public static IEnumerator <Vector2> Circular <T1, T2>(this Source.SourceDimension <Vector2> self, T1 radius, T2 speed, float fps = 0f) { return(Source.Circular(Syntax.AsEnumerator <float, T1>(radius), Syntax.AsEnumerator <float, T2>(speed), fps)); }
public static IEnumerator <Vector2> Circular(IEnumerator <float> radius, IEnumerator <float> speed, float fps) { return(Move(Source.Circular(radius, speed, fps))); }