public void Update ( float seconds ) { if (InputHandler.IsKeyDown( Keys.W )) { orderServer.ForwardSpeed = 1000; } else if (InputHandler.IsKeyDown( Keys.S )) { orderServer.ForwardSpeed = -1000; } else { orderServer.ForwardSpeed = 0; } if (InputHandler.IsKeyDown( Keys.D )) { orderServer.TurnRightSpeed = 20; } else if (InputHandler.IsKeyDown( Keys.A )) { orderServer.TurnRightSpeed = -20; } else { orderServer.TurnRightSpeed = 0; } if (InputHandler.MouseJustPressRight) { action.AddOrder( new OrderRotaRaderToPos( InputHandler.GetCurMousePosInLogic( BaseGame.RenderEngine ) ) ); } action.AddOrder( new OrderRotaTurretToPos( InputHandler.GetCurMousePosInLogic( BaseGame.RenderEngine ) ) ); //if (InputHandler.JustPressKey( Keys.C )) //{ foreach (EyeableBorderObjInfo borderObj in orderServer.EyeableBorderObjInfos) { borderObj.UpdateConvexHall( 10 ); } //} //if (InputHandler.JustPressKey( Keys.N )) //{ naviMap = orderServer.CalNavigateMap( delegate( EyeableBorderObjInfo obj ) { //if (((SceneCommonObjInfo)(obj.EyeableInfo.ObjInfo.SceneInfo)).isTankObstacle) return true; //else //return false; }, commonServer.MapBorder, 5 ); //} action.Update( seconds ); itemDisappeared = false; foreach (EyeableBorderObjInfo borderObjInfo in orderServer.EyeableBorderObjInfos) { if (borderObjInfo.EyeableInfo.ObjInfo.ObjClass == "Item") { if (borderObjInfo.IsDisappeared) itemDisappeared = true; } } seeItem = false; foreach (IEyeableInfo eyeableInfo in orderServer.GetEyeableInfo()) { if (eyeableInfo.ObjInfo.ObjClass == "Item") { seeItem = true; } } }
//class NodeAStar //{ // public GraphPoint<NaviPoint> point; // public NodeAStar father; // public float G; // public float H; // public float F; // public NodeAStar ( GraphPoint<NaviPoint> point, NodeAStar father ) // { // this.point = point; // this.father = father; // this.G = 0; // this.H = 0; // this.F = 0; // } //} //private void CalPath () //{ // if (naviMap == null) // return; // #region 复制导航图 // GraphPoint<NaviPoint>[] map = new GraphPoint<NaviPoint>[naviMap.Map.Length + 2]; // GraphPoint<NaviPoint>[] temp = GraphPoint<NaviPoint>.DepthCopy( naviMap.Map ); // for (int i = 0; i < temp.Length; i++) // { // map[i] = temp[i]; // } // #endregion // #region 将当前点和目标点加入到导航图中 // int prePointSum = temp.Length; // Vector2 curPos = orderServer.Pos; // GraphPoint<NaviPoint> curNaviPoint = new GraphPoint<NaviPoint>( new NaviPoint( null, -1, curPos ), new List<GraphPath<NaviPoint>>() ); // GraphPoint<NaviPoint> aimNaviPoint = new GraphPoint<NaviPoint>( new NaviPoint( null, -1, aimPos ), new List<GraphPath<NaviPoint>>() ); // AddCurPosToNaviMap( map, curNaviPoint, prePointSum, naviMap.GuardLines, naviMap.BorderLines ); // AddAimPosToNaviMap( map, aimNaviPoint, curNaviPoint, prePointSum, naviMap.GuardLines, naviMap.BorderLines ); // #endregion // #region 计算最短路径,使用A*算法 // List<NodeAStar> open = new List<NodeAStar>(); // List<NodeAStar> close = new List<NodeAStar>(); // open.Add( new NodeAStar( curNaviPoint, null ) ); // NodeAStar cur = null; // while (open.Count != 0) // { // cur = open[open.Count - 1]; // if (cur.point == aimNaviPoint) // break; // open.RemoveAt( open.Count - 1 ); // close.Add( cur ); // foreach (GraphPath<NaviPoint> path in cur.point.neighbors) // { // if (Contains( close, path.neighbor )) // { // continue; // } // else // { // NodeAStar inOpenNode; // if (Contains( open, path.neighbor, out inOpenNode )) // { // float G = cur.G + path.weight; // if (inOpenNode.G > G) // { // inOpenNode.G = G; // inOpenNode.F = G + inOpenNode.H; // } // } // else // { // NodeAStar childNode = new NodeAStar( path.neighbor, cur ); // childNode.G = cur.G + path.weight; // childNode.H = Vector2.Distance( aimPos, childNode.point.value.Pos ); // childNode.F = childNode.G + childNode.H; // SortInsert( open, childNode ); // } // } // } // } // if (cur == null) // return; // Stack<NodeAStar> cahe = new Stack<NodeAStar>(); // while (cur.father != null) // { // cahe.Push( cur ); // cur = cur.father; // } // this.path = new NaviPoint[cahe.Count]; // int j = 0; // foreach (NodeAStar node in cahe) // { // this.path[j] = node.point.value; // } // curPathIndex = 0; // #endregion //} //private void SortInsert ( List<NodeAStar> open, NodeAStar childNode ) //{ // int i = 0; // while (i < open.Count && open[i].F > childNode.F) // { // i++; // } // if (i == open.Count) // open.Add( childNode ); // else // open.Insert( i, childNode ); //} //private bool Contains ( List<NodeAStar> list, GraphPoint<NaviPoint> graphPoint, out NodeAStar findNode ) //{ // if ((findNode = list.Find( new Predicate<NodeAStar>( // delegate( NodeAStar node ) // { // if (node.point == graphPoint) // return true; // else // return false; // } ) )) == null) // return false; // else // return true; //} //private bool Contains ( List<NodeAStar> list, GraphPoint<NaviPoint> graphPoint ) //{ // if (list.Find( new Predicate<NodeAStar>( // delegate( NodeAStar node ) // { // if (node.point == graphPoint) // return true; // else // return false; // } ) ) == null) // return false; // else // return true; //} //private void AddCurPosToNaviMap ( GraphPoint<NaviPoint>[] map, GraphPoint<NaviPoint> curNaviP, // int prePointSum, List<Segment> guardLines, List<Segment> borderLines ) //{ // map[prePointSum] = curNaviP; // for (int i = 0; i < prePointSum; i++) // { // Segment seg = new Segment( curNaviP.value.Pos, map[i].value.Pos ); // bool cross = false; // foreach (Segment guardLine in guardLines) // { // if (Segment.IsCross( guardLine, seg )) // { // cross = true; // break; // } // } // if (!cross) // { // foreach (Segment borderLine in borderLines) // { // if (Segment.IsCross( borderLine, seg )) // { // cross = true; // break; // } // } // } // if (!cross) // { // float weight = Vector2.Distance( curNaviP.value.Pos, map[i].value.Pos ); // GraphPoint<NaviPoint>.Link( map[i], curNaviP, weight ); // } // } //} //private void AddAimPosToNaviMap ( GraphPoint<NaviPoint>[] map, GraphPoint<NaviPoint> aimNaviP, GraphPoint<NaviPoint> curNaviP, // int prePointSum, List<Segment> guardLines, List<Segment> borderLines ) //{ // map[prePointSum + 1] = aimNaviP; // for (int i = 0; i < prePointSum; i++) // { // Segment seg = new Segment( aimNaviP.value.Pos, map[i].value.Pos ); // bool cross = false; // foreach (Segment guardLine in guardLines) // { // if (Segment.IsCross( guardLine, seg )) // { // cross = true; // break; // } // } // if (!cross) // { // foreach (Segment borderLine in borderLines) // { // if (Segment.IsCross( borderLine, seg )) // { // cross = true; // break; // } // } // } // if (!cross) // { // float weight = Vector2.Distance( aimNaviP.value.Pos, map[i].value.Pos ); // GraphPoint<NaviPoint>.Link( map[i], aimNaviP, weight ); // } // } // Segment curToAim = new Segment( curNaviP.value.Pos, aimNaviP.value.Pos ); // bool link = true; // foreach (Segment guardLine in guardLines) // { // if (Segment.IsCross( guardLine, curToAim )) // { // if (MathTools.Vector2Cross( guardLine.endPoint - guardLine.startPoint, curNaviP.value.Pos - guardLine.endPoint ) < 0) // { // link = false; // break; // } // } // } // if (link) // { // foreach (Segment borderLine in borderLines) // { // if (Segment.IsCross( borderLine, curToAim )) // { // link = false; // break; // } // } // } // if (link) // { // float weight = Vector2.Distance( curNaviP.value.Pos, aimNaviP.value.Pos ); // GraphPoint<NaviPoint>.Link( curNaviP, aimNaviP, weight ); // } //} private void UpdateNaviMap() { this.naviMap = orderServer.CalNavigateMap( new NaviMapConsiderObj( delegate( EyeableBorderObjInfo obj ) { return true; } ), mapSize, orderServer.TankWidth * 0.6f ); }