret.AvailableGuns.Values.Last(); benchmark.Engine = BenchmarkEngine.Create(key + "Engine", benchmark.ObjectKey, tanks.Select(t => t.AvailableEngines.Values.Last())); benchmark.FuelTank = BenchmarkFuelTank.Create(key + "FuelTank", benchmark.ObjectKey, tanks.Select(t => t.AvailableFuelTanks.Values.Last())); benchmark.Radio = BenchmarkRadio.Create(key + "Radio", benchmark.ObjectKey, tanks.Select(t => t.AvailableRadios.Values.Last())); benchmark.Hull = BenchmarkHull.Create(key + "Hull", benchmark.ObjectKey, tanks.Select(t => t.Hull)); benchmark.Crews.Add(new Crew { PrimaryRole = CrewRoleType.Commander }); benchmark.Crews.Add(new Crew { PrimaryRole = CrewRoleType.Driver }); benchmark.Crews.Add(new Crew { PrimaryRole = CrewRoleType.Gunner }); benchmark.Crews.Add(new Crew { PrimaryRole = CrewRoleType.Loader }); benchmark.Crews.Add(new Crew { PrimaryRole = CrewRoleType.Radioman }); BenchmarkTank.WriteBenchmarkTankTags(benchmark); return(benchmark); }