public AILoader() { Directory.SetCurrentDirectory(System.Environment.CurrentDirectory); if (!Directory.Exists(AIDirectory)) { Directory.CreateDirectory(AIDirectory); } if (File.Exists(AIListPath)) { list = AssetList.Load(File.Open(AIListPath, FileMode.OpenOrCreate)); } interList = new List <Type>(); compatibleAIs = new List <Type>(); compatibleAINames = new List <string>(); }
static public void Initial() { list = AssetList.Load(File.OpenRead(Path.Combine(Directories.GameBaseDirectory, ruleListPath))); }