コード例 #1
0
ファイル: Program.cs プロジェクト: commonsharp/PortAIO
        public static void OnLoad()
        {
            if (GlobalManager.GetHero.ChampionName != Champion.ChampName)
            {
                return;
            }

            Console.WriteLine(@"Loading Your Slutty Ryze");

            Humanizer.AddAction("generalDelay", 35.0f);

            Champion.Q  = new Spell(SpellSlot.Q, 865);
            Champion.Qn = new Spell(SpellSlot.Q, 865);
            Champion.W  = new Spell(SpellSlot.W, 585);
            Champion.E  = new Spell(SpellSlot.E, 585);
            Champion.R  = new Spell(SpellSlot.R);

            Champion.Q.SetSkillshot(0.25f, 50f, 1700f, true, SkillshotType.SkillshotLine);
            Champion.Qn.SetSkillshot(0.25f, 50f, 1700f, false, SkillshotType.SkillshotLine);

            //assign menu from MenuManager to Config
            Console.WriteLine(@"Loading Your Slutty Menu...");
            MenuManager.GetMenu();
            Printmsg("Ryze Assembly Loaded! Make sure to test new combo!");
            Printmsg1("Current Version: " + typeof(Program).Assembly.GetName().Version);
            Printmsg2("Don't Forget To " + "<font color='#00ff00'>[Upvote]</font> <font color='#FFFFFF'>" +
                      "The Assembly In The Databse" + "</font>");

            Game.OnUpdate += Game_OnUpdate;
            AntiGapcloser.OnEnemyGapcloser     += Champion.OnGapClose;
            Interrupter2.OnInterruptableTarget += Champion.RyzeInterruptableSpell;
            Orbwalker.OnPreAttack += Champion.Orbwalking_BeforeAttack;
            ShowDisplayMessage();
        }
コード例 #2
0
        private static void OnLoad(EventArgs args)
        {
            if (GlobalManager.GetHero.ChampionName != Champion.ChampName)
            {
                return;
            }

            Console.WriteLine(@"Loading Your Slutty Ryze");

            Humanizer.AddAction("generalDelay", 35.0f);

            Champion.Q  = new Spell(SpellSlot.Q, 865);
            Champion.Qn = new Spell(SpellSlot.Q, 865);
            Champion.W  = new Spell(SpellSlot.W, 585);
            Champion.E  = new Spell(SpellSlot.E, 585);
            Champion.R  = new Spell(SpellSlot.R);

            Champion.Q.SetSkillshot(0.25f, 50f, 1700f, true, SkillshotType.SkillshotLine);
            Champion.Qn.SetSkillshot(0.25f, 50f, 1700f, false, SkillshotType.SkillshotLine);

            //assign menu from MenuManager to Config
            Console.WriteLine(@"Loading Your Slutty Menu...");
            GlobalManager.Config = MenuManager.GetMenu();
            GlobalManager.Config.AddToMainMenu();
            Printmsg("Ryze Assembly Loaded! Make sure to test new combo! (IMPROVED BIG TIME! GIVE IT A TRY!");
            Printmsg1("Current Version: " + typeof(Program).Assembly.GetName().Version);
            Printmsg2("Don't Forget To " + "<font color='#00ff00'>[Upvote]</font> <font color='#FFFFFF'>" + "The Assembly In The Databse" + "</font>");
            //Other damge inficators in MenuManager ????
            GlobalManager.DamageToUnit = Champion.GetComboDamage;

            Drawing.OnDraw += DrawManager.Drawing_OnDraw;
            Game.OnUpdate  += Game_OnUpdate;
            AntiGapcloser.OnEnemyGapcloser     += Champion.OnGapClose;
            Interrupter2.OnInterruptableTarget += Champion.RyzeInterruptableSpell;
            Orbwalking.BeforeAttack            += Champion.Orbwalking_BeforeAttack;
            //CustomEvents.Unit.OnDash += Champion;
            ShowDisplayMessage();
        }
コード例 #3
0
        private static void OnLoad(EventArgs args)
        {
            if (GlobalManager.GetHero.ChampionName != Champion.ChampName)
            {
                return;
            }

            Console.WriteLine(@"Loading Your Slutty Ryze");

            Humanizer.AddAction("generalDelay", 35.0f);

            Champion.Q  = new Spell(SpellSlot.Q, 865);
            Champion.Qn = new Spell(SpellSlot.Q, 865);
            Champion.W  = new Spell(SpellSlot.W, 585);
            Champion.E  = new Spell(SpellSlot.E, 585);
            Champion.R  = new Spell(SpellSlot.R);

            Champion.Q.SetSkillshot(0.26f, 50f, 1700f, true, SkillshotType.SkillshotLine);
            Champion.Qn.SetSkillshot(0.26f, 50f, 1700f, false, SkillshotType.SkillshotLine);

            //assign menu from MenuManager to Config
            Console.WriteLine(@"Loading Your Slutty Menu...");
            GlobalManager.Config = MenuManager.GetMenu();
            GlobalManager.Config.AddToMainMenu();

            //Other damge inficators in MenuManager ????
            GlobalManager.DamageToUnit = Champion.GetComboDamage;

            Drawing.OnDraw += DrawManager.Drawing_OnDraw;
            Game.OnUpdate  += Game_OnUpdate;
#pragma warning disable 618
            Interrupter.OnPossibleToInterrupt += Champion.RyzeInterruptableSpell;
            Spellbook.OnCastSpell             += Champion.OnProcess;
#pragma warning restore 618
            Orbwalking.BeforeAttack += Champion.Orbwalking_BeforeAttack;
            //CustomEvents.Unit.OnDash += Champion;
            ShowDisplayMessage();
        }