private void WindowActivateChanged(object sender, WindowEventArgs e) { #if DEBUG if (!e.Activated) { GameTime.TimeScale = .01f; } else { GameTime.TimeScale = 1f; } #else Paused = !e.Activated && !PlayInBackground; #endif }
private void WindowSizeChanged(object sender, WindowEventArgs e) { Scene.InvalidateAllMeasure(); }
private void WindowDestroyed(object sender, WindowEventArgs e) { Exit(); }