コード例 #1
0
        void InitLoadingScreen()
        {
            var splashScreen = new BorderImage {
                Texture   = ResourceCache.GetTexture2D(AssetsCoordinates.Backgrounds.LoadingGameScreen.ResourcePath),
                ImageRect = AssetsCoordinates.Backgrounds.LoadingGameScreen.ImageRect,
                Size      = new IntVector2(ScreenInfo.SetX(1920), ScreenInfo.SetY(1080)),
                Position  = new IntVector2(ScreenInfo.SetX(0), ScreenInfo.SetY(0))
            };

            UI.Root.AddChild(splashScreen);
            Engine.RunFrame();
        }
コード例 #2
0
        public static Text CreateText(UIElement parent, ScreenInfoRatio screenInfo, Font font, int fontSize, int xPos, int yPos, HorizontalAlignment hAlign, VerticalAlignment vAlign)
        {
            var text = new Text();

            parent.AddChild(text);

            text.SetAlignment(hAlign, vAlign);
            text.SetPosition(screenInfo.SetX(xPos), screenInfo.SetY(yPos));
            text.SetFont(font, screenInfo.SetX(fontSize));
            text.SetColor(Color.Black);

            return(text);
        }
コード例 #3
0
        public static Button CreateButton(UIElement parent, ScreenInfoRatio screenInfo, int posX, int posY, int width, int height, HorizontalAlignment hAlign, VerticalAlignment vAlign)
        {
            Button button = new Button();

            parent.AddChild(button);

            button.SetStyleAuto(null);
            button.SetPosition(screenInfo.SetX(posX), screenInfo.SetY(posY));
            button.SetAlignment(hAlign, vAlign);
            button.SetSize(screenInfo.SetX(width), screenInfo.SetY(height));
            button.SetColor(Color.White);

            return(button);
        }
コード例 #4
0
        void CreateInfoText()
        {
            var infoText = root.CreateWindow();

            infoText.SetSize(dim.SetX(1920), dim.SetY(200));
            infoText.SetPosition(dim.SetX(0), dim.SetY(160));
            infoText.SetColor(Color.Transparent);

            /*
             * var text = new Text();
             * text.SetFont(GameInstance.ResourceCache.GetFont(GameInstance.defaultFont), 20);
             * text.SetPosition(dim.SetX(20), dim.SetY(15));
             * text.Value = "Use SmartRoadSense to collect road data and unlock new levels!";
             * text.UseDerivedOpacity = false;
             * infoText.AddChild(text);
             *
             *
             * var smallText = new Text();
             * smallText.SetFont(GameInstance.ResourceCache.GetFont(GameInstance.defaultFont), 8);
             * smallText.SetPosition(dim.SetX(20), dim.SetY(67));
             * smallText.Value = "*This feature will be available starting from the next app release. Stay tuned for updates!";
             * smallText.UseDerivedOpacity = false;
             * infoText.AddChild(smallText);
             */
        }
コード例 #5
0
        void CreateProfileBar()
        {
            var generic_bts = cache.GetTexture2D("Textures/Generic/generic_btn.png");
            var cont_base   = cache.GetTexture2D("Textures/Garage/cont_base.png");
            var profiles    = cache.GetTexture2D("Textures/Generic/profiles.png");
            var garage_bts  = cache.GetTexture2D("Textures/Garage/garage_bts.png");

            // Buttons container (root element)
            cont_profile         = root.CreateSprite();
            cont_profile.Texture = cont_base;
            cont_profile.SetSize((int)(dim.XScreenRatio * 1200), (int)(dim.YScreenRatio * 600));
            cont_profile.SetPosition((int)(dim.XScreenRatio * 10), (int)(dim.YScreenRatio * 160));
            cont_profile.ImageRect = new IntRect(0, 0, 56, 56);

            // Continue
            var continueBtn = new Button();

            root.AddChild(continueBtn);
            continueBtn.SetStyleAuto(null);
            continueBtn.SetPosition(dim.SetX(0), dim.SetY(-30));
            continueBtn.HorizontalAlignment = HorizontalAlignment.Center;
            continueBtn.VerticalAlignment   = VerticalAlignment.Bottom;
            continueBtn.SetSize(dim.SetX(300), dim.SetY(100));
            continueBtn.Texture   = generic_bts;
            continueBtn.ImageRect = new IntRect(260, 0, 520, 110);

            Text continueText = new Text();

            continueBtn.AddChild(continueText);
            continueText.SetAlignment(HorizontalAlignment.Center, VerticalAlignment.Center);
            continueText.SetPosition(0, 0);
            continueText.SetFont(font, dim.XScreenRatio * 35);
            continueText.Value = "Continue";

            continueBtn.Pressed += (PressedEventArgs args) => {
                System.Diagnostics.Debug.WriteLine("Pressed");
                if (CharacterManager.Instance.User == null)
                {
                    // Creating new user
                    System.Diagnostics.Debug.WriteLine("Creating new user");
                    CharacterManager.Instance.User = new UserInfo {
                        Experience = 0,
                        PortraitId = counter,
                        Username   = _nameText,
                        Wallet     = 0
                    };
                }
                else
                {
                    // Update user data
                    System.Diagnostics.Debug.WriteLine("Updating user");
                    var user = CharacterManager.Instance.User;
                    user.PortraitId = counter;
                    user.Username   = _nameText;
                    CharacterManager.Instance.User = user;
                }
                if (_isUserProfile)
                {
                    GameInstance.LaunchScene(GameScenesEnumeration.USER_PROFILE);
                }
                else
                {
                    GameInstance.LaunchScene(GameScenesEnumeration.MENU);
                }
            };

            Window nameContainer = new Window();

            cont_profile.AddChild(nameContainer);
            nameContainer.SetStyleAuto(null);
            nameContainer.SetPosition((int)(dim.XScreenRatio * 100), (int)(dim.YScreenRatio * 50));
            nameContainer.SetSize((int)(dim.XScreenRatio * 650), (int)(dim.YScreenRatio * 100));
            nameContainer.Texture   = generic_bts;
            nameContainer.ImageRect = new IntRect(0, 288, 1012, 402);
            continueBtn.Visible     = !string.IsNullOrEmpty(_nameText);

            var enterTextString = "Rudy Reckless";

            if (_isUserProfile)
            {
                enterTextString = CharacterManager.Instance.User.Username;
            }

            lineEdit = new LineEdit {
                Name                = "nameEdit",
                Position            = new IntVector2(dim.SetX(0), dim.SetY(0)),
                HorizontalAlignment = HorizontalAlignment.Center,
                VerticalAlignment   = VerticalAlignment.Center,
                Size                = new IntVector2(dim.SetX(640), dim.SetY(90))
            };
            lineEdit.SetColor(Color.Transparent);
            lineEdit.Text = enterTextString;
            lineEdit.TextElement.SetFont(font, dim.SetX(35));
            lineEdit.TextElement.VerticalAlignment   = VerticalAlignment.Center;
            lineEdit.TextElement.HorizontalAlignment = HorizontalAlignment.Center;
            nameContainer.AddChild(lineEdit);

            continueBtn.Visible = true;
            lineEdit.Focused   += (FocusedEventArgs args) => {
                _nameText = enterTextString;
                System.Diagnostics.Debug.WriteLine("Focused line edit");
            };

            /*
             * lineEdit.TextChanged += (TextChangedEventArgs args) => {
             *  if(args.Text.Equals(enterTextString) || args.Text.Contains("Enter n")) {
             *      lineEdit.Text = string.Empty;
             *      _nameText = string.Empty;
             *      continueBtn.Visible = false;
             *      return;
             *  }
             *  if(args.Text.Length < 3) {
             *      continueBtn.Visible = false;
             *      return;
             *  }
             *  continueBtn.Visible = true;
             *  _nameText = args.Text;
             * };
             */

            //male
            male = new Button();
            cont_profile.AddChild(male);
            male.SetStyleAuto(null);
            male.SetPosition((int)(dim.XScreenRatio * 800), (int)(dim.YScreenRatio * 50));
            male.SetSize((int)(dim.XScreenRatio * 300), (int)(dim.YScreenRatio * 100));
            male.Texture   = generic_bts;
            male.ImageRect = new IntRect(0, 0, 260, 110);
            Text buttonmale = new Text();

            male.AddChild(buttonmale);
            buttonmale.SetAlignment(HorizontalAlignment.Center, VerticalAlignment.Center);
            buttonmale.SetPosition(0, 0);
            buttonmale.SetFont(font, dim.XScreenRatio * 30);
            buttonmale.Value = "MALE";
            male.Pressed    += args => {
                counter = 0;
                ScrollImage();
            };

            //female
            female = new Button();
            cont_profile.AddChild(female);
            female.SetStyleAuto(null);
            female.SetPosition((int)(dim.XScreenRatio * 1120), (int)(dim.YScreenRatio * 50));
            female.SetSize((int)(dim.XScreenRatio * 300), (int)(dim.YScreenRatio * 100));
            female.Texture   = generic_bts;
            female.ImageRect = new IntRect(0, 0, 260, 110);
            Text buttonfemale = new Text();

            female.AddChild(buttonfemale);
            buttonfemale.SetAlignment(HorizontalAlignment.Center, VerticalAlignment.Center);
            buttonfemale.SetPosition(0, 0);
            buttonfemale.SetFont(font, dim.XScreenRatio * 30);
            buttonfemale.Value = "FEMALE";
            female.Pressed    += args => {
                counter = 12;
                ScrollImage();
            };

            //other
            other = new Button();
            cont_profile.AddChild(other);
            other.SetStyleAuto(null);
            other.SetPosition((int)(dim.XScreenRatio * 1440), (int)(dim.YScreenRatio * 50));
            other.SetSize((int)(dim.XScreenRatio * 300), (int)(dim.YScreenRatio * 100));
            other.Texture   = generic_bts;
            other.ImageRect = new IntRect(0, 0, 260, 110);
            Text buttonother = new Text();

            other.AddChild(buttonother);
            buttonother.SetAlignment(HorizontalAlignment.Center, VerticalAlignment.Center);
            buttonother.SetPosition(0, 0);
            buttonother.SetFont(font, dim.XScreenRatio * 30);
            buttonother.Value = "OTHER";
            other.Pressed    += args => {
                counter = 24;
                ScrollImage();
            };

            // Buttons container (root element)
            cont_img         = root.CreateSprite();
            cont_img.Texture = cont_base;
            cont_img.SetSize((int)(dim.XScreenRatio * 1200), (int)(dim.YScreenRatio * 800));
            cont_img.SetPosition((int)(dim.XScreenRatio * 10), (int)(dim.YScreenRatio * 250));
            cont_img.ImageRect = new IntRect(0, 0, 56, 56);

            p_prev_img = new Button();
            cont_profile.AddChild(p_prev_img);
            p_prev_img.SetStyleAuto(null);
            p_prev_img.Opacity = 0.25f;
            p_prev_img.SetPosition((int)(dim.XScreenRatio * -400), (int)(dim.YScreenRatio * 300));
            p_prev_img.SetSize((int)(dim.XScreenRatio * 450), (int)(dim.YScreenRatio * 450));
            p_prev_img.Texture   = profiles;
            p_prev_img.ImageRect = new IntRect(0, 0, 250, 250);

            prev_img = new Button();
            cont_profile.AddChild(prev_img);
            prev_img.SetStyleAuto(null);
            prev_img.Opacity = 0.5f;
            prev_img.SetPosition((int)(dim.XScreenRatio * 100), (int)(dim.YScreenRatio * 250));
            prev_img.SetSize((int)(dim.XScreenRatio * 500), (int)(dim.YScreenRatio * 500));
            prev_img.Texture   = profiles;
            prev_img.ImageRect = new IntRect(0, 0, 250, 250);
            prev_img.Pressed  += args => {
                if (counter <= 0)
                {
                    counter = 44;
                }
                else
                {
                    counter = counter - 1;
                }
                ScrollImage();
            };

            sel_img = new Button();
            cont_profile.AddChild(sel_img);
            sel_img.SetStyleAuto(null);
            sel_img.SetPosition((int)(dim.XScreenRatio * 650), (int)(dim.YScreenRatio * 220));
            sel_img.SetSize((int)(dim.XScreenRatio * 550), (int)(dim.YScreenRatio * 550));
            sel_img.Texture   = profiles;
            sel_img.ImageRect = new IntRect(250, 0, 500, 250);

            next_img = new Button();
            cont_profile.AddChild(next_img);
            next_img.Opacity = 0.5f;
            next_img.SetStyleAuto(null);
            next_img.SetPosition((int)(dim.XScreenRatio * 1250), (int)(dim.YScreenRatio * 250));
            next_img.SetSize((int)(dim.XScreenRatio * 500), (int)(dim.YScreenRatio * 500));
            next_img.Texture   = profiles;
            next_img.ImageRect = new IntRect(500, 0, 750, 250);
            next_img.Pressed  += args => {
                if (counter == 44)
                {
                    //next_img.Enabled = false;
                    counter = 0;
                }
                else
                {
                    next_img.Enabled = true;
                    counter          = counter + 1;
                }
                ScrollImage();
            };

            n_next_img = new Button();
            cont_profile.AddChild(n_next_img);
            n_next_img.SetStyleAuto(null);
            n_next_img.Opacity = 0.25f;
            n_next_img.SetPosition((int)(dim.XScreenRatio * 1800), (int)(dim.YScreenRatio * 300));
            n_next_img.SetSize((int)(dim.XScreenRatio * 450), (int)(dim.YScreenRatio * 450));
            n_next_img.Texture   = profiles;
            n_next_img.ImageRect = new IntRect(0, 0, 250, 250);


            //slider
            imageSlider = new Slider();
            cont_profile.AddChild(imageSlider);
            imageSlider.SetStyleAuto(null);
            imageSlider.SetPosition(GameInstance.ScreenInfo.SetX(400), GameInstance.ScreenInfo.SetY(160));
            imageSlider.SetSize(GameInstance.ScreenInfo.SetX(1100), GameInstance.ScreenInfo.SetY(55));
            imageSlider.Texture   = GameInstance.ResourceCache.GetTexture2D(AssetsCoordinates.Generic.Boxes.ResourcePath);
            imageSlider.ImageRect = AssetsCoordinates.Generic.Boxes.VolumeBarWhite;
            imageSlider.Opacity   = 0.2f;
            imageSlider.Range     = 44;

            var knobM = imageSlider.Knob;

            knobM.SetFixedSize(GameInstance.ScreenInfo.SetX(100), GameInstance.ScreenInfo.SetY(55));
            knobM.Texture           = GameInstance.ResourceCache.GetTexture2D(AssetsCoordinates.Generic.Boxes.ResourcePath);
            knobM.ImageRect         = AssetsCoordinates.Generic.Boxes.VolumeBarWhite;
            knobM.UseDerivedOpacity = false;
            imageSlider.Value       = counter;

            imageSlider.SliderChanged += (SliderChangedEventArgs args) => {
                counter = (int)args.Value;
                ScrollImage();
                System.Diagnostics.Debug.WriteLine("VALORE = " + (int)args.Value);
            };
        }
コード例 #6
0
        void CreateScene()
        {
            container           = root.CreateSprite();
            container.Texture   = GameInstance.ResourceCache.GetTexture2D(AssetsCoordinates.Generic.Boxes.ResourcePath);
            container.ImageRect = AssetsCoordinates.Generic.Boxes.ContainerTrasparent;
            container.SetSize((int)(dim.XScreenRatio * 1200), (int)(dim.YScreenRatio * 1400));
            container.SetPosition((int)(dim.XScreenRatio * 0), (int)(dim.YScreenRatio * 0));

            Sprite LevelInd = new Sprite();

            container.AddChild(LevelInd);
            LevelInd.Texture   = GameInstance.ResourceCache.GetTexture2D(AssetsCoordinates.Generic.Boxes.ResourcePath);
            LevelInd.ImageRect = AssetsCoordinates.Generic.Boxes.LevelBlueBox;
            LevelInd.SetSize((int)(dim.XScreenRatio * 140), (int)(dim.YScreenRatio * 140));
            LevelInd.SetPosition((int)(dim.XScreenRatio * 220), (int)(dim.YScreenRatio * 220));

            //STATIC TEXT
            Text level = new Text();

            LevelInd.AddChild(level);
            level.SetAlignment(HorizontalAlignment.Center, VerticalAlignment.Top);
            level.SetPosition(GameInstance.ScreenInfo.SetX(0), GameInstance.ScreenInfo.SetY(10));
            level.SetFont(font, dim.XScreenRatio * 20);
            level.Value = "RACE";

            // CURRENT RACE NUMBER
            Text levelnumber = new Text();

            LevelInd.AddChild(levelnumber);
            levelnumber.SetAlignment(HorizontalAlignment.Center, VerticalAlignment.Center);
            levelnumber.SetPosition(GameInstance.ScreenInfo.SetX(0), GameInstance.ScreenInfo.SetY(15));
            levelnumber.SetFont(font, dim.XScreenRatio * 50);
            if (_postLevelData != null && _postLevelData.TrackData != null)
            {
                levelnumber.Value = _postLevelData.TrackData.IdTrack.ToString();
            }

            Sprite LevelIcon = new Sprite();

            container.AddChild(LevelIcon);
            LevelIcon.Texture = GameInstance.ResourceCache.GetTexture2D(AssetsCoordinates.Generic.Boxes.ResourcePath);

            LevelIcon.ImageRect = AssetsCoordinates.Generic.Boxes.IconBeach;
            LevelIcon.SetSize((int)(dim.XScreenRatio * 1200), (int)(dim.YScreenRatio * 140));
            LevelIcon.SetPosition((int)(dim.XScreenRatio * 410), (int)(dim.YScreenRatio * 220));

            Sprite ResultsContainer = new Sprite();

            container.AddChild(ResultsContainer);
            ResultsContainer.Texture   = GameInstance.ResourceCache.GetTexture2D(AssetsCoordinates.Generic.Boxes.ResourcePath);
            ResultsContainer.ImageRect = AssetsCoordinates.Generic.Boxes.ContainerTrasparent;
            ResultsContainer.SetSize((int)(dim.XScreenRatio * 1200), (int)(dim.YScreenRatio * 1200));
            ResultsContainer.SetPosition((int)(dim.XScreenRatio * 220), (int)(dim.YScreenRatio * 250));

            // CURRENT TIME
            Sprite TimeIcon = new Sprite();

            ResultsContainer.AddChild(TimeIcon);
            TimeIcon.Texture   = GameInstance.ResourceCache.GetTexture2D(AssetsCoordinates.Generic.Boxes.ResourcePath);
            TimeIcon.ImageRect = AssetsCoordinates.Generic.Boxes.TimeIconBar;
            TimeIcon.SetSize((int)(dim.XScreenRatio * 800), (int)(dim.YScreenRatio * 100));
            TimeIcon.SetPosition((int)(dim.XScreenRatio * 350), (int)(dim.YScreenRatio * 120));

            // Title
            Text Time = new Text();

            TimeIcon.AddChild(Time);
            Time.SetAlignment(HorizontalAlignment.Left, VerticalAlignment.Center);
            Time.SetPosition(GameInstance.ScreenInfo.SetX(100), GameInstance.ScreenInfo.SetY(0));
            Time.SetFont(font, dim.XScreenRatio * 30);
            Time.Value = "Time:";

            // Time value
            Text TimeTot = new Text();

            TimeIcon.AddChild(TimeTot);
            TimeTot.SetAlignment(HorizontalAlignment.Right, VerticalAlignment.Center);
            TimeTot.SetPosition(GameInstance.ScreenInfo.SetX(-30), GameInstance.ScreenInfo.SetY(0));
            TimeTot.SetFont(font, dim.XScreenRatio * 30);
            if (_postLevelData != null && _postLevelData.TrackData != null)
            {
                TimeTot.Value = TimeSpan.FromMilliseconds(_postLevelData.Time).MillisRepresentation();
            }

            // BEST TIME
            Sprite BestIcon = new Sprite();

            ResultsContainer.AddChild(BestIcon);
            BestIcon.Texture   = GameInstance.ResourceCache.GetTexture2D(AssetsCoordinates.Generic.Boxes.ResourcePath);
            BestIcon.ImageRect = AssetsCoordinates.Generic.Boxes.BestIconBar;
            BestIcon.SetSize((int)(dim.XScreenRatio * 800), (int)(dim.YScreenRatio * 100));
            BestIcon.SetPosition((int)(dim.XScreenRatio * 350), (int)(dim.YScreenRatio * 230));

            // Title
            Text Best = new Text();

            BestIcon.AddChild(Best);
            Best.SetAlignment(HorizontalAlignment.Left, VerticalAlignment.Center);
            Best.SetPosition(GameInstance.ScreenInfo.SetX(100), GameInstance.ScreenInfo.SetY(0));
            Best.SetFont(font, dim.XScreenRatio * 30);
            Best.Value = "Best:";

            // Value
            Text BestTot = new Text();

            BestIcon.AddChild(BestTot);
            BestTot.SetAlignment(HorizontalAlignment.Right, VerticalAlignment.Center);
            BestTot.SetPosition(GameInstance.ScreenInfo.SetX(-30), GameInstance.ScreenInfo.SetY(0));
            BestTot.SetFont(font, dim.XScreenRatio * 30);
            if (_postLevelData != null && _postLevelData.TrackData != null)
            {
                BestTot.Value = TimeSpan.FromMilliseconds(_postLevelData.TrackData.BestTime).MillisRepresentation();
            }

            // COMPONENTS
            Sprite ComponentsIcon = new Sprite();

            ResultsContainer.AddChild(ComponentsIcon);
            ComponentsIcon.Texture   = GameInstance.ResourceCache.GetTexture2D(AssetsCoordinates.Generic.Boxes.ResourcePath);
            ComponentsIcon.ImageRect = AssetsCoordinates.Generic.Boxes.ComponentsIconBar;
            ComponentsIcon.SetSize((int)(dim.XScreenRatio * 800), (int)(dim.YScreenRatio * 100));
            ComponentsIcon.SetPosition((int)(dim.XScreenRatio * 350), (int)(dim.YScreenRatio * 340));

            // Title
            Text components = new Text();

            ComponentsIcon.AddChild(components);
            components.SetAlignment(HorizontalAlignment.Left, VerticalAlignment.Center);
            components.SetPosition(GameInstance.ScreenInfo.SetX(100), GameInstance.ScreenInfo.SetY(0));
            components.SetFont(font, dim.XScreenRatio * 30);
            components.Value = "Components:";

            // Value
            Text ComponentsTot = new Text();

            ComponentsIcon.AddChild(ComponentsTot);
            ComponentsTot.SetAlignment(HorizontalAlignment.Right, VerticalAlignment.Center);
            ComponentsTot.SetPosition(GameInstance.ScreenInfo.SetX(-30), GameInstance.ScreenInfo.SetY(0));
            ComponentsTot.SetFont(font, dim.XScreenRatio * 30);
            if (_postLevelData != null && _postLevelData.TrackData != null)
            {
                ComponentsTot.Value = "x" + _postLevelData.Components;
            }

            // COINS
            Sprite CoinsIcon = new Sprite();

            ResultsContainer.AddChild(CoinsIcon);
            CoinsIcon.Texture   = GameInstance.ResourceCache.GetTexture2D(AssetsCoordinates.Generic.Boxes.ResourcePath);
            CoinsIcon.ImageRect = AssetsCoordinates.Generic.Boxes.CoinsIconBar;
            CoinsIcon.SetSize((int)(dim.XScreenRatio * 800), (int)(dim.YScreenRatio * 100));
            CoinsIcon.SetPosition((int)(dim.XScreenRatio * 350), (int)(dim.YScreenRatio * 450));

            // Title
            Text Coins = new Text();

            CoinsIcon.AddChild(Coins);
            Coins.SetAlignment(HorizontalAlignment.Left, VerticalAlignment.Center);
            Coins.SetPosition(GameInstance.ScreenInfo.SetX(100), GameInstance.ScreenInfo.SetY(0));
            Coins.SetFont(font, dim.XScreenRatio * 30);
            Coins.Value = "Coins:";

            // Value
            Text CoinsTot = new Text();

            CoinsIcon.AddChild(CoinsTot);
            CoinsTot.SetAlignment(HorizontalAlignment.Right, VerticalAlignment.Center);
            CoinsTot.SetPosition(GameInstance.ScreenInfo.SetX(-30), GameInstance.ScreenInfo.SetY(0));
            CoinsTot.SetFont(font, dim.XScreenRatio * 30);
            if (_postLevelData != null && _postLevelData.TrackData != null)
            {
                CoinsTot.Value = "x" + _postLevelData.Coins;
            }

            // POINTS
            Sprite PointsIcon = new Sprite();

            ResultsContainer.AddChild(PointsIcon);
            PointsIcon.Texture   = GameInstance.ResourceCache.GetTexture2D(AssetsCoordinates.Generic.Boxes.ResourcePath);
            PointsIcon.ImageRect = AssetsCoordinates.Generic.Boxes.PointsIconBar;
            PointsIcon.SetSize((int)(dim.XScreenRatio * 800), (int)(dim.YScreenRatio * 100));
            PointsIcon.SetPosition((int)(dim.XScreenRatio * 350), (int)(dim.YScreenRatio * 560));

            // Title
            Text Points = new Text();

            PointsIcon.AddChild(Points);
            Points.SetAlignment(HorizontalAlignment.Left, VerticalAlignment.Center);
            Points.SetPosition(GameInstance.ScreenInfo.SetX(100), GameInstance.ScreenInfo.SetY(0));
            Points.SetFont(font, dim.XScreenRatio * 30);
            Points.Value = "Points:";

            // Value
            Text PointsTot = new Text();

            PointsIcon.AddChild(PointsTot);
            PointsTot.SetAlignment(HorizontalAlignment.Right, VerticalAlignment.Center);
            PointsTot.SetPosition(GameInstance.ScreenInfo.SetX(-30), GameInstance.ScreenInfo.SetY(0));
            PointsTot.SetFont(font, dim.XScreenRatio * 30);
            if (_postLevelData != null && _postLevelData.TrackData != null)
            {
                PointsTot.Value = _postLevelData.Points.ToString();
            }

            // CHARACTER LEVEL
            Sprite RankRadBox1 = new Sprite();

            container.AddChild(RankRadBox1);
            RankRadBox1.Texture   = GameInstance.ResourceCache.GetTexture2D(AssetsCoordinates.Generic.Boxes.ResourcePath);
            RankRadBox1.ImageRect = AssetsCoordinates.Generic.Boxes.RankRedBox;
            RankRadBox1.SetSize((int)(dim.XScreenRatio * 140), (int)(dim.YScreenRatio * 140));
            RankRadBox1.SetPosition((int)(dim.XScreenRatio * 220), (int)(dim.YScreenRatio * 920));

            // Title
            Text rank1 = new Text();

            RankRadBox1.AddChild(rank1);
            rank1.SetAlignment(HorizontalAlignment.Center, VerticalAlignment.Top);
            rank1.SetPosition(GameInstance.ScreenInfo.SetX(0), GameInstance.ScreenInfo.SetY(10));
            rank1.SetFont(font, dim.XScreenRatio * 20);
            rank1.Value = "LEVEL";

            // Value
            Text ranknumber = new Text();

            RankRadBox1.AddChild(ranknumber);
            ranknumber.SetAlignment(HorizontalAlignment.Center, VerticalAlignment.Center);
            ranknumber.SetPosition(GameInstance.ScreenInfo.SetX(0), GameInstance.ScreenInfo.SetY(15));
            ranknumber.SetFont(font, dim.XScreenRatio * 50);
            ranknumber.Value = CharacterManager.Instance.User.Level.ToString();


            var    buttons    = cache.GetTexture2D(AssetsCoordinates.Generic.Boxes.ResourcePath);
            double totPoints  = CharacterLevelData.PointsToNextLevel();
            double currPoints = CharacterLevelData.CurrentLevelPoints();
            double currX      = currPoints / totPoints * 100;
            double totX       = dim.SetX(400);

            int x    = 1773; // punto d'inizio "left" dell'immagine del bottone
            int y    = (int)Math.Round(x + currX / 100 * totX);
            int size = y - x;

            System.Diagnostics.Debug.WriteLine("Size value = " + size + " Tot points = " + totPoints + " currPoints = " + currPoints + " X = " + x + " Y = " + y);
            // LEVEL BASE BOX
            Sprite RankIncrease = new Sprite();

            container.AddChild(RankIncrease);
            RankIncrease.Texture   = GameInstance.ResourceCache.GetTexture2D(AssetsCoordinates.Generic.Boxes.ResourcePath);
            RankIncrease.ImageRect = AssetsCoordinates.Generic.Boxes.RankIncreaseBar;
            RankIncrease.SetSize((int)(dim.XScreenRatio * 1000), (int)(dim.YScreenRatio * 140));
            RankIncrease.SetPosition((int)(dim.XScreenRatio * 410), (int)(dim.YScreenRatio * 920));

            Sprite LevelCompleted = new Sprite();

            RankIncrease.AddChild(LevelCompleted);
            LevelCompleted.Texture   = GameInstance.ResourceCache.GetTexture2D(AssetsCoordinates.Generic.Boxes.ResourcePath);
            LevelCompleted.ImageRect = AssetsCoordinates.Generic.Boxes.RaceCompleted;
            //            readonly static public IntRect RaceCompleted = new IntRect(1773, 977, 2370, 1049);
            LevelCompleted.ImageRect = new IntRect(x, 977, y, 1049);
            LevelCompleted.SetSize(dim.SetX(size), dim.SetY(140));
            LevelCompleted.SetPosition(0, 0);

            // LEVEL CURRENT POINTS BOX
            Sprite RankRadBox2 = new Sprite();

            container.AddChild(RankRadBox2);
            RankRadBox2.Texture   = GameInstance.ResourceCache.GetTexture2D(AssetsCoordinates.Generic.Boxes.ResourcePath);
            RankRadBox2.ImageRect = AssetsCoordinates.Generic.Boxes.RankRedBox;
            RankRadBox2.SetSize((int)(dim.XScreenRatio * 140), (int)(dim.YScreenRatio * 140));
            RankRadBox2.SetPosition((int)(dim.XScreenRatio * 1470), (int)(dim.YScreenRatio * 920));

            // CHARACTER NEXT LEVEL
            Text rank2 = new Text();

            RankRadBox2.AddChild(rank2);
            rank2.SetAlignment(HorizontalAlignment.Center, VerticalAlignment.Top);
            rank2.SetPosition(GameInstance.ScreenInfo.SetX(0), GameInstance.ScreenInfo.SetY(10));
            rank2.SetFont(font, dim.XScreenRatio * 20);
            rank2.Value = "LEVEL";

            // Value
            Text ranknumber2 = new Text();

            RankRadBox2.AddChild(ranknumber2);
            ranknumber2.SetAlignment(HorizontalAlignment.Center, VerticalAlignment.Center);
            ranknumber2.SetPosition(GameInstance.ScreenInfo.SetX(0), GameInstance.ScreenInfo.SetY(15));
            ranknumber2.SetFont(font, dim.XScreenRatio * 50);
            ranknumber2.Value = (CharacterManager.Instance.User.Level + 1).ToString();
        }
コード例 #7
0
        void CreateTopBar()
        {
            _blackBar = _root.CreateSprite();
            _root.AddChild(_blackBar);
            _blackBar.Texture = GameInstance.ResourceCache.GetTexture2D(AssetsCoordinates.Generic.TopBar.ResourcePath);
            _blackBar.Opacity = 0.5f;
            _blackBar.SetPosition(0, (int)(_dim.YScreenRatio * 30));
            _blackBar.SetSize((int)(_dim.XScreenRatio * 2000), (int)(_dim.YScreenRatio * 140));
            _blackBar.ImageRect = AssetsCoordinates.Generic.TopBar.Rectangle;

            btnBack = new Button();
            _blackBar.AddChild(btnBack);
            btnBack.UseDerivedOpacity = false;
            btnBack.SetStyleAuto(null);
            btnBack.SetPosition(_dim.SetX(10), _dim.SetY(0));
            btnBack.HorizontalAlignment = HorizontalAlignment.Left;
            btnBack.VerticalAlignment   = VerticalAlignment.Center;
            btnBack.SetSize(_dim.SetX(120), _dim.SetY(120));
            btnBack.Texture   = GameInstance.ResourceCache.GetTexture2D(AssetsCoordinates.Generic.Icons.ResourcePath);
            btnBack.ImageRect = AssetsCoordinates.Generic.Icons.BntBack;
            btnBack.Pressed  += args => {
                GameInstance.LaunchScene(GameScenesEnumeration.MENU);
            };

            if (VehicleManager.Instance.UnlockedVehicles.VehicleModel.Count == 0)
            {
#if __ANDROID__
                btnBack.Visible = false;
#else
                btnBack.Visible = true;
#endif
            }

            //COINS
            Button coins = new Button();
            _blackBar.AddChild(coins);
            coins.UseDerivedOpacity = false;
            coins.SetStyleAuto(null);
            coins.SetPosition(_dim.SetX(150), _dim.SetY(0));
            coins.HorizontalAlignment = HorizontalAlignment.Left;
            coins.VerticalAlignment   = VerticalAlignment.Center;
            coins.SetSize(_dim.SetX(70), _dim.SetY(70));
            coins.Texture           = GameInstance.ResourceCache.GetTexture2D(AssetsCoordinates.Generic.Icons.ResourcePath);
            coins.ImageRect         = AssetsCoordinates.Generic.Icons.IconCoin;
            coins.UseDerivedOpacity = false;

            //Wallet text
            _wallet = new Text();
            coins.AddChild(_wallet);
            _wallet.SetPosition((int)(_dim.XScreenRatio * 90), (int)(_dim.YScreenRatio * 10));
            _wallet.SetFont(_font, _dim.XScreenRatio * 30);
            _wallet.Value = string.Format($"{CharacterManager.Instance.Wallet}");

            // SCREEN TITLE
            Button screen_title = new Button();
            _root.AddChild(screen_title);
            screen_title.SetStyleAuto(null);
            screen_title.SetPosition((int)(_dim.XScreenRatio * 1500), (int)(_dim.YScreenRatio * 50));
            screen_title.SetSize((int)(_dim.XScreenRatio * 400), (int)(_dim.YScreenRatio * 100));
            screen_title.Texture   = GameInstance.ResourceCache.GetTexture2D(AssetsCoordinates.Generic.Boxes.ResourcePath);
            screen_title.ImageRect = AssetsCoordinates.Generic.Boxes.BoxTitle;
            screen_title.Enabled   = false;

            Text buttonTitleText = new Text();
            screen_title.AddChild(buttonTitleText);
            buttonTitleText.SetAlignment(HorizontalAlignment.Center, VerticalAlignment.Center);
            buttonTitleText.SetPosition(0, 0);
            buttonTitleText.SetFont(_font, _dim.XScreenRatio * 30);
            buttonTitleText.Value = "VEHICLE SELECT";

            _screenInfo = new Text();
            _root.AddChild(_screenInfo);
            _screenInfo.SetAlignment(HorizontalAlignment.Center, VerticalAlignment.Top);
            _screenInfo.SetPosition(_dim.SetX(0), _dim.SetY(220));
            _screenInfo.SetFont(_font, _dim.SetX(40));
            _screenInfo.SetColor(Color.White);
            if (VehicleManager.Instance.UnlockedVehicles == null || VehicleManager.Instance.UnlockedVehicles.VehicleModel.Count == 0)
            {
                _screenInfo.Value = "Please select a free starting vehicle.";
            }
            else
            {
                _screenInfo.Value = "";
            }
        }