internal static BytecodeChunk Parse(BytecodeReader chunkContentReader, uint chunkSize) { var result = new Level9ShaderChunk(); uint chunkSize2 = chunkContentReader.ReadUInt32(); result.Version = ShaderVersion.ParseAon9(chunkContentReader); uint shaderSize = chunkContentReader.ReadUInt32(); var shaderOffset = chunkContentReader.ReadUInt32(); var cbMappingCount = chunkContentReader.ReadUInt16(); var cbMappingOffset = chunkContentReader.ReadUInt16(); var loopRegisterMappingCount = chunkContentReader.ReadUInt16(); var loopRegisterMappingOffset = chunkContentReader.ReadUInt16(); var unk0MappingCount = chunkContentReader.ReadUInt16(); var unk0MappingOffset = chunkContentReader.ReadUInt16(); var samplerMappingCount = chunkContentReader.ReadUInt16(); var samplerMappingOffset = chunkContentReader.ReadUInt16(); var runtimeConstantMappingCount = chunkContentReader.ReadUInt16(); var runtimeConstantMappingOffset = chunkContentReader.ReadUInt16(); if (cbMappingCount > 0) { var mappingReader = chunkContentReader.CopyAtOffset(cbMappingOffset); for (int i = 0; i < cbMappingCount; i++) { result.ConstantBufferMappings.Add(ConstantBufferMapping.Parse(mappingReader)); } } if (loopRegisterMappingCount > 0) { var mappingReader = chunkContentReader.CopyAtOffset(loopRegisterMappingOffset); for (int i = 0; i < loopRegisterMappingCount; i++) { result.LoopRegisterMappings.Add(LoopRegisterMapping.Parse(mappingReader)); } } if (unk0MappingCount > 0) { Debug.Assert(false, "Unknown Level9 Mapping"); var mappingReader = chunkContentReader.CopyAtOffset(unk0MappingOffset); for (int i = 0; i < unk0MappingCount; i++) { result.Unknown0Mappings.Add(Unknown1Mapping.Parse(mappingReader)); } } if (samplerMappingCount > 0) { var mappingReader = chunkContentReader.CopyAtOffset(samplerMappingOffset); for (int i = 0; i < samplerMappingCount; i++) { result.SamplerMappings.Add(SamplerMapping.Parse(mappingReader)); } // FXC dissassembly sorts sampler mappings result.SamplerMappings = result.SamplerMappings .OrderBy(s => s.TargetSampler) .ToList(); } if (runtimeConstantMappingCount > 0) { var mappingReader = chunkContentReader.CopyAtOffset(runtimeConstantMappingOffset); for (int i = 0; i < runtimeConstantMappingCount; i++) { result.RuntimeConstantMappings.Add(RuntimeConstantMapping.Parse(mappingReader)); } } var shaderChunkReader = chunkContentReader.CopyAtOffset((int)shaderOffset); var byteCode = shaderChunkReader.ReadBytes((int)shaderSize); using (var memoryStream = new MemoryStream(byteCode)) { result.ShaderModel = DX9Shader.ShaderReader.ReadShader(memoryStream); } return(result); }
public static Unknown1Mapping Parse(BytecodeReader reader) { var result = new Unknown1Mapping(); return(result); }