コード例 #1
0
ファイル: Server.Actor.cs プロジェクト: parkheeyoung/SlimNet
        public Actor SpawnActor <T>(SlimMath.Vector3 position)
            where T : ActorDefinition
        {
            ActorDefinition definition;

            if (ActorDefinition.ByType(typeof(T), out definition))
            {
                return(spawnActor(null, Player.ServerPlayerId, definition.Id, position));
            }
            else
            {
                log.Warn("No actor definition of type {0} found", typeof(T));
                return(null);
            }
        }
コード例 #2
0
ファイル: Server.Actor.cs プロジェクト: parkheeyoung/SlimNet
        public Actor SpawnActor <T>(Player player, SlimMath.Vector3 position)
            where T : ActorDefinition
        {
            if (Verify.Authenticated(player))
            {
                ActorDefinition definition;

                if (ActorDefinition.ByType(typeof(T), out definition))
                {
                    return(spawnActor(player, player.Id, definition.Id, position));
                }
                else
                {
                    log.Warn("No actor definition of type {0} found", typeof(T));
                    return(null);
                }
            }

            return(null);
        }
コード例 #3
0
ファイル: Context.cs プロジェクト: parkheeyoung/SlimNet
        Context(Peer peer)
        {
            Assert.NotNull(peer, "peer");

            Client   = peer as Client;
            Server   = peer as Server;
            IsServer = peer is Server;
            IsClient = peer is Client;

            Peer = peer;
            Peer.ContextPlugin.Context = this;

            Scheduler            = new Scheduler(this);
            NetworkQueue         = new HashSet <Network.IConnection>();
            SynchronizationQueue = new HashSet <Synchronizable>();

            //
            Time = new TimeManager(peer);

            //
            Stats = new Stats(this);

            // Register packet handlers
            RegisterPacketHandler(new SynchronizableHandler(), HeaderBytes.Synchronizable);
            RegisterPacketHandler(RPC = new RPCDispatcher(this), HeaderBytes.RemoteProcedureCall);
            RegisterPacketHandler(StateStreamHandler = new StateStreamHandler(), HeaderBytes.ActorStateStream);

            // Register player events
            registerEventsForHandler <Actor>(ActorEventHandler   = new EventHandlerActor(this));
            registerEventsForHandler <Player>(PlayerEventHandler = new EventHandlerPlayer(this));

            // Create spatial partitioner
            SpatialPartitioner = createSpatialPartitioner();

            // Plugin callback
            Peer.ContextPlugin.ContextStarted();

            // Init actor definitions
            ActorDefinition.Init(this);
        }
コード例 #4
0
ファイル: Context.Actor.cs プロジェクト: parkheeyoung/SlimNet
        internal bool InstantiateActor(Network.IConnection connection, int prefabId, ushort actorId, ushort playerId, Vector3 position, out Actor instance)
        {
            ActorDefinition definition;

            // On client, verify we always have a connection
            if (IsClient)
            {
                Assert.NotNull(connection, "connection");
            }

            // On server, if the connection is null, playerId MUST equal Player.ServerPlayerId
            if (IsServer && connection == null && playerId != Player.ServerPlayerId)
            {
                log.Error("Connection was null and playerId was not Player.ServerPlayerId");
                instance = null;
                return(false);
            }

            // Make sure this id is not in use
            if (actors.ContainsKey(actorId))
            {
                log.Error("An actor with id #{0} already exists", actorId);
                instance = null;
                return(false);
            }

            if (!ActorDefinition.ById(prefabId, out definition))
            {
                log.Error("Could not find actor definition with id #{0}", prefabId);
                instance = null;
                return(false);
            }

            // Create instance
            instance = Peer.CreateActor();

            // Set public properties
            instance.Role               = Peer.ResolveActorRole(playerId);
            instance.Id                 = actorId;
            instance.PlayerId           = playerId;
            instance.Connection         = connection;
            instance.Transform.Position = position;
            instance.Context            = this;
            instance.Definition         = definition;
            instance.StateStreamer      = definition.StateStreamer;

            // Some actors dont have a state streamer
            if (instance.StateStreamer != null)
            {
                instance.StateStreamer.Actor = instance;
            }

            // Copy definition valeus
            instance.Name             = definition.Name;
            instance.StateStreamRate  = definition.StateStreamUpdateRate;
            instance.TransformSource  = definition.TransformSource;
            instance.SimulationOffset = definition.SimulationOffset;
            instance.InitBehaviours(definition.Behaviours);
            instance.Synchronizable.Init(definition.SynchronizedValues);

            // Only copy collider if we have a spatial partitioner
            if (HasSpatialPartitioner)
            {
                instance.Collider = definition.Collider;

                // Of we got a collider from the definition
                if (instance.HasCollider)
                {
                    // Set actor on collider
                    instance.Collider.Actor = instance;

                    // Update collider (null safe)
                    instance.UpdateCollider();

                    // Insert into spatial partitioner
                    SpatialPartitioner.Insert(instance.Collider);
                }
            }

            // Add actor to actor index
            actors.Add(instance.Id, instance);

            // Allow the peer to modify the actor before it's started
            Peer.BeforeActorStart(instance);

            // Start actor
            instance.InternalStart();

            // Call plugin
            Peer.ContextPlugin.ActorSpawned(instance);

            // Log
            log.Info("Instantiated {0} at {1}", instance, position);

            return(true);
        }
コード例 #5
0
ファイル: ActorDefinition.cs プロジェクト: corefan/SlimNet
 public static bool ByType(Type type, out ActorDefinition definition)
 {
     return byType.TryGetValue(type, out definition);
 }
コード例 #6
0
ファイル: ActorDefinition.cs プロジェクト: corefan/SlimNet
 public static bool ById(int id, out ActorDefinition definition)
 {
     return byId.TryGetValue(id, out definition);
 }
コード例 #7
0
 public static bool ByType(Type type, out ActorDefinition definition)
 {
     return(byType.TryGetValue(type, out definition));
 }
コード例 #8
0
 public static bool ById(int id, out ActorDefinition definition)
 {
     return(byId.TryGetValue(id, out definition));
 }