public override void Load(ContentManager content) { Screen.soundController.LoadGameSounds(content, this, map.CurrentMap.backgroundMusic); this.camera = new CameraController(Screen, map.Model.zoomBox); //The effects image for hits this.effectImg = new ImageController(Screen, "GameStuff/GameEffects", 110); this.effectImg.OriginDefault = new Vector2(130 / 2, 130 / 2); this.effectImg.ScaleDefault = 0.1f; this.effectImg.OnAnimationDone += OnHitAnimationDone; this.effectImg.SetFrameRectangle(200, 200); this.effectImg.FramesPerRow = 2; AddController(effectImg); //Creates the countdown before starting game countDown = new ImageController(Screen, "GameStuff/CountDown", 900, true); countDown.OriginDefault = new Vector2(150, 150); countDown.ScaleDefault = 0; countDown.SetFrameRectangle(300, 300); countDown.FramesPerRow = 2; var imgModel = countDown.SetPosition(Constants.WindowWidth / 2, Constants.WindowHeight / 2); //Set callback to determin when the game is finished imgModel.Callback = countDownNext; countDown.AnimateScale(0.7f, (countDownTime / 4) * 1000, true); AddController(countDown); gameOver = new ImageController(Screen, "GameStuff/GameOver", 150, true); gameOver.OriginDefault = new Vector2(300, 100); gameOver.ScaleDefault = 0; this.powerUps = new PowerUpController(Screen, map.Model.DropZone); AddController(powerUps); //Creates characterController, and PlayerStatsController createCharacters(content); if (!Screen.GameOptions.UseLifes) { timeLeft = new TimeSpan(0, Screen.GameOptions.Minutes, 0); timer = new TextBox(getTimeLeft(), FontDefualt, new Vector2(Constants.WindowWidth - 80, 10), Color.White); timer.Layer = 150; timer.StaticPosition = true; AddView(timer); } AddController(camera); AddController(this.map); SubscribeToGameState = true; }
public override void Load(ContentManager content) { Screen.soundController.LoadGameSounds(content, this, map.CurrentMap.backgroundMusic); this.camera = new CameraController(Screen, map.Model.zoomBox); //The effects image for hits this.effectImg = new ImageController(Screen, "GameStuff/GameEffects", 110); this.effectImg.OriginDefault = new Vector2(130 / 2, 130 / 2); this.effectImg.ScaleDefault = 0.1f; this.effectImg.OnAnimationDone += OnHitAnimationDone; this.effectImg.SetFrameRectangle(200, 200); this.effectImg.FramesPerRow = 2; AddController(effectImg); //Creates the countdown before starting game countDown = new ImageController(Screen, "GameStuff/CountDown", 900, true); countDown.OriginDefault = new Vector2(150, 150); countDown.ScaleDefault = 0; countDown.SetFrameRectangle(300, 300); countDown.FramesPerRow = 2; var imgModel = countDown.SetPosition(Constants.WindowWidth / 2, Constants.WindowHeight / 2); //Set callback to determin when the game is finished imgModel.Callback = countDownNext; countDown.AnimateScale(0.7f, (countDownTime/4) * 1000, true); AddController(countDown); gameOver = new ImageController(Screen, "GameStuff/GameOver", 150, true); gameOver.OriginDefault = new Vector2(300, 100); gameOver.ScaleDefault = 0; this.powerUps = new PowerUpController(Screen, map.Model.DropZone); AddController(powerUps); //Creates characterController, and PlayerStatsController createCharacters(content); if (!Screen.GameOptions.UseLifes) { timeLeft = new TimeSpan(0, Screen.GameOptions.Minutes, 0); timer = new TextBox(getTimeLeft(), FontDefualt, new Vector2(Constants.WindowWidth - 80, 10), Color.White); timer.Layer = 150; timer.StaticPosition = true; AddView(timer); } AddController(camera); AddController(this.map); SubscribeToGameState = true; }