コード例 #1
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 public virtual void AssembleSpliceSettings(SlimeTrait trait, SpliceSettings settings)
 {
 }
コード例 #2
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 /// <summary>
 /// Augment the trait in someway after the host object is transformed in some way
 /// </summary>
 /// <param name="trait"></param>
 /// <param name="obj">The object after transformation</param>
 public abstract void MaybeTransformSlimeTrait(SlimeTrait trait, GameObject obj);
コード例 #3
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 public abstract SlimeTrait CombineTraits(SlimeTrait original, SlimeTrait other, SpliceSettings settings);
コード例 #4
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 /// <summary>
 /// Apply the trait to an object
 /// </summary>
 /// <param name="trait"></param>
 /// <param name="obj"></param>
 public abstract void ApplyToGameObject(SlimeTrait trait, GameObject obj);
コード例 #5
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 /// <summary>
 /// Configure the trait based on the state of the object
 /// </summary>
 /// <param name="trait"></param>
 /// <param name="obj"></param>
 public abstract void ConfigureSlimeTrait(SlimeTrait trait, GameObject obj);
コード例 #6
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 public abstract bool TraitNeedsToBeSaved(SlimeTrait Trait);
コード例 #7
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 public abstract void DeserializeTrait(SlimeTrait trait, CompoundDataPiece piece);
コード例 #8
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 public abstract string GetTraitDescription(SlimeTrait trait);
コード例 #9
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 public virtual int GetTraitDisplayPriority(SlimeTrait trait) => DefaultDisplayPriority;
コード例 #10
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 public abstract Color GetTraitDisplayColor(SlimeTrait trait);
コード例 #11
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 public abstract string GetTraitDisplayName(SlimeTrait trait);
コード例 #12
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 internal void AddTrait(SlimeTrait trait) => Traits.Add(trait);