public Stove(string name, bool state, Burner topLeftBurner, Burner topRightBurner, Burner buttomLeftBurner, Burner buttomRightBurner, Oven oven) : base(name, state) { this.topLeftBurner = topLeftBurner; this.topRightBurner = topRightBurner; this.buttomLeftBurner = buttomLeftBurner; this.buttomRightBurner = buttomRightBurner; this.oven = oven; }
public ObjEquip() { this.eq = new Dictionary<int,Equipment>(); eq.Add(1, new Heating("котел", false, 0, EnumClimatRegime.summer, 0, 40)); eq.Add(2, new Split("кондиционер", false, 0, EnumClimatRegime.summer, 0, 40)); eq.Add(3, new Light("лампа", false)); Oven o1 = new Oven("духовка", false, EnumRegimeOven.regimNul, 0); Burner b1 = new Burner("верхняя левая комфорка", false, EnumeRegimeMinMax.Min); Burner b2 = new Burner("верхняя правая комфорка", false, EnumeRegimeMinMax.Min); Burner b3 = new Burner("нижняя левая комфорка", false, EnumeRegimeMinMax.Min); Burner b4 = new Burner("нижняя правая комфорка", false, EnumeRegimeMinMax.Min); eq.Add(4, new Stove("плита", false, new Burner(), new Burner(),new Burner(),new Burner(), new Oven())); eq.Add(5, new KitchenHood("вытяжка", false, EnumeRegimeMinMax.Min)); }