// Create from NUD public void CreateFromNUD(NUD n) { //Alrighty............................. int meshcount = Nodes.Count; // First transfer over the mesh polygons? int i = 0; List <BCH_Mesh> Meshes = new List <BCH_Mesh>(); List <Vertex> Verts = new List <Vertex>(); Console.WriteLine(n.Nodes.Count + " " + n.meshes.Count); foreach (NUD.Mesh nudmesh in n.meshes) { BCH_Mesh mesh = new BCH_Mesh(); mesh.Text = Nodes[i].Text; //nudmesh.Text;// Console.WriteLine(nudmesh.Text); mesh.MaterialIndex = ((BCH_Mesh)Nodes[i]).MaterialIndex; i++; Meshes.Add(mesh); foreach (NUD.Polygon nudpoly in nudmesh.Nodes) { BCH_PolyGroup pg = new BCH_PolyGroup(); pg.Text = "Polygroup"; mesh.Nodes.Add(pg); pg.Faces = new int[nudpoly.display.Length]; for (int k = 0; k < nudpoly.display.Length; k++) { pg.Faces[k] = nudpoly.display[k] + Verts.Count; } List <int> boneList = new List <int>(); foreach (NUD.dVertex v in nudpoly.vertdata) { Vertex vn = new Vertex(); vn.pos = v.pos; vn.nrm = v.nrm; vn.tx = v.uv; vn.col = v.col; vn.weight = v.weight.Xy; if (!boneList.Contains((int)v.node.X)) { boneList.Add((int)v.node.X); } if (!boneList.Contains((int)v.node.Y)) { boneList.Add((int)v.node.Y); } vn.bone = new Vector2(boneList.IndexOf((int)v.node.X), boneList.IndexOf((int)v.node.Y)); vn.bone = v.node.Xy; Verts.Add(vn); } pg.BoneList = boneList.ToArray(); } } //Fill out blank meshes while (Meshes.Count < meshcount) { BCH_Mesh mesh = new BCH_Mesh(); mesh.Text = Nodes[i].Text; mesh.MaterialIndex = ((BCH_Mesh)Nodes[i]).MaterialIndex; mesh.Nodes.Add(new BCH_PolyGroup() { Faces = new int[] { 0, 0, 0 }, BoneList = new int[] { 0 } }); Verts.Add(new Vertex()); Meshes.Add(mesh); i++; } Nodes.Clear(); Nodes.AddRange(Meshes.ToArray()); Vertices = Verts.ToArray(); }
public override void Read(string filename) { FileData f = new FileData(filename); f.Endian = System.IO.Endianness.Little; f.skip(4); int backwardCompatibility = f.readByte(); int forwardCompatibility = f.readByte(); int version = f.readShort(); int mainHeaderOffset = f.readInt(); int stringTableOffset = f.readInt(); int gpuCommandsOffset = f.readInt(); int dataOffset = f.readInt(); int dataExtendedOffset = 0; int dataExtendedLength = 0; if (backwardCompatibility > 0x20) { dataExtendedOffset = f.readInt(); } int relocationTableOffset = f.readInt(); int mainHeaderLength = f.readInt(); int stringTableLength = f.readInt(); int gpuCommandsLength = f.readInt(); int dataLength = f.readInt(); if (backwardCompatibility > 0x20) { dataExtendedLength = f.readInt(); } int relocationTableLength = f.readInt(); int uninitializedDataSectionLength = f.readInt(); int uninitializedDescriptionSectionLength = f.readInt(); if (backwardCompatibility > 7) { int flags = f.readShort(); int addressCount = f.readShort(); } // Relocation table for (int i = 0; i < relocationTableLength; i += 4) { f.seek(relocationTableOffset + i); int val = f.readInt(); int off = val & 0x1FFFFFF; byte flag = (byte)(val >> 25); switch (flag) { case 0: f.seek((off * 4) + mainHeaderOffset); f.writeInt((off * 4) + mainHeaderOffset, f.readInt() + mainHeaderOffset); break; case 1: f.seek(off + mainHeaderOffset); f.writeInt((off) + mainHeaderOffset, f.readInt() + stringTableOffset); break; case 2: f.seek((off * 4) + mainHeaderOffset); f.writeInt((off * 4) + mainHeaderOffset, f.readInt() + gpuCommandsOffset); break; case 0xc: f.seek((off * 4) + mainHeaderOffset); f.writeInt((off * 4) + mainHeaderOffset, f.readInt() + dataOffset); break; } f.seek((off * 4) + gpuCommandsOffset); if (backwardCompatibility < 6) { switch (flag) { case 0x23: f.writeInt((off * 4) + gpuCommandsOffset, f.readInt() + dataOffset); break; //Texture case 0x25: f.writeInt((off * 4) + gpuCommandsOffset, f.readInt() + dataOffset); break; //Vertex //case 0x26: f.writeInt((off * 4) + int gpuCommandsOffset, ((f.readInt() + int dataOffset) & 0x7fffffff) | 0x80000000); break; //Index 16 bits mode case 0x27: f.writeInt((off * 4) + gpuCommandsOffset, (f.readInt() + dataOffset) & 0x7fffffff); break; //Index 8 bits mode } } else if (backwardCompatibility < 8) { switch (flag) { case 0x24: f.writeInt((off * 4) + gpuCommandsOffset, f.readInt() + dataOffset); break; //Texture case 0x26: f.writeInt((off * 4) + gpuCommandsOffset, f.readInt() + dataOffset); break; //Vertex //case 0x27: writer.Write(((peek(input) + int dataOffset) & 0x7fffffff) | 0x80000000); break; //Index 16 bits mode case 0x28: f.writeInt((off * 4) + gpuCommandsOffset, (f.readInt() + dataOffset) & 0x7fffffff); break; //Index 8 bits mode } } else if (backwardCompatibility < 0x21) { switch (flag) { case 0x25: f.writeInt((off * 4) + gpuCommandsOffset, f.readInt() + dataOffset); break; //Texture case 0x27: f.writeInt((off * 4) + gpuCommandsOffset, f.readInt() + dataOffset); break; //Vertex //case 0x28: writer.Write(((peek(input) + int dataOffset) & 0x7fffffff) | 0x80000000); break; //Index 16 bits mode case 0x29: f.writeInt((off * 4) + gpuCommandsOffset, (f.readInt() + dataOffset) & 0x7fffffff); break; //Index 8 bits mode } } else { switch (flag) { case 0x25: f.writeInt((off * 4) + gpuCommandsOffset, f.readInt() + dataOffset); break; //Texture case 0x26: f.writeInt((off * 4) + gpuCommandsOffset, f.readInt() + dataOffset); break; //Vertex relative to Data Offset //case 0x27: writer.Write(((peek(input) + int dataOffset) & 0x7fffffff) | 0x80000000); break; //Index 16 bits mode relative to Data Offset case 0x28: f.writeInt((off * 4) + gpuCommandsOffset, (f.readInt() + dataOffset) & 0x7fffffff); break; //Index 8 bits mode relative to Data Offset case 0x2b: f.writeInt((off * 4) + gpuCommandsOffset, f.readInt() + dataExtendedOffset); break; //Vertex relative to Data Extended Offset //case 0x2c: writer.Write(((peek(input) + int dataExtendedOffset) & 0x7fffffff) | 0x80000000); break; //Index 16 bits mode relative to Data Extended Offset case 0x2d: f.writeInt((off * 4) + gpuCommandsOffset, (f.readInt() + dataExtendedOffset) & 0x7fffffff); break; //Index 8 bits mode relative to Data Extended Offset } } } //File.WriteAllBytes(filename + "_offset", f.getSection(0, f.size())); f.seek(mainHeaderOffset); int modelsPointerTableOffset = f.readInt(); int modelsPointerTableEntries = f.readInt(); int modelsNameOffset = f.readInt(); int materialsPointerTableOffset = f.readInt(); int materialsPointerTableEntries = f.readInt(); int materialsNameOffset = f.readInt(); int shadersPointerTableOffset = f.readInt(); int shadersPointerTableEntries = f.readInt(); int shadersNameOffset = f.readInt(); int texturesPointerTableOffset = f.readInt(); int texturesPointerTableEntries = f.readInt(); int texturesNameOffset = f.readInt(); int materialsLUTPointerTableOffset = f.readInt(); int materialsLUTPointerTableEntries = f.readInt(); int materialsLUTNameOffset = f.readInt(); int lightsPointerTableOffset = f.readInt(); int lightsPointerTableEntries = f.readInt(); int lightsNameOffset = f.readInt(); int camerasPointerTableOffset = f.readInt(); int camerasPointerTableEntries = f.readInt(); int camerasNameOffset = f.readInt(); int fogsPointerTableOffset = f.readInt(); int fogsPointerTableEntries = f.readInt(); int fogsNameOffset = f.readInt(); int skeletalAnimationsPointerTableOffset = f.readInt(); int skeletalAnimationsPointerTableEntries = f.readInt(); int skeletalAnimationsNameOffset = f.readInt(); int materialAnimationsPointerTableOffset = f.readInt(); int materialAnimationsPointerTableEntries = f.readInt(); int materialAnimationsNameOffset = f.readInt(); int visibilityAnimationsPointerTableOffset = f.readInt(); int visibilityAnimationsPointerTableEntries = f.readInt(); int visibilityAnimationsNameOffset = f.readInt(); int lightAnimationsPointerTableOffset = f.readInt(); int lightAnimationsPointerTableEntries = f.readInt(); int lightAnimationsNameOffset = f.readInt(); int cameraAnimationsPointerTableOffset = f.readInt(); int cameraAnimationsPointerTableEntries = f.readInt(); int cameraAnimationsNameOffset = f.readInt(); int fogAnimationsPointerTableOffset = f.readInt(); int fogAnimationsPointerTableEntries = f.readInt(); int fogAnimationsNameOffset = f.readInt(); int scenePointerTableOffset = f.readInt(); int scenePointerTableEntries = f.readInt(); int sceneNameOffset = f.readInt(); Console.WriteLine(modelsPointerTableEntries > 0 ? "Has Models" : ""); Console.WriteLine(shadersPointerTableEntries > 0 ? "Has Shaders" : ""); Console.WriteLine(texturesPointerTableEntries > 0 ? "Has Textures" : ""); Console.WriteLine(materialsPointerTableEntries > 0 ? "Has Materials" : ""); Console.WriteLine(materialsLUTPointerTableEntries > 0 ? "Has Material LUT" : ""); Console.WriteLine(materialAnimationsPointerTableEntries > 0 ? "Has Material Animation" : ""); Console.WriteLine(lightsPointerTableEntries > 0 ? "Has Lights" : ""); Console.WriteLine(lightAnimationsPointerTableEntries > 0 ? "Has LightAnimations" : ""); Console.WriteLine(camerasPointerTableEntries > 0 ? "Has Camera" : ""); Console.WriteLine(cameraAnimationsPointerTableEntries > 0 ? "Has CameraAnimation" : ""); Console.WriteLine(fogsPointerTableEntries > 0 ? "Has Fog" : ""); Console.WriteLine(fogAnimationsPointerTableEntries > 0 ? "Has FogAnimation" : ""); Console.WriteLine(skeletalAnimationsPointerTableEntries > 0 ? "Has Skeletal Animations" : ""); Console.WriteLine(visibilityAnimationsPointerTableEntries > 0 ? "Has Visibility" : ""); Console.WriteLine(scenePointerTableEntries > 0 ? "Has Scene" : ""); // Textures for (int index = 0; index < texturesPointerTableEntries; index++) { f.seek(texturesPointerTableOffset + (index * 4)); int dOffset = f.readInt(); f.seek(dOffset); // one for each mip I assume int textureCommandsOffset = f.readInt(); int textureCommandsWordCount = f.readInt(); int textureCommandsOffset2 = f.readInt(); int textureCommandsWordCount2 = f.readInt(); int textureCommandsOffset3 = f.readInt(); int textureCommandsWordCount3 = f.readInt(); int unk = f.readInt(); BCH_Texture tex = new BCH_Texture(); tex.Text = f.readString(f.readInt(), -1); Textures.Nodes.Add(tex); f.seek(textureCommandsOffset); tex.ReadParameters(f, textureCommandsWordCount); } //Models for (int index = 0; index < modelsPointerTableEntries; index++) { f.seek(modelsPointerTableOffset + (index * 4)); f.seek(f.readInt()); BCH_Model model = new BCH_Model(); Models.Nodes.Add(model); model.flags = f.readByte(); model.skeletonScaleType = f.readByte(); model.silhouetteMaterialEntries = f.readShort(); model.worldTransform = new OpenTK.Matrix4(f.readFloat(), f.readFloat(), f.readFloat(), f.readFloat() , f.readFloat(), f.readFloat(), f.readFloat(), f.readFloat() , f.readFloat(), f.readFloat(), f.readFloat(), f.readFloat() , 0, 0, 0, 1); int materialsTableOffset = f.readInt(); int materialsTableEntries = f.readInt(); int materialNameOffset = f.readInt(); int verticesTableOffset = f.readInt(); int verticesTableEntries = f.readInt(); f.skip(0x28); int skeletonOffset = f.readInt(); int skeletonEntries = f.readInt(); int skeletonNameOffset = f.readInt(); int objectsNodeVisibilityOffset = f.readInt(); int objectsNodeCount = f.readInt(); model.Text = f.readString(f.readInt(), -1); int objectsNodeNameEntries = f.readInt(); int objectsNodeNameOffset = f.readInt(); f.readInt(); //0x0 int metaDataPointerOffset = f.readInt(); f.seek(objectsNodeVisibilityOffset); int nodeVisibility = f.readInt(); string[] objectName = new string[objectsNodeNameEntries]; f.seek(objectsNodeNameOffset); int rootReferenceBit = f.readInt(); int rootLeftNode = f.readShort(); int rootRightNode = f.readShort(); int rootNameOffset = f.readInt(); //Console.WriteLine(rootReferenceBit.ToString("x") + " " + f.readString(rootNameOffset, -1) + " " + rootLeftNode + " " + rootRightNode); // Object name tree Radix Tree for (int i = 0; i < objectsNodeNameEntries; i++) { int referenceBit = f.readInt(); short leftNode = (short)f.readShort(); short rightNode = (short)f.readShort(); objectName[i] = f.readString(f.readInt(), -1); Console.WriteLine((referenceBit >> 3) + " " + (referenceBit & 0x7) + " " + objectName[i] + " " + leftNode + " " + rightNode); } //TODO: Metadata, boundingbox, normal mesh, materials f.seek(verticesTableOffset); Dictionary <int, BCH_Mesh> MeshIndex = new Dictionary <int, BCH_Mesh>(); int nim = 0; for (int i = 0; i < verticesTableEntries; i++) { BCH_Mesh Mesh = new BCH_Mesh(); Mesh.MaterialIndex = f.readShort(); int mflags = f.readShort(); int meshId = f.readShort(); if (!MeshIndex.ContainsKey(meshId)) { MeshIndex.Add(meshId, Mesh); Mesh.Text = nim < objectName.Length ? objectName[nim++] : i + ""; model.Nodes.Add(Mesh); } else { BCH_Mesh m = MeshIndex[meshId]; Mesh.Text = m.Text; model.Nodes.Insert(model.Nodes.IndexOf(m) - 1, Mesh); } // node visibility TODO: finish... Mesh.Checked = ((nodeVisibility & (1 << i)) > 0); Mesh.renderPriority = f.readShort(); int vshAttBufferCommandOffset = f.readInt(); int vshAttBufferCommandCount = f.readInt(); int faceOffset = f.readInt(); int faceCount = f.readInt(); int vshAttBufferCommandOffsetEx = f.readInt(); int vshAttBufferCommandCountEx = f.readInt(); Vector3 Center = new Vector3(f.readFloat(), f.readFloat(), f.readFloat()); int flagoffset = f.readInt(); // flagsOffset f.skip(4); // 0? int boundingBoxOffset = f.readInt(); } //Materials Console.WriteLine(materialsTableOffset.ToString("x") + " " + materialsPointerTableOffset.ToString("x")); for (int i = 0; i < materialsTableEntries; i++) { f.seek(materialsTableOffset + (i * 0x2c)); int paramOffset = f.readInt(); f.skip(12); // other offsets int texCommandOffset = f.readInt(); int texCommandCount = f.readInt(); int mapperOffset = f.readInt(); BCH_Material mat = new BCH_Material(); Materials.Nodes.Add(mat); mat.Text = f.readString(f.readInt(), -1); Console.WriteLine(mat.Text); //Console.WriteLine(f.readString(f.readInt(), -1)); //Console.WriteLine(f.readString(f.readInt(), -1)); //Console.WriteLine(f.readString(f.readInt(), -1)); // TODO: Parameters } //Skeleton f.seek(skeletonOffset); for (int bindex = 0; bindex < skeletonEntries; bindex++) { Bone bone = new Bone(model.skeleton); int boneFlags = f.readInt(); bone.parentIndex = (short)f.readShort(); short boneSpace = (short)f.readShort(); bone.scale = new float[3]; bone.rotation = new float[3]; bone.position = new float[3]; bone.scale[0] = f.readFloat(); bone.scale[1] = f.readFloat(); bone.scale[2] = f.readFloat(); bone.rotation[0] = f.readFloat(); bone.rotation[1] = f.readFloat(); bone.rotation[2] = f.readFloat(); bone.position[0] = f.readFloat(); bone.position[1] = f.readFloat(); bone.position[2] = f.readFloat(); // bone matrix... not really needed to be stored per say f.skip(4 * 4 * 3); bone.Text = f.readString(f.readInt(), -1); int metaDataPointerOffset2 = f.readInt(); if (metaDataPointerOffset2 != 0) { int position = f.pos(); f.seek(metaDataPointerOffset2); //bone.userData = getMetaData(input); f.seek(position); } model.skeleton.bones.Add(bone); } model.skeleton.reset(); model.skeleton.update(); } }
public void OpenMBN(FileData f) { f.Endian = Endianness.Little; f.seek(0); int format = f.readShort(); f.skip(2);//0xFFFF int flags = f.readInt(); int mode = f.readInt(); int meshCount = f.readInt(); int length = 0; if (mode == 1) { //One Attribute int count = f.readInt(); for (int i = 0; i < count; i++) { VertexAttribute a = new VertexAttribute(); a.Read(f); Attributes.Add(a); } length = f.readInt(); } // Get Mesh Nodes /*List<BCH_Mesh> meshes = new List<BCH_Mesh>(); * foreach(BCH_Mesh m in Nodes) * { * meshes.Add(m); * foreach (BCH_Mesh m2 in m.Nodes) * meshes.Add(m); * }*/ for (int i = 0; i < meshCount; i++) { BCH_Mesh m = (BCH_Mesh)Nodes[i]; int polyCount = f.readInt(); for (int j = 0; j < polyCount; j++) { BCH_PolyGroup pg = new BCH_PolyGroup(); m.Nodes.Add(pg); int nodeCount = f.readInt(); int[] nodeList = new int[nodeCount]; pg.BoneList = (nodeList); for (int k = 0; k < nodeCount; k++) { nodeList[k] = f.readInt(); } pg.Count = (f.readInt()); if ((flags & 2) > 0) { f.readInt(); } } } if (format != 4) { f.align(32); } int stride = 0; foreach (VertexAttribute a in Attributes) { stride += _3DSGPU.getTypeSize(a.format) * _3DSGPU.getFormatSize(a.type); } // Vertex Bank Vertices = new Vertex[length / (stride + stride % 2)]; for (int vi = 0; vi < Vertices.Length; vi++) { Vertex v = new Vertex(); foreach (VertexAttribute a in Attributes) { //f.align(2); a.ReadVertex(f, ref v); } Vertices[vi] = v; } f.align(32); for (int i = 0; i < meshCount; i++) { BCH_Mesh m = (BCH_Mesh)Nodes[i]; int pi = 0; foreach (BCH_PolyGroup pg in m.Nodes) { pg.Text = "Polygroup_" + pi++; pg.Faces = new int[pg.Count]; for (int k = 0; k < pg.Count; k++) { pg.Faces[k] = f.readShort(); } f.align(32); } } }