private void BTN_ExistingPlayer_Click(object sender, RoutedEventArgs e) { PlayerSelector selector = new PlayerSelector(Player.ReadAllPlayersFromFiles()); selector.Owner = this; selector.ShowDialog(); if(selector.DialogResult == true) { FillData(selector.SelectedPlayer); } }
private void BTN_ExistingPlayer_Click(object sender, RoutedEventArgs e) { PlayerSelector selector = new PlayerSelector(Player.ReadAllPlayersFromFiles()); selector.Owner = this; selector.ShowDialog(); if (selector.DialogResult == true) { FillData(selector.SelectedPlayer); } }