コード例 #1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="disposing"></param>
        protected virtual void Dispose(bool disposing)
        {
            if (disposing)
            {
                PresentParams = null;
            }

            if (Direct3D != null)
            {
                Direct3D.Dispose();
                Direct3D = null;
            }
            if (Sprite != null)
            {
                Sprite.Dispose();
                Sprite = null;
            }

            if (Device != null)
            {
                Device.Dispose();
                Device = null;
            }

            if (d3dFont != null)
            {
                d3dFont.Dispose();
                d3dFont = null;
            }
        }
コード例 #2
0
        protected override void DrawText(Object dev, String text, String text2 = null, int alpha = 0)
        {
            Device device = (Device)dev;

            if (_font == null)
            {
                _font = new SlimDX.Direct3D9.Font(device, new System.Drawing.Font("Lucida Console", 10.0f));
            }

            if (screenHeight == 0 | screenWidth == 0)
            {
                using (Surface backBuffer = device.GetBackBuffer(0, 0))
                {
                    screenWidth  = backBuffer.Description.Width;
                    screenHeight = backBuffer.Description.Height;
                }
            }

            _font.DrawString(null,
                             text,
                             new Rectangle(0, 0, screenWidth, screenHeight),
                             DrawTextFormat.Top | DrawTextFormat.Right,
                             System.Drawing.Color.Red);


            if (alpha > 0)
            {
                Color c = Color.FromArgb(alpha, System.Drawing.Color.Red);
                _font.DrawString(null,
                                 text2,
                                 new Rectangle(0, 15, screenWidth, screenHeight - 15),
                                 DrawTextFormat.Top | DrawTextFormat.Right,
                                 c);
            }
        }
コード例 #3
0
        public override Result Render()
        {
            Device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.Black, 1.0f, 0);
            if (Device.BeginScene().IsSuccess&& MainWindow != null)
            {
                if (_hmRenderer != null)
                {
                    _hmRenderer.Render();
                }

                var rs = new[] {
                    new Rectangle(10, 10, 0, 0),
                    new Rectangle(10, 30, 0, 0),
                    new Rectangle(10, 50, 0, 0),
                    new Rectangle(10, 70, 0, 0)
                };

                Font.DrawString(null, String.Format("Arrows: Move camera"), rs[0], DrawTextFormat.Left | DrawTextFormat.Top | DrawTextFormat.NoClip, Color.White);
                Font.DrawString(null, String.Format("WASD: Move selection"), rs[1], DrawTextFormat.Left | DrawTextFormat.Top | DrawTextFormat.NoClip, Color.White);
                Font.DrawString(null, String.Format("+/-: Raise/Lower terrain"), rs[2], DrawTextFormat.Left | DrawTextFormat.Top | DrawTextFormat.NoClip, Color.White);
                Font.DrawString(null, String.Format("Space: Smooth terrain"), rs[3], DrawTextFormat.Left | DrawTextFormat.Top | DrawTextFormat.NoClip, Color.White);
                Device.EndScene();
                Device.Present();
            }
            return(ResultCode.Success);
        }
コード例 #4
0
ファイル: ScopePanel.cs プロジェクト: radu7/ZeoScope
        protected override void Dispose(bool disposing)
        {
            base.Dispose(disposing);

            if (disposing == true)
            {
                if (this.titleFont != null)
                {
                    this.titleFont.Dispose();
                    this.titleFont = null;
                }

                if (this.labelFont != null)
                {
                    this.labelFont.Dispose();
                    this.labelFont = null;
                }

                if (this.device != null && this.device.Disposed == false)
                {
                    if (this.device.Direct3D != null)
                    {
                        this.device.Direct3D.Dispose();
                    }

                    this.device.Dispose();
                    this.device = null;
                }
            }
        }
コード例 #5
0
        public void OnDeviceReset(object sender, EventArgs e)
        {
            _control = sender as DirectxControl;
            if (_control == null)
            {
                throw new ArgumentNullException(nameof(sender));
            }

            _sprite?.Dispose();
            _sprite = new Dx9.Sprite(_control.Device);

            _shipSprite?.Dispose();
            _shipSprite = new Dx9.Sprite(_control.Device);

            if (_texture == null)
            {
                _texture = Dx9.Texture.FromFile(_control.Device, "Ressources\\maxresdefault.jpg", _control.Device.Viewport.Width, _control.Device.Viewport.Height, 0, Dx9.Usage.None, Dx9.Format.Unknown, Dx9.Pool.Default, Dx9.Filter.Default, Dx9.Filter.Default, 0, out _imageInformation);
            }
            if (_shipTexture == null)
            {
                _shipTexture = Dx9.Texture.FromFile(_control.Device, "Ressources\\Voyager.png", 200, 200, 0, Dx9.Usage.None, Dx9.Format.Unknown, Dx9.Pool.Default, Dx9.Filter.Default, Dx9.Filter.Default, 0);
            }
            if (_circleTexture == null)
            {
                _circleTexture = Dx9.Texture.FromFile(_control.Device, "Ressources\\200px-65537-gon.svg.png", 20, 20, 0, Dx9.Usage.None, Dx9.Format.Unknown, Dx9.Pool.Default, Dx9.Filter.Default, Dx9.Filter.Default, 0);
            }
            if (_font == null)
            {
                SD.Font f = new SD.Font("Arial", 20f, SD.FontStyle.Regular);

                _font = new Dx9.Font(_control.Device, f);
            }
        }
コード例 #6
0
        public override Result Init(int width, int height, bool windowed)
        {
            CreateWindow(width, height);
            Device = CreateDevice(width, height, windowed);
            if (Device == null)
            {
                return(ResultCode.Failure);
            }

            Font = new Font(Device, 18, 0, FontWeight.Bold, 1, false, CharacterSet.Default, Precision.Default, FontQuality.Default, PitchAndFamily.Default | PitchAndFamily.DontCare, "Arial");

            _heightmap = new HeightMap(Device, new Point(100, 100), 15.0f);
            if (_heightmap.CreateRandomHeightMap(MathF.Rand(2000), _size / 10.0f, _amplitude / 10.0f, 9).IsFailure)
            {
                Debug.Print("Failed to create random heightmap");
                Quit();
            }
            _hmRenderer = new HeightMapRenderer(_heightmap, Device);

            if (_hmRenderer.CreateParticles().IsFailure)
            {
                Debug.Print("Failed to create particles");
                Quit();
            }

            IsRunning = true;


            return(ResultCode.Success);
        }
コード例 #7
0
        public void Dispose()
        {
            isInitialized = false;

            if ((renderControl != null) && !renderControl.IsDisposed)
            {
                UnregisterControlEvents();
                renderControl = null;
            }

            if (swapChain != null)
            {
                swapChain.Dispose();
                swapChain = null;
            }

            if (TextFont != null)
            {
                TextFont.Dispose();
                TextFont = null;
            }

            if (CursorMesh != null)
            {
                CursorMesh.Dispose();
                CursorMesh = null;
            }

            if (Device != null)
            {
                Device.Direct3D.Dispose();
                Device.Dispose();
                Device = null;
            }
        }
コード例 #8
0
ファイル: FpsDisplay.cs プロジェクト: raiker/BulletSharp
 public FpsDisplay(Device device)
 {
     fontSprite = new Sprite(device);
     font = new SlimDX.Direct3D9.Font(device, 20,
       0, FontWeight.Normal, 0, false, CharacterSet.Default,
       Precision.Default, FontQuality.ClearTypeNatural, PitchAndFamily.DontCare, "tahoma");
 }
コード例 #9
0
ファイル: RenderingContext.cs プロジェクト: codelyfe/PoeHud
        public Vec2 MeasureString(string text, int height, DrawTextFormat format)
        {
            SlimDX.Direct3D9.Font font      = this.GetFont(height);
            Rectangle             rectangle = font.MeasureString(this.textSprite, text, format);

            return(new Vec2(rectangle.Width, rectangle.Height));
        }
コード例 #10
0
        public override Result Init(int width, int height, bool windowed)
        {
            CreateWindow(width, height);
            Device = CreateDevice(width, height, windowed);
            if (Device == null) return ResultCode.Failure;

            Font = new Font(Device, 18, 0, FontWeight.Bold, 1, false, CharacterSet.Default, Precision.Default, FontQuality.Default, PitchAndFamily.Default | PitchAndFamily.DontCare, "Arial");

            _heightmap = new HeightMap(Device, new Point(100, 100), 15.0f);
            if (_heightmap.LoadFromFile("images/abe.jpg").IsFailure) {
                Debug.Print("failed to load from file");
                Quit();
            }

            _hmRenderer = new HeightMapRenderer(_heightmap, Device);

            if (_hmRenderer.CreateParticles().IsFailure) {
                Debug.Print("Failed to create particles");
                Quit();
            }

            IsRunning = true;

            return ResultCode.Success;
        }
コード例 #11
0
        private SlimDX.Direct3D9.Font CreateFont(Device dev, int slice)
        {
            var name    = FFontInput[slice].Name;
            var size    = FSizeInput[slice];
            var italic  = FItalicInput[slice];
            var weight  = FBoldInput[slice] ? FontWeight.Bold : FontWeight.Light;
            var quality = FQuality[slice];

            var id = GetFontKey(dev, name, size, italic, weight, quality);

            SlimDX.Direct3D9.Font font;
            if (!FFonts.TryGetValue(id, out font))
            {
                font = new SlimDX.Direct3D9.Font(
                    dev, size, 0, weight, 0, italic, CharacterSet.Default, Precision.Default,                     //id.Precision,
                    quality, PitchAndFamily.Default, name);

                font.PreloadCharacters(FPreloadMin[slice], FPreloadMax[slice]);

                FFonts.Add(id, font);
            }

            if (FFontCaching[slice])
            {
                font.Tag = dev;
            }
            else
            {
                font.Tag = null;                 // Will be removed by next Evaluate
            }
            return(font);
        }
コード例 #12
0
ファイル: FpsDisplay.cs プロジェクト: diqost/bullet
 public FpsDisplay(Device device)
 {
     fontSprite = new Sprite(device);
     font       = new SlimDX.Direct3D9.Font(device, 20,
                                            0, FontWeight.Normal, 0, false, CharacterSet.Default,
                                            Precision.Default, FontQuality.ClearTypeNatural, PitchAndFamily.DontCare, "tahoma");
 }
コード例 #13
0
ファイル: StaticTextDock.cs プロジェクト: g3gg0/rx-fft
        public override void AllocateResources()
        {
            DisplayFont = new SlimDX.Direct3D9.Font(Panel.MainPlot.Device, new System.Drawing.Font("Lucida Console", 16));
            DisplayFont.MeasureString(null, "X", DrawTextFormat.Center, ref FontSizeRect);

            PositionUpdated = true;
        }
コード例 #14
0
        /// <summary>
        /// Allocates DirectX resources and attaches to render events.
        /// </summary>
        private void EnableStats()
        {
            Log("Try get Device");
            _device = SkinContext.Device;
            if (_device == null)
            {
                return;
            }

            _swapChain   = _device.GetSwapChain(0);
            _swapChainEx = new SwapChainEx(_swapChain);
            _line        = new Line(_device)
            {
                Width = 2.5f, Antialias = true
            };

            _fontSprite = new Sprite(_device);
            _font       = new Font(_device, TEXT_SIZE, 0, FontWeight.Normal, 0, false, CharacterSet.Default,
                                   Precision.Default, FontQuality.ClearTypeNatural, PitchAndFamily.DontCare, "tahoma");

            // Get device info
            _adapterDisplayModeEx = SkinContext.Direct3D.GetAdapterDisplayModeEx(0);
            Log("Screen height {0} at refresh rate {1} Hz", _adapterDisplayModeEx.Height, _adapterDisplayModeEx.RefreshRate);

            Log("Attach render events");
            SkinContext.DeviceSceneBegin += BeginScene;
            SkinContext.DeviceSceneEnd   += EndScene;
            _statsEnabled = true;
        }
コード例 #15
0
        public override Result Init(int width, int height, bool windowed)
        {
            CreateWindow(width, height);
            Device = CreateDevice(width, height, windowed);
            if (Device == null)
            {
                return(ResultCode.Failure);
            }

            Font = new Font(Device, 18, 0, FontWeight.Bold, 1, false, CharacterSet.Default, Precision.Default, FontQuality.Default, PitchAndFamily.Default | PitchAndFamily.DontCare, "Arial");

            _heightmap = new HeightMap(Device, new Point(100, 100), 15.0f);
            if (_heightmap.LoadFromFile("images/abe.jpg").IsFailure)
            {
                Debug.Print("failed to load from file");
                Quit();
            }

            _hmRenderer = new HeightMapRenderer(_heightmap, Device);

            if (_hmRenderer.CreateParticles().IsFailure)
            {
                Debug.Print("Failed to create particles");
                Quit();
            }

            IsRunning = true;

            return(ResultCode.Success);
        }
コード例 #16
0
        public override Result Init(int width, int height, bool windowed)
        {
            CreateWindow(width, height);
            Device = CreateDevice(width, height, windowed);
            if (Device == null) return ResultCode.Failure;

            Font = new Font(Device, 18, 0, FontWeight.Bold, 1, false, CharacterSet.Default, Precision.Default, FontQuality.Default, PitchAndFamily.Default | PitchAndFamily.DontCare, "Arial");

            _heightmap = new HeightMap(Device, new Point(50, 50), 15.0f);

            _hmRenderer = new HeightMapRenderer(_heightmap, Device) {
                ShowSelection = true
            };

            _heightmap.Renderer = _hmRenderer;

            _editor = new HeightMapEditorSelection(_heightmap, _hmRenderer);
            _hmRenderer.Editor = _editor;

            if (_hmRenderer.CreateParticles().IsFailure) {
                Debug.Print("Failed to create particles");
                Quit();
            }

            IsRunning = true;

            return ResultCode.Success;
        }
コード例 #17
0
        void DrawRectangle(float x, float y, float w, int h, Line MenuLine, SlimDX.Direct3D9.Font MenuFont, Color4 MenuLineColor)
        {
            try
            {
                SlimDX.Vector2[] vLine1 = new SlimDX.Vector2[2];
                SlimDX.Vector2[] vLine2 = new SlimDX.Vector2[2];
                SlimDX.Vector2[] vLine3 = new SlimDX.Vector2[2];
                SlimDX.Vector2[] vLine4 = new SlimDX.Vector2[2];

                vLine1[0] = new Vector2();
                vLine1[1] = new Vector2();
                vLine2[0] = new Vector2();
                vLine2[1] = new Vector2();
                vLine3[0] = new Vector2();
                vLine3[1] = new Vector2();
                vLine4[0] = new Vector2();
                vLine4[1] = new Vector2();

                vLine1[0].X = x;
                vLine1[0].Y = y;
                vLine1[1].X = x;
                vLine1[1].Y = y + h;

                vLine2[0].X = x + w;
                vLine2[0].Y = y;
                vLine2[1].X = x + w;
                vLine2[1].Y = y + h;

                vLine3[0].X = x;
                vLine3[0].Y = y;
                vLine3[1].X = x + w;
                vLine3[1].Y = y;

                vLine4[0].X = x;
                vLine4[0].Y = y + h;
                vLine4[1].X = x + w;
                vLine4[1].Y = y + h;

                if (MenuLine != null)
                {
                    MenuLine.Width     = 2;
                    MenuLine.Antialias = false;
                    MenuLine.GLLines   = false;
                    MenuLine.Begin();

                    MenuLine.Draw(vLine1, MenuLineColor);
                    MenuLine.Draw(vLine2, MenuLineColor);
                    MenuLine.Draw(vLine3, MenuLineColor);
                    MenuLine.Draw(vLine4, MenuLineColor);

                    MenuLine.End();
                }
            }
            catch (Exception ExtInfo)
            {
                Interface.ReportException(ExtInfo);
                return;
            }
        }
コード例 #18
0
        private void Form_Load(object sender, EventArgs e)
        {
            Form form = (Form)sender;

            System.Diagnostics.Debug.Assert(Direct3D == null);
            Direct3D = new Direct3D();

            int          nAdapter = Direct3D.Adapters[0].Adapter;
            Capabilities devCaps  = Direct3D.GetDeviceCaps(nAdapter,
                                                           DeviceType.Hardware);

            // the flags for our Direct3D device. Use software rendering by
            // default
            CreateFlags devFlags = CreateFlags.SoftwareVertexProcessing;

            // use hardware vertex processing if supported
            if ((devCaps.DeviceCaps & DeviceCaps.HWTransformAndLight)
                == DeviceCaps.HWTransformAndLight)
            {
                devFlags = CreateFlags.HardwareVertexProcessing;
            }

            // use pure device (whatever that is) if supported
            if ((devCaps.DeviceCaps & DeviceCaps.PureDevice)
                == DeviceCaps.PureDevice)
            {
                devFlags |= CreateFlags.PureDevice;
            }

            DisplayMode displayMode = Direct3D.GetAdapterDisplayMode(nAdapter);

            System.Diagnostics.Debug.Assert(PresentParams == null);
            PresentParams = new PresentParameters();
            PresentParams.BackBufferWidth        = form.ClientSize.Width;
            PresentParams.BackBufferHeight       = form.ClientSize.Height;
            PresentParams.BackBufferFormat       = displayMode.Format;
            PresentParams.BackBufferCount        = 1;
            PresentParams.Windowed               = true;
            PresentParams.SwapEffect             = SwapEffect.Discard;
            PresentParams.AutoDepthStencilFormat = Format.D16;
            PresentParams.EnableAutoDepthStencil = true;
            PresentParams.DeviceWindowHandle     = form.Handle;

            System.Diagnostics.Debug.Assert(Device == null);
            // create the Direct3D device
            Device = new SDXDevice(new Device(Direct3D, nAdapter, DeviceType.Hardware, form.Handle,
                                              devFlags, PresentParams),
                                   Form.ClientSize.Width / 640.0f, Form.ClientSize.Height / 480.0f);

            ResetDevice();

            using (System.Drawing.Font baseFont = new System.Drawing.Font("Arial Black", 18, FontStyle.Bold))
            {
                System.Diagnostics.Debug.Assert(d3dFont == null);
                d3dFont = new Font(Device, baseFont);
            }

            Application.Idle += OnApplicationIdle;
        }
コード例 #19
0
ファイル: Font.cs プロジェクト: aash/cleanCore
        public Font(int height, int width, string font)
        {
            _font = new SlimDX.Direct3D9.Font(Rendering.Device, height, width, FontWeight.Normal, 1, false,
                                              CharacterSet.Default, Precision.Default, FontQuality.Antialiased,
                                              PitchAndFamily.Default, font);

            Rendering.RegisterResource(this);
        }
コード例 #20
0
ファイル: Font.cs プロジェクト: wampirr/cleanCore
        public Font(int height, int width, string font)
        {
            _font = new SlimDX.Direct3D9.Font(Rendering.Device, height, width, FontWeight.Normal, 1, false,
                                              CharacterSet.Default, Precision.Default, FontQuality.Antialiased,
                                              PitchAndFamily.Default, font);

            Rendering.RegisterResource(this);
        }
コード例 #21
0
ファイル: HUDConsole.cs プロジェクト: uvbs/babbot
        public void Dispose()
        {
            font.Dispose();
            sprite.Dispose();
            font = null;

            GC.SuppressFinalize(this);
        }
コード例 #22
0
ファイル: Font.cs プロジェクト: corefan/sharpwow
        public Font(string familyName)
        {
            mBaseFont = new SlimDX.Direct3D9.Font(Game.GameManager.GraphicsThread.GraphicsManager.Device,
                                                  30, 0, FontWeight.SemiBold, 1, false, CharacterSet.Ansi, Precision.TrueTypeOnly, FontQuality.Antialiased,
                                                  PitchAndFamily.Default, familyName);

            Game.GameManager.GraphicsThread.GraphicsManager.VideoResourceMgr.AddVideoResource(new Video.VideoResource(mBaseFont.OnLostDevice, mBaseFont.OnResetDevice));
        }
コード例 #23
0
ファイル: PowerBar.cs プロジェクト: g3gg0/rx-fft
 public override void ReleaseResources()
 {
     if (DisplayFont != null)
     {
         DisplayFont.Dispose();
     }
     DisplayFont = null;
 }
コード例 #24
0
        public override void AllocateResources()
        {
            if (MainPlot != null)
            {
                DisplayFontNormal = new SlimDX.Direct3D9.Font(MainPlot.Device, new System.Drawing.Font("Lucida Console", 7));
            }

            base.AllocateResources();
        }
コード例 #25
0
 public MyRenderer()
 {
     _texture       = null;
     _font          = null;
     _shipVector3   = new Vector3(0, 0, 0);
     _mapVector3    = new Vector3(0, 0, 100);
     _mousePosition = new Vector3(0, 0, 0);
     _rotation      = 0f;
 }
コード例 #26
0
        private void SetManagedDevice(IntPtr unmanagedDevice)
        {
            // Start by freeing everything
            FreeResources();

            // Create a managed Device from the unmanaged pointer
            // The constructor don't call IUnknown.AddRef but the "destructor" seem to call IUnknown.Release
            // Direct3D seem to be happier with that according to the DirectX log
            Marshal.AddRef(unmanagedDevice);
            this.unmanagedDevice = unmanagedDevice;
            device = Device.FromPointer(unmanagedDevice);


            //text
            sprite = new Sprite(device);
            _gdiMouseFixtionFont = new System.Drawing.Font("Tahoma", 30);
            _d3dMouseFixtionFont = new Direct3D.Font(device, _gdiMouseFixtionFont);
            _gdiGazeFixtionFont  = new System.Drawing.Font("Tahoma", 30);
            _d3dGazeFixtionFont  = new Direct3D.Font(device, _gdiGazeFixtionFont);

            //mouse
            _d3dMouseTrackLine       = new Direct3D.Line(device);
            _d3dMouseTrackLine.Width = _mouseTrackLineWidth;

            _d3dMouseCursorCircleLine       = new Direct3D.Line(device);
            _d3dMouseCursorCircleLine.Width = _mouseCursorCircleLineWidth;

            _d3dMouseFixationLine       = new Direct3D.Line(device);
            _d3dMouseFixationLine.Width = _mouseFixationLineWidth;

            _d3dMouseScanpathLine       = new Direct3D.Line(device);
            _d3dMouseScanpathLine.Width = _mouseScanpathLineWidth;

            //gaze
            _d3dGazeTrackLine       = new Direct3D.Line(device);
            _d3dGazeTrackLine.Width = _gazeTrackLineWidth;

            _d3dGazeCursorCircleLine       = new Direct3D.Line(device);
            _d3dGazeCursorCircleLine.Width = _gazeCursorCircleLineWidth;

            _d3dGazeFixationLine       = new Direct3D.Line(device);
            _d3dGazeFixationLine.Width = _gazeFixationLineWidth;

            _d3dGazeScanpathLine       = new Direct3D.Line(device);
            _d3dGazeScanpathLine.Width = _gazeScanpathLineWidth;

            // Load a png file to the teature
            _mouseCursorTex = Texture.FromFile(device, @"..\..\..\Resource\Picture\cursor1.png");
            SurfaceDescription spiderDesc = _mouseCursorTex.GetLevelDescription(0);

            _mouseCursorSize = new Size(spiderDesc.Width, spiderDesc.Height);

            _gazeCursorTex  = Texture.FromFile(device, @"..\..\..\Resource\Picture\eyecursor.png");
            spiderDesc      = _gazeCursorTex.GetLevelDescription(0);
            _gazeCursorSize = new Size(spiderDesc.Width, spiderDesc.Height);
        }
コード例 #27
0
ファイル: RenderingContext.cs プロジェクト: codelyfe/PoeHud
        public Vec2 AddTextWithHeight(Vec2 pos, string text, Color color, int height, DrawTextFormat format)
        {
            SlimDX.Direct3D9.Font font      = this.GetFont(height);
            Rectangle             rectangle = font.MeasureString(this.textSprite, text, format);

            rectangle.X += pos.X;
            rectangle.Y += pos.Y;
            font.DrawString(this.textSprite, text, rectangle, format, color);
            return(new Vec2(rectangle.Width, rectangle.Height));
        }
コード例 #28
0
        public override void ReleaseResources()
        {
            if (DisplayFontNormal != null)
            {
                DisplayFontNormal.Dispose();
            }
            DisplayFontNormal = null;

            base.ReleaseResources();
        }
コード例 #29
0
ファイル: Font.cs プロジェクト: Vipeax/cleanLayer
        public Font(string font, int size)
        {
            //_font = new SlimDX.Direct3D9.Font(Rendering.Device, height, width, FontWeight.Normal, 1, false,
            //                                  CharacterSet.Default, Precision.Default, FontQuality.Antialiased,
            //                                  PitchAndFamily.Default, font);

            _font = new SlimDX.Direct3D9.Font(Rendering.Device, new System.Drawing.Font(font, size));

            Rendering.RegisterResource(this);
        }
コード例 #30
0
        public Font(string font, int size)
        {
            //_font = new SlimDX.Direct3D9.Font(Rendering.Device, height, width, FontWeight.Normal, 1, false,
            //                                  CharacterSet.Default, Precision.Default, FontQuality.Antialiased,
            //                                  PitchAndFamily.Default, font);

            _font = new SlimDX.Direct3D9.Font(Rendering.Device, new System.Drawing.Font(font, size));

            Rendering.RegisterResource(this);
        }
コード例 #31
0
ファイル: Helper.cs プロジェクト: hipolipolopigus/SkyNet_Old
 public static void x()
 {
     using (SlimDX.Direct3D9.Font font = new SlimDX.Direct3D9.Font(device, new System.Drawing.Font("Times New Roman", 16.0f)))
     {
         if (_lastFrame != null)
         {
             font.DrawString(null, String.Format("{0:N1} fps", (1000.0 / (DateTime.Now - _lastFrame.Value).TotalMilliseconds)), 100, 100, System.Drawing.Color.Red);
         }
         _lastFrame = DateTime.Now;
     }
 }
コード例 #32
0
 public Render(D3D.Device device, int shiftX = 0, int shiftY = 0)
 {
     this.device = device;
     this.shiftX = shiftX;
     this.shiftY = shiftY;
     line        = new D3D.Line(device);
     fonts       = new D3D.Font[3];
     fonts[0]    = new D3D.Font(device, new Font("Dotum", 8, FontStyle.Regular));
     fonts[1]    = new D3D.Font(device, new Font("Calibri", 8, FontStyle.Regular));
     fonts[2]    = new D3D.Font(device, new Font("Tahoma", 9, FontStyle.Regular));
 }
コード例 #33
0
ファイル: RenderingContext.cs プロジェクト: codelyfe/PoeHud
 private SlimDX.Direct3D9.Font GetFont(int size)
 {
     if (this.fonts.ContainsKey(size))
     {
         return(this.fonts[size]);
     }
     System.Drawing.Font   font  = new System.Drawing.Font("Verdana", (float)size);
     SlimDX.Direct3D9.Font font2 = new SlimDX.Direct3D9.Font(this.Dx, font);
     this.fonts.Add(size, font2);
     return(font2);
 }
コード例 #34
0
ファイル: Renderer.cs プロジェクト: ymilv/SB3Utility
        public Renderer(Control control)
        {
            PresentParameters presentParams = new PresentParameters();

            presentParams.Windowed         = true;
            presentParams.BackBufferCount  = 0;
            presentParams.BackBufferWidth  = Screen.PrimaryScreen.WorkingArea.Width;
            presentParams.BackBufferHeight = Screen.PrimaryScreen.WorkingArea.Height;
            Device = new Device(new Direct3D(), 0, DeviceType.Hardware, control.Handle, CreateFlags.SoftwareVertexProcessing, presentParams);
            if ((Device.Capabilities.VertexProcessingCaps & VertexProcessingCaps.Tweening) == 0)
            {
                Report.ReportLog("Vertex tweening is not supported!");
            }

            camera        = new Camera(control);
            RenderControl = control;

            Device.SetRenderState(RenderState.Lighting, true);
            Device.SetRenderState(RenderState.DiffuseMaterialSource, ColorSource.Material);
            Device.SetRenderState(RenderState.EmissiveMaterialSource, ColorSource.Material);
            Device.SetRenderState(RenderState.SpecularMaterialSource, ColorSource.Material);
            Device.SetRenderState(RenderState.SpecularEnable, true);
            Device.SetRenderState(RenderState.AlphaBlendEnable, true);
            Device.SetRenderState(RenderState.BlendOperationAlpha, BlendOperation.Add);
            Device.SetRenderState(RenderState.SourceBlend, Blend.SourceAlpha);
            Device.SetRenderState(RenderState.DestinationBlend, Blend.InverseSourceAlpha);

            Light light = new Light();

            light.Type     = LightType.Directional;
            light.Ambient  = new Color4(int.Parse((string)Gui.Config["LightAmbientARGB"], System.Globalization.NumberStyles.AllowHexSpecifier));
            light.Diffuse  = new Color4(int.Parse((string)Gui.Config["LightDiffuseARGB"], System.Globalization.NumberStyles.AllowHexSpecifier));
            light.Specular = new Color4(int.Parse((string)Gui.Config["LightSpecularARGB"], System.Globalization.NumberStyles.AllowHexSpecifier));
            Device.SetLight(0, light);
            Device.EnableLight(0, true);

            TextFont  = new SlimDX.Direct3D9.Font(Device, new System.Drawing.Font("Arial", 8));
            TextColor = new Color4(Color.White);

            CursorMesh             = Mesh.CreateSphere(Device, 1, 10, 10);
            CursorMaterial         = new Material();
            CursorMaterial.Ambient = new Color4(1, 1f, 1f, 1f);
            CursorMaterial.Diffuse = new Color4(1, 0.6f, 1, 0.3f);

            showNormals = (bool)Gui.Config["ShowNormals"];
            showBones   = (bool)Gui.Config["ShowBones"];
            wireframe   = (bool)Gui.Config["Wireframe"];
            culling     = (bool)Gui.Config["Culling"];
            Background  = Color.FromArgb(255, 10, 10, 60);

            isInitialized = true;
            Render();
        }
コード例 #35
0
        public static void Initialize(IntPtr devicePointer)
        {
            if (_usedDevicePointer != devicePointer)
            {
                //Debug.WriteLine("Rendering: Device initialized on " + devicePointer);
                Device             = Device.FromPointer(devicePointer);
                _usedDevicePointer = devicePointer;
                DrawingFont        = new SlimDX.Direct3D9.Font(Device, new System.Drawing.Font(FontFamily.GenericSansSerif, 14));
            }

            Camera.Initialize();
        }
コード例 #36
0
ファイル: HUDConsole.cs プロジェクト: uvbs/babbot
        private void CreateFont()
        {
            if (font != null)
            {
                font.Dispose();
            }

            dirty = false;
            font  = new Font(device, FontSize, 0, FontWeight, 0, false,
                             CharacterSet.Default, Precision.TrueType, FontQuality.ClearTypeNatural,
                             PitchAndFamily.Default | PitchAndFamily.DontCare, FontName);
        }
コード例 #37
0
ファイル: SlimDXFont.cs プロジェクト: JustinHughart/SIXFONT
        /// <summary>
        /// Loads another font into memory.
        /// </summary>
        /// <param name="name">The new font's name.</param>
        /// <param name="size">The new font's size.</param>
        public void ChangeFont(String name, int size)
        {
            if (_font != null)
            {
                _font.Dispose();
            }

            _name = name;
            _size = size;

            System.Drawing.Font backingFont = new System.Drawing.Font(name, size);
            _font = new Font(_device, backingFont);
        }
コード例 #38
0
ファイル: HelloD3D.cs プロジェクト: ericrrichards/rts
        public override Result Init(int width, int height, bool windowed)
        {
            CreateWindow(width, height);

            Device = CreateDevice(width, height, windowed);
            if (Device == null) return ResultCode.Failure;

            Font = new Font(Device, 48, 0, FontWeight.Bold, 1, false, CharacterSet.Default, Precision.Default, FontQuality.Default, PitchAndFamily.Default | PitchAndFamily.DontCare, "Arial");

            IsRunning = true;

            return ResultCode.Success;
        }
コード例 #39
0
        public override Result Init(int width, int height, bool windowed)
        {
            CreateWindow(width, height);
            Device = CreateDevice(width, height, windowed);
            if (Device == null) return ResultCode.Failure;

            Font = new Font(Device, 18, 0, FontWeight.Bold, 1, false, CharacterSet.Default, Precision.Default, FontQuality.Default, PitchAndFamily.Default | PitchAndFamily.DontCare, "Arial");

            _heightmap = new HeightMap(Device, new Point(100, 100), 15.0f);
            if (_heightmap.CreateRandomHeightMap(MathF.Rand(2000), _size / 10.0f, _amplitude / 10.0f, 9).IsFailure) {
                Debug.Print("Failed to create random heightmap");
                Quit();
            }
            _hmRenderer = new HeightMapRenderer(_heightmap, Device);

            if (_hmRenderer.CreateParticles().IsFailure) {
                Debug.Print("Failed to create particles");
                Quit();
            }

            IsRunning = true;

            return ResultCode.Success;
        }
コード例 #40
0
ファイル: Map.cs プロジェクト: stephenZh/l2net
        private void Init_Resources()
        {
            resources_created = true;

            System.Drawing.Font theFont = new System.Drawing.Font("Arial", 10f, FontStyle.Regular, GraphicsUnit.Pixel);
            dxFont = new SlimDX.Direct3D9.Font(dxDevice, theFont);

            dxTextSprite = new Sprite(dxDevice);

            dxLine = new Line(dxDevice);

            LastTextureLoad = System.DateTime.Now.AddMilliseconds(500);
            LoadTextures = true;
        }
コード例 #41
0
ファイル: Font.cs プロジェクト: Vipeax/cleanLayer
 public void Release()
 {
     _font.Dispose();
     _font = null;
 }
コード例 #42
0
        /// <summary>
        /// Sets the render states and draws the selected objects to scene.
        /// </summary>
        /// <param name="direct3DDevice">The direct 3D device pointer.</param>
        /// <returns><see cref="int"/></returns>
        public int EndSceneHook(IntPtr direct3DDevice)
        {
            // Do the first scan.
            if (!_opened)
            {
                _memory.OpenSF4Process();
                _memory.RunScan();

                _interface.WriteConsole("Street Fighter 4 Process hooked.");

                _opened = true;
            }

            if (_device == null)
            {
                _device = Device.FromPointer(direct3DDevice);

                _interface.WriteConsole(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + @"\uiBackground.png");

                _background = Texture.FromFile(
                    _device,
                    Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + @"\Resources\Images\uiBackground.png");

                _interface.WriteConsole("Device created.");

                // Attempting to scale the font.
                _fontSize = _device.Viewport.Height / 48;
                _interface.WriteConsole(string.Format("Font size set to {0}", _fontSize));

                _font = new Font(_device, new System.Drawing.Font("Consolas", _fontSize));
            }

            // The game calls endscene twice a frame. We only need to draw once.
            // We should just return as normal the other time.
            if (_endsceneSkip)
            {
                _endsceneSkip = false;
                return _device.EndScene().Code;
            }

            _endsceneSkip = true;

            //// _device.SetRenderState(RenderState.Lighting, false);
            //// _device.SetRenderState(RenderState.SpecularEnable, false);

            _device.SetRenderState(RenderState.CullMode, Cull.None);
            _device.SetRenderState(RenderState.AlphaBlendEnable, true);
            _device.SetRenderState(RenderState.VertexBlend, VertexBlend.Disable);
            _device.SetRenderState(RenderState.SourceBlend, Blend.SourceAlpha);
            _device.SetRenderState(RenderState.DestinationBlend, Blend.InverseSourceAlpha);
            _device.SetRenderState(RenderState.BlendOperationAlpha, BlendOperation.Minimum);
            _device.SetRenderState(RenderState.FillMode, FillMode.Solid);
            _device.SetRenderState(RenderState.ColorWriteEnable, 0xF);
            _device.SetRenderState(RenderState.MultisampleAntialias, false);

            // Setting up the camera
            Vector3 eye = new Vector3 { X = _memory.GetCamX(), Y = _memory.GetCamY(), Z = _memory.GetCamZ() };
            Vector3 target = new Vector3 { X = _memory.GetCamXp(), Y = _memory.GetCamYp(), Z = _memory.GetCamZp() };

            float zoom = _memory.GetCamZoom();

            _device.SetRenderState(RenderState.Lighting, false); // We don't need light for this...
            _device.SetTransform(TransformState.View, Matrix.LookAtLH(eye, target, new Vector3(0, 1, 0)));

            // Fix this shit later!
            _device.SetTransform(
                TransformState.Projection,
                Matrix.PerspectiveLH(0.1f * 16 / 9 * zoom + 0.008f, 0.1f * zoom + 0.008f, 0.1F, 100.0F));

            _playerOneBoxes = _memory.ReadMemoryByteArrayWithBase(0x00688E6C, new int[] { 0x8, 0x2190 }, 25248);
            _playerTwoBoxes = _memory.ReadMemoryByteArrayWithBase(0x00688E6C, new int[] { 0xC, 0x2190 }, 25248);

            // Draw everything...
            if (_interface.DrawBasic1)
            {
                DrawHurtBoxes(_playerOneBoxes, _device);
            }

            if (_interface.DrawBasic2)
            {
                DrawHurtBoxes(_playerTwoBoxes, _device);
            }

            if (_interface.DrawPhysics1)
            {
                DrawPhysicsBoxes(_playerOneBoxes, _device);
            }

            if (_interface.DrawPhysics2)
            {
                DrawPhysicsBoxes(_playerTwoBoxes, _device);
            }

            if (_interface.DrawGrab1)
            {
                DrawThrowVulnerableBoxes(_playerOneBoxes, _device);
            }

            if (_interface.DrawGrab2)
            {
                DrawThrowVulnerableBoxes(_playerTwoBoxes, _device);
            }

            if (_interface.DrawHit1)
            {
                DrawHitbox(1, _device);
            }

            if (_interface.DrawHit2)
            {
                DrawHitbox(2, _device);
            }

            if (_interface.DrawGrab1)
            {
                DrawGrabBox(1, _device);
            }

            if (_interface.DrawGrab2)
            {
                DrawGrabBox(2, _device);
            }

            if (_interface.DrawProjectile1)
            {
                DrawProjectileBox(1, _device);
            }

            if (_interface.DrawProjectile2)
            {
                DrawProjectileBox(2, _device);
            }

            if (_interface.DrawProx1)
            {
                DrawProxBox(1, _device);
            }

            if (_interface.DrawProx2)
            {
                DrawProxBox(2, _device);
            }

            if (_interface.DrawInfo)
            {
                DrawInfo(_device);
            }

            _interface.FrameNumber = _memory.GetFrameCount();

            // This does not use the sprite we use for all the other text...
            _font.DrawString(null, "Frame Trapped Lab Active", 20, 20, _textColor);

            return _device.EndScene().Code;
        }
コード例 #43
0
ファイル: Renderer.cs プロジェクト: hejob/SB3Utility
        public Renderer(Control control)
        {
            PresentParameters presentParams = new PresentParameters();
            presentParams.Windowed = true;
            presentParams.BackBufferCount = 0;
            presentParams.BackBufferWidth = Screen.PrimaryScreen.WorkingArea.Width;
            presentParams.BackBufferHeight = Screen.PrimaryScreen.WorkingArea.Height;
            Device = new Device(new Direct3D(), 0, DeviceType.Hardware, control.Handle, CreateFlags.SoftwareVertexProcessing, presentParams);
            if ((Device.Capabilities.VertexProcessingCaps & VertexProcessingCaps.Tweening) == 0)
            {
                Report.ReportLog("Vertex tweening is not supported!");
            }

            Device.SetRenderState(RenderState.Lighting, true);
            Device.SetRenderState(RenderState.DiffuseMaterialSource, ColorSource.Material);
            Device.SetRenderState(RenderState.EmissiveMaterialSource, ColorSource.Material);
            Device.SetRenderState(RenderState.SpecularMaterialSource, ColorSource.Material);
            Device.SetRenderState(RenderState.SpecularEnable, true);
            Device.SetRenderState(RenderState.AlphaBlendEnable, true);
            Device.SetRenderState(RenderState.BlendOperationAlpha, BlendOperation.Add);
            Device.SetRenderState(RenderState.SourceBlend, Blend.SourceAlpha);
            Device.SetRenderState(RenderState.DestinationBlend, Blend.InverseSourceAlpha);

            Device.SetSamplerState(0, SamplerState.MaxAnisotropy, 4);
            Device.SetSamplerState(0, SamplerState.MagFilter, TextureFilter.Anisotropic);
            Device.SetSamplerState(0, SamplerState.MinFilter, TextureFilter.Anisotropic);
            Device.SetSamplerState(0, SamplerState.MipFilter, TextureFilter.Linear);

            Light light = new Light();
            light.Type = LightType.Directional;
            light.Ambient = new Color4(int.Parse((string)Gui.Config["LightAmbientARGB"], System.Globalization.NumberStyles.AllowHexSpecifier));
            light.Diffuse = new Color4(int.Parse((string)Gui.Config["LightDiffuseARGB"], System.Globalization.NumberStyles.AllowHexSpecifier));
            light.Specular = new Color4(int.Parse((string)Gui.Config["LightSpecularARGB"], System.Globalization.NumberStyles.AllowHexSpecifier));
            Device.SetLight(0, light);
            Device.EnableLight(0, true);

            TextFont = new SlimDX.Direct3D9.Font(Device, new System.Drawing.Font("Arial", 8));
            TextColor = new Color4(Color.White);

            CursorMesh = Mesh.CreateSphere(Device, 1, 10, 10);
            CursorMaterial = new Material();
            CursorMaterial.Ambient = new Color4(1, 1f, 1f, 1f);
            CursorMaterial.Diffuse = new Color4(1, 0.6f, 1, 0.3f);

            showNormals = (bool)Gui.Config["ShowNormals"];
            showBones = (bool)Gui.Config["ShowBones"];
            string[] mode = Enum.GetNames(typeof(ShowBoneWeights));
            for (int i = 0; i < mode.Length; i++)
            {
                if (mode[i] == (string)Gui.Config["ShowBoneWeights"])
                {
                    showBoneWeights = (ShowBoneWeights)i;
                    break;
                }
            }
            wireframe = (bool)Gui.Config["Wireframe"];
            culling = (bool)Gui.Config["Culling"];
            Background = Color.FromArgb(int.Parse((string)Gui.Config["RendererBackgroundARGB"], System.Globalization.NumberStyles.AllowHexSpecifier));

            isInitialized = true;
            camera = new Camera(control);
            RenderControl = control;
        }
コード例 #44
0
ファイル: Renderer.cs プロジェクト: maesse/CubeHags
        private void InitDevice()
        {
            // Use D3DEx for Vista/Win7+
            _is3D9Ex = false;
            if (Environment.OSVersion.Platform == PlatformID.Win32NT && Environment.OSVersion.Version.Major >= 6)
            {
                _is3D9Ex = true;
            }

            DeviceType devType = DeviceType.Hardware;
            int adapterOrdinal = 0;

            Direct3D d3d = null;
            Direct3DEx d3dex = null;

            if (_is3D9Ex)
            {
                try
                {
                    // Create Ex, fallback if it fails
                    d3dex = new Direct3DEx();
                }
                catch
                {
                    d3d = new Direct3D();
                    _is3D9Ex = false;
                }
            }
            else
                d3d = new Direct3D();

            // Look for PerfHUD
            AdapterCollection adapters = (_is3D9Ex ? d3dex : d3d).Adapters;
            foreach (AdapterInformation adap in adapters)
            {
                if (adap.Details.Description.Contains("PerfH"))
                {
                    adapterOrdinal = adap.Adapter;
                    devType = DeviceType.Reference;
                }
            }

            foreach (var item in adapters[adapterOrdinal].GetDisplayModes(Format.X8R8G8B8))
            {
                string val = item.Width + "x" + item.Height;
                bool found = false;
                for (int i = 0; i < ValidResolutions.Count; i++)
                {
                    if (ValidResolutions[i].Equals(val))
                    {
                        found = true;
                        break;
                    }
                }
                if(!found)
                    ValidResolutions.Add(val);
            }

            // Get resolution
            Size res = GetResolution();
            RenderSize = res;
            form.ClientSize = res;

            // Set present parameters
            _pp = new PresentParameters();
            _pp.Windowed = r_fs.Integer==0?true:false;
            _pp.SwapEffect = SwapEffect.Discard;
            _pp.EnableAutoDepthStencil = true;
            _pp.AutoDepthStencilFormat = Format.D24S8;
            _pp.PresentationInterval = (r_vsync.Integer==1? PresentInterval.One: PresentInterval.Immediate);
            _pp.Multisample = MultiSampling;
            _pp.BackBufferWidth = RenderSize.Width;
            _pp.BackBufferHeight = RenderSize.Height;
            _pp.BackBufferFormat = Format.X8R8G8B8;
            _pp.DeviceWindowHandle = form.Handle;

            // Handle Capabilities
            Capabilities caps =  adapters[adapterOrdinal].GetCaps(devType);
            CreateFlags createFlags = CreateFlags.SoftwareVertexProcessing;

            // Got hardare vertex?
            if ((caps.DeviceCaps & DeviceCaps.HWTransformAndLight) == DeviceCaps.HWTransformAndLight)
            {
                createFlags = CreateFlags.HardwareVertexProcessing;
                // Support pure device?
                if ((caps.DeviceCaps & DeviceCaps.PureDevice) == DeviceCaps.PureDevice)
                    createFlags |= CreateFlags.PureDevice;
            }

            createFlags |= CreateFlags.FpuPreserve;

            // Create d3d device + behemoth fallback
            try
            {
                if (_is3D9Ex)
                {
                    if (r_fs.Bool)
                    {
                        DisplayModeEx dsp = new DisplayModeEx();
                        dsp.Width = _pp.BackBufferWidth;
                        dsp.Height = _pp.BackBufferHeight;
                        dsp.Format = _pp.BackBufferFormat;
                        dsp.RefreshRate = 60;
                        _pp.FullScreenRefreshRateInHertz = 60;
                        //DisplayModeEx dispMode = d3dex.GetAdapterDisplayModeEx(adapterOrdinal);
                        //RenderSize = new Size(dispMode.Width, dispMode.Height);
                        //form.ClientSize = new Size(dispMode.Width, dispMode.Height);
                        //_pp.BackBufferFormat = dispMode.Format;
                        //_pp.BackBufferWidth = dispMode.Width;
                        //_pp.BackBufferHeight = dispMode.Height;
                        //_pp.FullScreenRefreshRateInHertz = dispMode.RefreshRate;
                        device = new DeviceEx(d3dex, adapterOrdinal, devType, form.Handle, createFlags, _pp, dsp);
                    }
                    else
                        device = new DeviceEx(d3dex, adapterOrdinal, devType, form.Handle, createFlags, _pp);
                }
                else
                    device = new Device(d3d, adapterOrdinal, devType, form.Handle, createFlags, _pp);

            }
            catch (Direct3D9Exception ex)
            {
                if (ex.ResultCode == ResultCode.NotAvailable)
                {
                    // Try again with different settings
                    RenderSize = new Size(800, 600);
                    form.ClientSize = new Size(800, 600);
                    _pp.BackBufferWidth = 800;
                    _pp.BackBufferHeight = 600;
                    _pp.BackBufferCount = 1;
                    _pp.SwapEffect = SwapEffect.Discard;
                    createFlags &= ~(CreateFlags.PureDevice | CreateFlags.HardwareVertexProcessing);
                    createFlags |= CreateFlags.SoftwareVertexProcessing;
                    try
                    {
                        if (_is3D9Ex)
                        {
                            if (r_fs.Bool)
                            {
                                DisplayModeEx dispMode = d3dex.GetAdapterDisplayModeEx(adapterOrdinal);
                                RenderSize = new Size(dispMode.Width, dispMode.Height);
                                form.ClientSize = new Size(dispMode.Width, dispMode.Height);
                                _pp.BackBufferFormat = dispMode.Format;
                                _pp.BackBufferWidth = dispMode.Width;
                                _pp.BackBufferHeight = dispMode.Height;
                                _pp.FullScreenRefreshRateInHertz = dispMode.RefreshRate;
                                device = new DeviceEx(d3dex, adapterOrdinal, devType, form.Handle, createFlags, _pp, dispMode);
                            }
                            else
                                device = new DeviceEx(d3dex, adapterOrdinal, devType, form.Handle, createFlags, _pp);
                        }
                        else
                            device = new Device(d3d, adapterOrdinal, devType, form.Handle, createFlags, _pp);
                    }
                    catch (Exception ex2)
                    {
                        if (_is3D9Ex)
                        {
                            // 3. fallback.. disable ex
                            _is3D9Ex = false;
                            Size ress = GetResolution();
                            RenderSize = ress;
                            form.ClientSize = ress;
                            _pp.BackBufferWidth = ress.Width;
                            _pp.BackBufferHeight = ress.Height;
                            _pp.BackBufferCount = 1;
                            _pp.SwapEffect = SwapEffect.Discard;
                            d3dex.Dispose();
                            device = new Device(new Direct3D(), adapterOrdinal, devType, form.Handle, createFlags, _pp);
                        }
                        else
                            throw ex2;
                    }
                }
                else
                    throw ex;
            }

            // Load main shader
            if (System.IO.File.Exists(System.Windows.Forms.Application.StartupPath+"/client/render/simple.fx"))
            {
                string shaderOutput = null;
                SlimDX.Configuration.ThrowOnError = false;
                effect = Effect.FromFile(device, System.Windows.Forms.Application.StartupPath + "/client/render/simple.fx", null, null, null, ShaderFlags.None, null, out shaderOutput);

                if (shaderOutput != null && shaderOutput != "" && effect == null)
                {
                    // Shader problem :..(
                    System.Windows.Forms.MessageBox.Show(shaderOutput, "Shader Compilation error :(", System.Windows.Forms.MessageBoxButtons.OK, System.Windows.Forms.MessageBoxIcon.Error);
                    Shutdown();
                    return;
                }
                SlimDX.Configuration.ThrowOnError = true;
            }
            else
            {
                System.Console.WriteLine("Could not find shader..");
            }

            // Add fonts
            if (Fonts.Count == 0)
            {
                System.Drawing.Text.PrivateFontCollection col = new System.Drawing.Text.PrivateFontCollection();
                col.AddFontFile(System.Windows.Forms.Application.StartupPath + @"\data\gui\Candara.ttf");

                // UI Title
                System.Drawing.Font localFont = new System.Drawing.Font(col.Families[0], 10.5f, System.Drawing.FontStyle.Regular);
                SlimDX.Direct3D9.Font font = new SlimDX.Direct3D9.Font(Renderer.Instance.device, localFont);
                Fonts.Add("title", font);

                // FPS, etc.
                font = new SlimDX.Direct3D9.Font(device, new System.Drawing.Font("Lucidia Console", 10f, System.Drawing.FontStyle.Regular));
                Fonts.Add("diag", font);

                // Labels and UI elements
                localFont = new System.Drawing.Font(col.Families[0], 10f, System.Drawing.FontStyle.Regular);
                font = new SlimDX.Direct3D9.Font(Renderer.Instance.device, localFont);
                Fonts.Add("label", font);

                localFont = new System.Drawing.Font(col.Families[0], 15f, System.Drawing.FontStyle.Regular);
                font = new SlimDX.Direct3D9.Font(Renderer.Instance.device, localFont);
                Fonts.Add("biglabel", font);

                localFont = new System.Drawing.Font(col.Families[0], 23f, System.Drawing.FontStyle.Regular);
                font = new SlimDX.Direct3D9.Font(Renderer.Instance.device, localFont);
                Fonts.Add("biggerlabel", font);

                // Textbox
                col = new System.Drawing.Text.PrivateFontCollection();
                col.AddFontFile(System.Windows.Forms.Application.StartupPath + @"\data\gui\dina10px.ttf");
                localFont = new System.Drawing.Font(col.Families[0], 12f, FontStyle.Regular);
                font = new SlimDX.Direct3D9.Font(Renderer.Instance.device, localFont);
                Fonts.Add("textbox", font);
            }

            // Init backbuffers, etc.
            OnResetDevice();

            bloom = new Bloom(this);
            tonemap = new ToneMap(this);

            // Init windowing system
            WindowManager.Instance.Init(device);
        }
コード例 #45
0
ファイル: Main.cs プロジェクト: FonograF/Grenshot-modify
        private void Main_Load(object sender, EventArgs e)
        {
            HotKey = new Hotkey();
            HotKey.enable(this.Handle, Hotkey.Modifiers.None, Keys.Insert); // Delete //Insert
            HotKey.enable(this.Handle, Hotkey.Modifiers.Alt, Keys.F1);
            HotKey.enable(this.Handle, Hotkey.Modifiers.None, Keys.N);
            HotKey.enable(this.Handle, Hotkey.Modifiers.Alt, Keys.F3);
            HotKey.enable(this.Handle, Hotkey.Modifiers.Alt, Keys.F5);
            //HotKey.enable(base.Handle, Hotkey.Modifiers.None, Keys.CapsLock);
            //HotKey.enable(base.Handle, Hotkey.Modifiers.None, Keys.Q);

            Native.SetWindowLong(this.Handle, -20, (IntPtr)((Native.GetWindowLong(this.Handle, -20) ^ 0x80000) ^ 0x20));
            Native.SetLayeredWindowAttributes(this.Handle, 0, 0xff, 2);

            PresentParameters parameters = new SlimDX.Direct3D9.PresentParameters();
            parameters.Windowed = true;
            parameters.SwapEffect = SwapEffect.Discard;
            parameters.BackBufferFormat = Format.A8R8G8B8;
            parameters.BackBufferHeight = this.Height;
            parameters.BackBufferWidth = this.Width;
            parameters.PresentationInterval = PresentInterval.One;

            DXDevice = new SlimDX.Direct3D9.Device(new Direct3D(), 0, DeviceType.Hardware, this.Handle, CreateFlags.HardwareVertexProcessing, new PresentParameters[] { parameters });
            if (System.IO.File.Exists("map_large.png")) DXTextrureMapLarge = SlimDX.Direct3D9.Texture.FromFile(DXDevice, "map_large.png");
            if (System.IO.File.Exists("map.png")) DXTextrureMap = SlimDX.Direct3D9.Texture.FromFile(DXDevice, "map.png");
            if (System.IO.File.Exists("LagerMap.jpg")) DXTextureGameMap = SlimDX.Direct3D9.Texture.FromFile(DXDevice, "LagerMap.jpg");
            CircleVertices = new VertexBuffer(DXDevice, (circleComplexity + 2) * TexVertex.SizeBytes, Usage.WriteOnly, VertexFormat.None, Pool.Managed);
            DXSprite = new SlimDX.Direct3D9.Sprite(DXDevice);
            DXLine = new SlimDX.Direct3D9.Line(DXDevice);
            DXFont = new SlimDX.Direct3D9.Font(DXDevice, new System.Drawing.Font("NewRoman", 9f)); //NewRoman
            DXFontB = new SlimDX.Direct3D9.Font(DXDevice, new System.Drawing.Font("Tahoma", 12f)); //NewRoman

            if (this.GameMemory.Attach("H1Z1 PlayClient (Live)") == false) { Application.Exit(); return; }
            Thread dxThread = new Thread(new ThreadStart(DoProcess));
            dxThread.IsBackground = true;
            dxThread.Start();

            //Thread aimThread = new Thread(new ThreadStart(DoAiming));
            //aimThread.IsBackground = true;
            //aimThread.Start();
        }
コード例 #46
0
ファイル: ScopePanel.cs プロジェクト: andrewjbennett/ZeoScope
        protected override void Dispose(bool disposing)
        {
            base.Dispose(disposing);

            if (disposing == true)
            {
                if (this.titleFont != null)
                {
                    this.titleFont.Dispose();
                    this.titleFont = null;
                }

                if (this.labelFont != null)
                {
                    this.labelFont.Dispose();
                    this.labelFont = null;
                }

                if (this.device != null && this.device.Disposed == false)
                {
                    if (this.device.Direct3D != null)
                    {
                        this.device.Direct3D.Dispose();
                    }

                    this.device.Dispose();
                    this.device = null;
                }
            }
        }
コード例 #47
0
ファイル: RenderingContext.cs プロジェクト: benjy3gg/PoeHud
 private SlimDX.Direct3D9.Font GetFont(int size)
 {
     if (this.fonts.ContainsKey(size))
     {
         return this.fonts[size];
     }
     System.Drawing.Font font = new System.Drawing.Font("Verdana", (float)size);
     SlimDX.Direct3D9.Font font2 = new SlimDX.Direct3D9.Font(this.Dx, font);
     this.fonts.Add(size, font2);
     return font2;
 }
コード例 #48
0
ファイル: TrueTypeFont.cs プロジェクト: HaKDMoDz/Irelia
 public TrueTypeFont(Device device, int size)
 {
     this.font = new D3D.Font(device.RawDevice, size, 0, D3D.FontWeight.Normal, 0, false,
         D3D.CharacterSet.Default, D3D.Precision.Outline, D3D.FontQuality.Default,
         D3D.PitchAndFamily.Default, "");
 }
コード例 #49
0
ファイル: DirectXVideo.cs プロジェクト: ywjno/mynes-code
        public void Initialize()
        {
            LoadSettings();
            if (cut_lines)
            {
                if (NesEmu.TVFormat == TVSystem.NTSC)
                {
                    linesToSkip = 8;
                    scanlines = 224;
                }
                else
                {
                    linesToSkip = 1;
                    scanlines = 238;
                }
            }
            else
            {
                linesToSkip = 0;
                scanlines = 240;
            }
            currentBuffer = new int[256 * 240];
            originalRect = new Rectangle(0, 0, 256, scanlines);
            currentMode = direct3D.Adapters[0].CurrentDisplayMode;
            Console.WriteLine("Direct3D: Initializing Direct 3d video device ...");
            if (!NesEmu.EmulationON)
                fullScreen = false;
            try
            {
                if (!fullScreen)
                {
                    presentParams = new PresentParameters();
                    presentParams.BackBufferWidth = surface_control.Width;
                    presentParams.BackBufferCount = 1;
                    presentParams.BackBufferHeight = surface_control.Height;

                    presentParams.BackBufferFormat = Format.A8R8G8B8;
                    presentParams.Windowed = true;
                    presentParams.SwapEffect = SwapEffect.Discard;
                    presentParams.Multisample = MultisampleType.None;
                    presentParams.PresentationInterval = PresentInterval.Default;
                    displayFormat = currentMode.Format;
                    displayDevice = new Device(direct3D, 0, DeviceType.Hardware, surface_control.Handle,
                    hardware_vertex_processing ? CreateFlags.HardwareVertexProcessing : CreateFlags.SoftwareVertexProcessing,
                    presentParams);
                    bufferSize = (256 * scanlines * 4);
                    font = new SlimDX.Direct3D9.Font(displayDevice,
                        new System.Drawing.Font("Tahoma", (6 * surface_control.Height) / scanlines, FontStyle.Bold));
                    font_BIG = new SlimDX.Direct3D9.Font(displayDevice,
                        new System.Drawing.Font("Tahoma", (8 * surface_control.Height) / scanlines, FontStyle.Bold));
                    CreateDisplayObjects(displayDevice);
                    initialized = true;
                    disposed = false;
                    if (keep_aspect_ratio)
                        destinationRect = GetRatioStretchRectangle(surface_control.Width, surface_control.Height);
                    else
                        destinationRect = new Rectangle(0, 0, surface_control.Width, surface_control.Height);
                    notification_x = destinationRect.X + 2;
                    notification_y = surface_control.Height - ((surface_control.Height * 25) / scanlines);

                    surface_control.Select();
                    if (!cursor_visible)
                    {
                        Cursor.Show();
                        cursor_visible = true;
                    }
                    canRender = true;
                }
                else
                {
                    DisplayMode mode = this.FindSupportedMode();
                    presentParams = new PresentParameters();
                    presentParams.BackBufferFormat = mode.Format;
                    presentParams.BackBufferCount = 1;
                    presentParams.BackBufferWidth = mode.Width;
                    presentParams.BackBufferHeight = mode.Height;
                    presentParams.FullScreenRefreshRateInHertz = mode.RefreshRate;
                    presentParams.Windowed = false;
                    presentParams.SwapEffect = SwapEffect.Discard;
                    presentParams.Multisample = MultisampleType.None;
                    presentParams.PresentationInterval = PresentInterval.Default;

                    displayFormat = mode.Format;
                    displayDevice = new Device(direct3D, 0, DeviceType.Hardware, surface_control.Parent.Handle,
                        hardware_vertex_processing ? CreateFlags.HardwareVertexProcessing : CreateFlags.SoftwareVertexProcessing,
                        presentParams);
                    displayDevice.ShowCursor = false;
                    bufferSize = (256 * scanlines) * 4;

                    font = new SlimDX.Direct3D9.Font(displayDevice, new System.Drawing.Font("Tahoma", (8 * mode.Height) / scanlines,
                        FontStyle.Bold));
                    CreateDisplayObjects(displayDevice);
                    initialized = true;
                    disposed = false;
                    if (keep_aspect_ratio)
                        destinationRect = GetRatioStretchRectangle(mode.Width, mode.Height);
                    else
                        destinationRect = new Rectangle(0, 0, mode.Width, mode.Height);
                    notification_x = destinationRect.X + 2;
                    notification_y = mode.Height - ((mode.Height * 25) / scanlines);
                    if (cursor_visible)
                    {
                        Cursor.Hide();
                        cursor_visible = false;
                    }
                    canRender = true;

                    //Program.FormMain.InitializeInputRenderer();
                }

                SetupZapperBounds();

                Console.WriteLine("Direct3D: Direct 3d video device initialized.");
            }
            catch (Exception e)
            {
                initialized = false;
                Console.WriteLine("Direct3D: Failed to initialize the Direct 3d video device:");
                Console.WriteLine(e.Message);
            }
        }
コード例 #50
0
ファイル: Renderer.cs プロジェクト: hejob/SB3Utility
        private void ReinitializeRenderer()
        {
            if (swapChain != null)
            {
                swapChain.Dispose();
                swapChain = null;
            }
            if (TextFont != null)
            {
                TextFont.Dispose();
                TextFont = null;
            }
            if (CursorMesh != null)
            {
                CursorMesh.Dispose();
                CursorMesh = null;
            }

            PresentParameters presentParams = new PresentParameters();
            presentParams.Windowed = true;
            presentParams.BackBufferCount = 0;
            presentParams.BackBufferWidth = Screen.PrimaryScreen.WorkingArea.Width;
            presentParams.BackBufferHeight = Screen.PrimaryScreen.WorkingArea.Height;
            try
            {
                Device.Reset(new PresentParameters[] { presentParams });
                deviceLost = false;
            }
            catch
            {
                deviceLost = true;
                return;
            }

            Device.SetRenderState(RenderState.Lighting, true);
            Device.SetRenderState(RenderState.DiffuseMaterialSource, ColorSource.Material);
            Device.SetRenderState(RenderState.EmissiveMaterialSource, ColorSource.Material);
            Device.SetRenderState(RenderState.SpecularMaterialSource, ColorSource.Material);
            Device.SetRenderState(RenderState.SpecularEnable, true);
            Device.SetRenderState(RenderState.AlphaBlendEnable, true);
            Device.SetRenderState(RenderState.BlendOperationAlpha, BlendOperation.Add);
            Device.SetRenderState(RenderState.SourceBlend, Blend.SourceAlpha);
            Device.SetRenderState(RenderState.DestinationBlend, Blend.InverseSourceAlpha);

            Light light = new Light();
            light.Type = LightType.Directional;
            light.Ambient = new Color4(int.Parse((string)Gui.Config["LightAmbientARGB"], System.Globalization.NumberStyles.AllowHexSpecifier));
            light.Diffuse = new Color4(int.Parse((string)Gui.Config["LightDiffuseARGB"], System.Globalization.NumberStyles.AllowHexSpecifier));
            light.Specular = new Color4(int.Parse((string)Gui.Config["LightSpecularARGB"], System.Globalization.NumberStyles.AllowHexSpecifier));
            Device.SetLight(0, light);
            Device.EnableLight(0, true);

            TextFont = new SlimDX.Direct3D9.Font(Device, new System.Drawing.Font("Arial", 8));
            TextColor = new Color4(Color.White);

            CursorMesh = Mesh.CreateSphere(Device, 1, 10, 10);
            CursorMaterial = new Material();
            CursorMaterial.Ambient = new Color4(1, 1f, 1f, 1f);
            CursorMaterial.Diffuse = new Color4(1, 0.6f, 1, 0.3f);

            Culling = true;
            Background = Color.FromArgb(int.Parse((string)Gui.Config["RendererBackgroundARGB"], System.Globalization.NumberStyles.AllowHexSpecifier));

            RenderControl = renderControl;
        }
コード例 #51
0
        private void CreateFont()
        {
            if (font != null)
            {
                font.Dispose();
            }

            dirty = false;
            font = new Font(device, FontSize, 0, FontWeight, 0, false,
                            CharacterSet.Default, Precision.TrueType, FontQuality.ClearTypeNatural,
                            PitchAndFamily.Default | PitchAndFamily.DontCare, FontName);
        }
コード例 #52
0
ファイル: Map.cs プロジェクト: stephenZh/l2net
        private void UnloadResources()
        {
            resources_created = false;

            if (dxFont != null)
            {
                dxFont.Dispose();
                dxFont = null;
            }

            if (dxTextSprite != null)
            {
                dxTextSprite.Dispose();
                dxTextSprite = null;
            }

            if (dxLine != null)
            {
                dxLine.Dispose();
                dxLine = null;
            }

            foreach (MapData map in maps)
            {
                try
                {
                    if (map.dxTexture != null)
                    {
                        map.dxTexture.Dispose();
                        map.dxTexture = null;
                    }
                }
                catch
                {
                    //meh
                }
            }
        }
コード例 #53
0
ファイル: Renderer.cs プロジェクト: vizual54/OculusFPV
        public Renderer(Control _control, bool _fullscreen, String _renderMethod)
        {
            fullscreen = _fullscreen;
            m_Control = _control;
            renderMethod = _renderMethod;
            if (m_Device == null)
            {
                Direct3DEx _d3d = new Direct3DEx();
                PresentParameters _parameters = new PresentParameters();
                if (fullscreen)
                {
                    _parameters.BackBufferWidth = 1920;// m_Control.Width;
                    _parameters.BackBufferHeight = 1080;// m_Control.Height;
                }
                else
                {
                    _parameters.BackBufferWidth = 1280;// m_Control.Width;
                    _parameters.BackBufferHeight = 800;// m_Control.Height;
                }

                if (fullscreen)
                {
                    _parameters.BackBufferFormat = Format.X8R8G8B8;
                    _parameters.BackBufferCount = 1;
                    _parameters.Multisample = MultisampleType.None;
                    _parameters.SwapEffect = SwapEffect.Flip;
                    //_parameters.PresentationInterval = PresentInterval.Default;
                    _parameters.PresentationInterval = PresentInterval.Immediate;
                    _parameters.Windowed = false;
                    _parameters.DeviceWindowHandle = m_Control.Parent.Handle;
                    _parameters.SwapEffect = SwapEffect.Flip;
                    _parameters.FullScreenRefreshRateInHertz = 0;
                    _parameters.PresentFlags = PresentFlags.None | PresentFlags.DiscardDepthStencil;
                    _parameters.AutoDepthStencilFormat = Format.D24X8;
                    _parameters.EnableAutoDepthStencil = true;
                    m_Device = new Device(_d3d, 0, DeviceType.Hardware, m_Control.Parent.Handle, CreateFlags.Multithreaded | CreateFlags.HardwareVertexProcessing, _parameters);
                }
                else
                {

                    DisplayMode _mode = _d3d.GetAdapterDisplayMode(0);
                    _parameters.BackBufferFormat = _mode.Format;
                    _parameters.BackBufferCount = 1;
                    _parameters.Multisample = MultisampleType.None;
                    _parameters.SwapEffect = SwapEffect.Flip;
                    _parameters.PresentationInterval = PresentInterval.Default;
                    _parameters.Windowed = true;
                    _parameters.DeviceWindowHandle = m_Control.Handle;
                    _parameters.PresentationInterval = PresentInterval.Immediate;
                    _parameters.PresentFlags = PresentFlags.DeviceClip | PresentFlags.Video;
                    m_Device = new DeviceEx(_d3d, 0, DeviceType.Hardware, m_Control.Handle, CreateFlags.Multithreaded | CreateFlags.HardwareVertexProcessing, _parameters);
                }
            }

            m_RenderTarget = m_Device.GetRenderTarget(0);

            leftTex = new Texture(m_Device, 1280, 720, 1, Usage.RenderTarget, Format.A8R8G8B8, Pool.Default);
            //leftTex = Texture.FromFile(m_Device, ".\\Images\\checkerboard.jpg", D3DX.DefaultNonPowerOf2, D3DX.DefaultNonPowerOf2, 1, Usage.Dynamic, Format.A8R8G8B8, Pool.Default, Filter.None, Filter.None, 0);
            //leftTex = Texture.FromFile(m_Device, ".\\Images\\LeftEye.jpg", D3DX.DefaultNonPowerOf2, D3DX.DefaultNonPowerOf2, 1, Usage.RenderTarget, Format.Unknown, Pool.Default, Filter.None, Filter.None, 0);
            SurfaceDescription desc = leftTex.GetLevelDescription(0);
            //leftTex = Texture.FromFile(m_Device, ".\\Images\\CheckerboardLeft.jpg", Usage.RenderTarget, Pool.Default);

            rightTex = new Texture(m_Device, 1280, 720, 1, Usage.RenderTarget, Format.A8R8G8B8, Pool.Default);
            //rightTex = Texture.FromFile(m_Device, ".\\Images\\RightEye.jpg", D3DX.DefaultNonPowerOf2, D3DX.DefaultNonPowerOf2, 1, Usage.RenderTarget, Format.Unknown, Pool.Default, Filter.None, Filter.None, 0);
            //rightTex = Texture.FromFile(m_Device, ".\\Images\\CheckerboardRight.jpg", Usage.RenderTarget, Pool.Default);

            m_font = new SlimDX.Direct3D9.Font(m_Device, new System.Drawing.Font(FontFamily.GenericSansSerif, 24.0f));

            switch (renderMethod)
            {
                case "None" :
                    m_distortionEffect = Effect.FromFile(m_Device, "PlainPS.fx", ShaderFlags.None);
                    break;
                case "Oculus":
                    m_distortionEffect = Effect.FromFile(m_Device, "OculusRiftPS.fx", ShaderFlags.None);
                    break;
                case "3DTV":
                    m_distortionEffect = Effect.FromFile(m_Device, "PlainPS.fx", ShaderFlags.None);
                    break;
                default:
                    throw new Exception("No render method found.");
                    break;
            }

            //leftImage = Surface.CreateOffscreenPlain(m_Device, 640, 720, Format.A8R8G8B8, Pool.Default);
            //Surface.FromFile(leftImage, ".\\Images\\checkerboardRedGreen.jpg", Filter.None, 0);

            //rightImage = Surface.CreateOffscreenPlain(m_Device, 640, 720, Format.A8R8G8B8, Pool.Default);
            //Surface.FromFile(rightImage, ".\\Images\\checkerboardRedGreen.jpg", Filter.None, 0);
            //tex = new Texture(m_Device, 1280, 720, 1, Usage.Dynamic, Format.A8R8G8B8, Pool.Default);

            //tex = new Texture(m_Device, 1280, 720, 1, Usage.RenderTarget, Format.R8G8B8, Pool.Default);
        }
コード例 #54
0
ファイル: Display.cs プロジェクト: GoranRadivojevic/CW-expert
        public static bool DirectXInit()
        {
            if (!MainForm.booting)
            {
                try
                {
                    if (!MainForm.booting)
                    {
                        rendering = false;

                        switch (display_mode)
                        {
                            case DisplayMode.PANADAPTER:
                            case DisplayMode.PANAFALL:
                            case DisplayMode.PANASCOPE:
                                panadapter_target = (Control)MainForm.picPanadapter;
                                panadapter_W = panadapter_target.Width;
                                panadapter_H = panadapter_target.Height;
                                waterfall_target = (Control)MainForm.picWaterfall;
                                waterfall_H = waterfall_target.Height;
                                waterfall_W = waterfall_target.Width;
                                waterfallX_data = new float[waterfall_W];
                                panadapterX_scope_data = new float[waterfall_W * 2];
                                panadapterX_scope_data_mark = new float[waterfall_W * 2];
                                panadapterX_scope_data_space = new float[waterfall_W * 2];
                                Audio.ScopeDisplayWidth = waterfall_W;
                                break;
                            case DisplayMode.PANAFALL_INV:
                            case DisplayMode.PANASCOPE_INV:
                                panadapter_target = (Control)MainForm.picWaterfall;
                                panadapter_W = panadapter_target.Width;
                                panadapter_H = panadapter_target.Height;
                                waterfall_target = (Control)MainForm.picPanadapter;
                                waterfall_H = waterfall_target.Height;
                                waterfall_W = waterfall_target.Width;
                                waterfallX_data = new float[waterfall_W];
                                panadapterX_scope_data = new float[waterfall_W * 2];
                                Audio.ScopeDisplayWidth = waterfall_W;
                                break;
                            case DisplayMode.WATERFALL:
                                waterfall_target = (Control)MainForm.picWaterfall;
                                break;
                            default:
                                panadapter_H = panadapter_target.Height;
                                panadapter_W = panadapter_target.Width;
                                panadapterX_scope_data = new float[panadapter_W];
                                panadapter_target = (Control)MainForm.picPanadapter;
                                break;
                        }

                        panadapterX_data = new float[panadapter_target.Width];
                        refresh_panadapter_grid = true;

                        average_buffer = new float[BUFFER_SIZE];	// initialize averaging buffer array
                        average_buffer[0] = CLEAR_FLAG;		// set the clear flag

                        average_waterfall_buffer = new float[BUFFER_SIZE];	// initialize averaging buffer array
                        average_waterfall_buffer[0] = CLEAR_FLAG;		// set the clear flag

                        peak_buffer = new float[BUFFER_SIZE];
                        peak_buffer[0] = CLEAR_FLAG;

                        new_display_data = new float[BUFFER_SIZE];
                        new_waterfall_data = new float[BUFFER_SIZE];
                        current_display_data = new float[BUFFER_SIZE];
                        current_waterfall_data = new float[BUFFER_SIZE];
                        waterfall_display_data = new float[BUFFER_SIZE];

                        for (int i = 0; i < BUFFER_SIZE; i++)
                        {
                            new_display_data[i] = 0.0f;
                            new_waterfall_data[i] = 0.0f;
                            current_display_data[i] = 0.0f;
                            current_waterfall_data[i] = 0.0f;
                            waterfall_display_data[i] = 0.0f;
                        }

                        PresentParameters presentParms = new PresentParameters();
                        presentParms.Windowed = true;
                        presentParms.SwapEffect = SwapEffect.Discard;
                        presentParms.BackBufferFormat = SlimDX.Direct3D9.Format.Unknown;
                        presentParms.BackBufferHeight = panadapter_target.Height;
                        presentParms.BackBufferWidth = panadapter_target.Width;
                        presentParms.BackBufferCount = 1;
                        presentParms.BackBufferFormat = Format.X8R8G8B8;

                        PresentParameters waterfall_presentParms = new PresentParameters();
                        waterfall_presentParms.Windowed = true;
                        waterfall_presentParms.SwapEffect = SwapEffect.Discard;
                        waterfall_presentParms.BackBufferFormat = SlimDX.Direct3D9.Format.Unknown;
                        waterfall_presentParms.BackBufferHeight = waterfall_target.Height;
                        waterfall_presentParms.BackBufferWidth = waterfall_target.Width;
                        waterfall_presentParms.BackBufferCount = 1;
                        waterfall_presentParms.BackBufferFormat = Format.X8R8G8B8;

                        switch (directx_render_type)
                        {
                            case RenderType.HARDWARE:
                                try
                                {
                                    device = new Device(new Direct3D(), 0, DeviceType.Hardware,
                                        panadapter_target.Handle, CreateFlags.HardwareVertexProcessing |
                                        CreateFlags.FpuPreserve | CreateFlags.Multithreaded, presentParms);

                                    waterfall_dx_device = new Device(new Direct3D(), 0,
                                        DeviceType.Hardware, waterfall_target.Handle,
                                        CreateFlags.HardwareVertexProcessing | CreateFlags.FpuPreserve |
                                         CreateFlags.Multithreaded, waterfall_presentParms);
                                }
                                catch (Direct3D9Exception ex)
                                {
                                    MessageBox.Show("DirectX hardware init error!" + ex.ToString());
                                }
                                break;

                            case RenderType.SOFTWARE:
                                {
                                    try
                                    {
                                        device = new Device(new Direct3D(), 0,
                                            DeviceType.Hardware,
                                            panadapter_target.Handle, CreateFlags.SoftwareVertexProcessing |
                                            CreateFlags.FpuPreserve, presentParms);

                                        waterfall_dx_device = new Device(new Direct3D(), 0,
                                            DeviceType.Hardware, waterfall_target.Handle,
                                            CreateFlags.SoftwareVertexProcessing | CreateFlags.FpuPreserve,
                                            waterfall_presentParms);

                                    }
                                    catch (Direct3D9Exception ex)
                                    {
                                        MessageBox.Show("DirectX software init error!\n" + ex.ToString());
                                        return false;
                                    }
                                }
                                break;
                        }

                        var vertexElems = new[] {
                        new VertexElement(0, 0, DeclarationType.Float4, DeclarationMethod.Default, DeclarationUsage.PositionTransformed, 0),
                        new VertexElement(0, 16, DeclarationType.Color, DeclarationMethod.Default, DeclarationUsage.Color, 0),
                        VertexElement.VertexDeclarationEnd
                        };

                        var vertexElems1 = new[] {
                        new VertexElement(0, 0, DeclarationType.Float4, DeclarationMethod.Default, DeclarationUsage.PositionTransformed, 0),
                        new VertexElement(0, 16, DeclarationType.Color, DeclarationMethod.Default, DeclarationUsage.Color, 0),
                        VertexElement.VertexDeclarationEnd
                        };

                        var vertexDecl = new VertexDeclaration(device, vertexElems);
                        device.VertexDeclaration = vertexDecl;
                        var vertexDecl1 = new VertexDeclaration(waterfall_dx_device, vertexElems1);
                        waterfall_dx_device.VertexDeclaration = vertexDecl1;

                        waterfall_bmp = new System.Drawing.Bitmap(waterfall_target.Width, waterfall_target.Height,
                            System.Drawing.Imaging.PixelFormat.Format32bppPArgb);

                        BitmapData bitmapData = waterfall_bmp.LockBits(
                            new Rectangle(0, 0, waterfall_bmp.Width, waterfall_bmp.Height),
                            ImageLockMode.ReadWrite, waterfall_bmp.PixelFormat);

                        waterfall_bmp_size = bitmapData.Stride * waterfall_bmp.Height;
                        waterfall_bmp_stride = bitmapData.Stride;
                        waterfall_memory = new byte[waterfall_bmp_size];
                        waterfall_bmp.UnlockBits(bitmapData);
                        waterfall_rect = new Rectangle(0, 0, waterfall_target.Width, waterfall_target.Height);

                        panadapter_font = new SlimDX.Direct3D9.Font(device, pan_font);

                        if (File.Exists(background_image))
                        {
                            PanadapterTexture = Texture.FromFile(device, background_image, panadapter_target.Width, panadapter_target.Height,
                                1, Usage.None, Format.Unknown, Pool.Managed, SlimDX.Direct3D9.Filter.Default, SlimDX.Direct3D9.Filter.Default, 0);
                            Panadapter_texture_size.Width = panadapter_target.Width;
                            Panadapter_texture_size.Height = panadapter_target.Height;
                            Panadapter_Sprite = new Sprite(device);
                            WaterfallTexture = Texture.FromFile(waterfall_dx_device, background_image, waterfall_target.Width, waterfall_target.Height,
                                1, Usage.None, Format.X8R8G8B8, Pool.Managed, SlimDX.Direct3D9.Filter.Default, SlimDX.Direct3D9.Filter.Default, 0);
                            Waterfall_texture_size.Width = waterfall_target.Width;
                            Waterfall_texture_size.Height = waterfall_target.Height;
                            Waterfall_Sprite = new Sprite(waterfall_dx_device);
                        }
                        else
                        {
                            Panadapter_Sprite = null;
                            WaterfallTexture = new Texture(waterfall_dx_device, waterfall_target.Width, waterfall_target.Height, 0,
                                Usage.None, Format.X8R8G8B8, Pool.Managed);
                            Waterfall_texture_size.Width = waterfall_target.Width;
                            Waterfall_texture_size.Height = waterfall_target.Height;
                            Waterfall_Sprite = new Sprite(waterfall_dx_device);
                        }

                        if (Panadapter_Event == null)
                            Panadapter_Event = new AutoResetEvent(true);
                        if (Waterfall_Event == null)
                            Waterfall_Event = new AutoResetEvent(true);

                        ScopeLine_vb = new VertexBuffer(waterfall_dx_device, waterfall_W * 2 * 20, Usage.WriteOnly, VertexFormat.None, Pool.Managed);
                        ScopeLine_verts = new Vertex[waterfall_W * 2];
                        ScopeLine_vb_monitor = new VertexBuffer(MainForm.waterfall_dx_device, MainForm.picMonitor.Width * 2 * 20,
                            Usage.WriteOnly, VertexFormat.None, Pool.Managed);

                        PanLine_vb = new VertexBuffer(device, panadapterX_data.Length * 20, Usage.WriteOnly, VertexFormat.None, Pool.Managed);
                        PanLine_vb_fill = new VertexBuffer(device, panadapter_W * 2 * 20, Usage.WriteOnly, VertexFormat.None, Pool.Managed);
                        PanLine_verts = new Vertex[panadapter_W];
                        PanLine_verts_fill = new Vertex[panadapter_W * 2];

                        return true;
                    }

                    return false;
                }
                catch (Exception ex)
                {
                    Debug.Write("DirectX init general fault!\n" + ex.ToString());
                    return false;
                }
            }
            return false;
        }
コード例 #55
0
ファイル: ScopePanel.cs プロジェクト: andrewjbennett/ZeoScope
        private void CreateDevice()
        {
            this.device = new Device(new Direct3D(), 0, DeviceType.Hardware, this.devicePanel.Handle, CreateFlags.HardwareVertexProcessing, new PresentParameters()
            {
                SwapEffect = SwapEffect.Discard,
                Windowed = true,
                BackBufferWidth = this.devicePanel.ClientSize.Width,
                BackBufferHeight = this.devicePanel.ClientSize.Height
            });

            this.device.VertexFormat = VectorColored.Format;

            this.titleFont = new DXFont(this.device, new WinFont("Courier New", 14, FontStyle.Bold));
            this.labelFont = new DXFont(this.device, new WinFont("Courier New", 10, FontStyle.Bold));
        }
コード例 #56
0
ファイル: DXHookD3D9.cs プロジェクト: spazzarama/Afterglow
        /// <summary>
        /// Hook for IDirect3DDevice9.EndScene
        /// </summary>
        /// <param name="devicePtr">Pointer to the IDirect3DDevice9 instance. Note: object member functions always pass "this" as the first parameter.</param>
        /// <returns>The HRESULT of the original EndScene</returns>
        /// <remarks>Remember that this is called many times a second by the Direct3D application - be mindful of memory and performance!</remarks>
        int EndSceneHook(IntPtr devicePtr)
        {
            using (Device device = Device.FromPointer(devicePtr))
            {
                // If you need to capture at a particular frame rate, add logic here decide whether or not to skip the frame
                try
                {
                    #region Screenshot Request
                    // Is there a screenshot request? If so lets grab the backbuffer
                    lock (_lockRenderTarget)
                    {
                        if (Request != null)
                        {
                            _lastRequestTime = DateTime.Now;
                            DateTime start = DateTime.Now;
                            try
                            {
                                // First ensure we have a Surface to the render target data into
                                if (_renderTarget == null)
                                {
                                    // Create offscreen surface to use as copy of render target data
                                    using (SwapChain sc = device.GetSwapChain(0))
                                    {
                                        _renderTarget = Surface.CreateOffscreenPlain(device, sc.PresentParameters.BackBufferWidth, sc.PresentParameters.BackBufferHeight, sc.PresentParameters.BackBufferFormat, Pool.SystemMemory);
                                    }
                                }

                                #region Prepare lines for overlay
                                if (this.Request.RegionToCapture.Width == 0)
                                {
                                    _lineVectors = new SlimDX.Vector2[] { 
                                        new SlimDX.Vector2(0, 0),
                                        new SlimDX.Vector2(_renderTarget.Description.Width - 1, _renderTarget.Description.Height - 1),
                                        new SlimDX.Vector2(0, _renderTarget.Description.Height - 1),
                                        new SlimDX.Vector2(_renderTarget.Description.Width - 1, 0),
                                        new SlimDX.Vector2(0, 0),
                                        new SlimDX.Vector2(0, _renderTarget.Description.Height - 1),
                                        new SlimDX.Vector2(_renderTarget.Description.Width - 1, _renderTarget.Description.Height - 1),
                                        new SlimDX.Vector2(_renderTarget.Description.Width - 1, 0),
                                    };
                                }
                                else
                                {
                                    _lineVectors = new SlimDX.Vector2[] { 
                                        new SlimDX.Vector2(this.Request.RegionToCapture.X, this.Request.RegionToCapture.Y),
                                        new SlimDX.Vector2(this.Request.RegionToCapture.Right, this.Request.RegionToCapture.Bottom),
                                        new SlimDX.Vector2(this.Request.RegionToCapture.X, this.Request.RegionToCapture.Bottom),
                                        new SlimDX.Vector2(this.Request.RegionToCapture.Right, this.Request.RegionToCapture.Y),
                                        new SlimDX.Vector2(this.Request.RegionToCapture.X, this.Request.RegionToCapture.Y),
                                        new SlimDX.Vector2(this.Request.RegionToCapture.X, this.Request.RegionToCapture.Bottom),
                                        new SlimDX.Vector2(this.Request.RegionToCapture.Right, this.Request.RegionToCapture.Bottom),
                                        new SlimDX.Vector2(this.Request.RegionToCapture.Right, this.Request.RegionToCapture.Y),
                                    };
                                }
                                #endregion

                                using (Surface backBuffer = device.GetBackBuffer(0, 0))
                                {
                                    // Create a super fast copy of the back buffer on our Surface
                                    device.GetRenderTargetData(backBuffer, _renderTarget);

                                    // We have the back buffer data and can now work on copying it to a bitmap
                                    ProcessRequest();
                                }
                            }
                            finally
                            {
                                // We have completed the request - mark it as null so we do not continue to try to capture the same request
                                // Note: If you are after high frame rates, consider implementing buffers here to capture more frequently
                                //         and send back to the host application as needed. The IPC overhead significantly slows down 
                                //         the whole process if sending frame by frame.
                                Request = null;
                            }
                            DateTime end = DateTime.Now;
                            this.DebugMessage("EndSceneHook: Capture time: " + (end - start).ToString());
                            _lastScreenshotTime = (end - start);
                        }
                    }
                    #endregion

                    #region Example: Draw Overlay (after screenshot so we don't capture overlay as well)

                    if (this.ShowOverlay)
                    {
                        #region Draw fading lines based on last screencapture request
                        if (_lastRequestTime != null && _lineVectors != null)
                        {
                            TimeSpan timeSinceRequest = DateTime.Now - _lastRequestTime.Value;
                            if (timeSinceRequest.TotalMilliseconds < 1000.0)
                            {
                                using (Line line = new Line(device))
                                {
                                    _lineAlpha = (float)((1000.0 - timeSinceRequest.TotalMilliseconds) / 1000.0); // This is our fade out
                                    line.Antialias = true;
                                    line.Width = 1.0f;
                                    line.Begin();
                                    line.Draw(_lineVectors, new SlimDX.Color4(_lineAlpha, 0.5f, 0.5f, 1.0f));
                                    line.End();
                                }
                            }
                            else
                            {
                                _lineVectors = null;
                            }
                        }
                        #endregion

                        #region Draw frame rate
                        using (SlimDX.Direct3D9.Font font = new SlimDX.Direct3D9.Font(device, new System.Drawing.Font("Times New Roman", 16.0f)))
                        {
                            if (_lastFrame != null)
                            {
                                font.DrawString(null, String.Format("{0:N1} fps", (1000.0 / (DateTime.Now - _lastFrame.Value).TotalMilliseconds)), 100, 100, System.Drawing.Color.Red);
                            }
                            _lastFrame = DateTime.Now;
                        }
                        #endregion
                    }

                    #endregion
                }
                catch(Exception e)
                {
                    // If there is an error we do not want to crash the hooked application, so swallow the exception
                    this.DebugMessage("EndSceneHook: Exeception: " + e.GetType().FullName + ": " + e.Message);
                }

                // EasyHook has already repatched the original EndScene - so calling EndScene against the SlimDX device will call the original
                // EndScene and bypass this hook. EasyHook will automatically reinstall the hook after this hook function exits.
                return device.EndScene().Code;
            }
        }
コード例 #57
0
ファイル: DXHookD3D9.cs プロジェクト: stani/GScreensTool
        protected override void DrawText(Object dev, String text, String text2=null, int alpha=0)
        {
            Device device = (Device)dev;

            if (_font == null)
            {
                _font = new SlimDX.Direct3D9.Font(device, new System.Drawing.Font("Lucida Console", 10.0f));

            }

            if (screenHeight == 0 | screenWidth == 0)
            {
                using (Surface backBuffer = device.GetBackBuffer(0, 0))
                {
                    screenWidth = backBuffer.Description.Width;
                    screenHeight = backBuffer.Description.Height;
                }
            }

            _font.DrawString(null,
                text,
                new Rectangle(0, 0, screenWidth, screenHeight),
                DrawTextFormat.Top | DrawTextFormat.Right,
                System.Drawing.Color.Red);

            if (alpha>0)
            {
                Color c = Color.FromArgb(alpha, System.Drawing.Color.Red);
                _font.DrawString(null,
                    text2,
                    new Rectangle(0, 15, screenWidth, screenHeight-15),
                    DrawTextFormat.Top | DrawTextFormat.Right,
                    c);

            }
        }
コード例 #58
0
        public static bool DirectXInit()
        {
            if (!booting && !DX_reinit)
            {
                try
                {
                    try
                    {
                        DX_reinit = true;

                        switch (current_display_mode)
                        {
                            case DisplayMode.PANADAPTER:
                            case DisplayMode.PANAFALL:
                            case DisplayMode.PANAFALL_INV:
                            case DisplayMode.PANASCOPE:
                                panadapter_target = (Control)console.picDisplay;
                                panadapter_W = panadapter_target.Width;
                                panadapter_H = panadapter_target.Height;
                                WaterfallTarget = (Control)console.picWaterfall;
                                waterfallX_data = new float[waterfall_W];
                                panadapterX_scope_data = new float[waterfall_W * 2];
                                break;
                            case DisplayMode.WATERFALL:
                                WaterfallTarget = (Control)console.picWaterfall;
                                panadapterX_scope_data = new float[waterfall_W * 2];
                                break;
                            default:
                                panadapter_H = panadapter_target.Height;
                                panadapter_W = panadapter_target.Width;
                                panadapterX_scope_data = new float[panadapter_W * 2];
                                panadapter_target = (Control)console.picDisplay;
                                break;
                        }

                        panadapterX_data = new float[panadapter_W];
                        refresh_panadapter_grid = true;
                        histogram_data = new int[panadapter_W];
                        histogram_verts = new HistogramData[panadapter_W * 4];
                        scope_min = new float[waterfall_target.Width];
                        scope_max = new float[waterfall_target.Width];

                        histogram_history = new int[panadapter_W];
                        for (int i = 0; i < panadapter_W; i++)
                        {
                            histogram_data[i] = Int32.MaxValue;
                            histogram_history[i] = 0;
                            histogram_verts[i].X = i;
                            histogram_verts[i].Y = panadapter_H;
                            histogram_verts[i].color = Color.Green;
                        }

                        average_buffer = new float[BUFFER_SIZE];	            // initialize averaging buffer array
                        average_buffer[0] = CLEAR_FLAG;		                    // set the clear flag

                        average_waterfall_buffer = new float[BUFFER_SIZE];	    // initialize averaging buffer array
                        average_waterfall_buffer[0] = CLEAR_FLAG;		        // set the clear flag

                        peak_buffer = new float[BUFFER_SIZE];
                        peak_buffer[0] = CLEAR_FLAG;

                        new_display_data = new float[BUFFER_SIZE];
                        new_scope_data = new float[BUFFER_SIZE];
                        new_waterfall_data = new float[BUFFER_SIZE];
                        current_display_data = new float[BUFFER_SIZE];
                        current_scope_data = new float[BUFFER_SIZE];
                        current_waterfall_data = new float[BUFFER_SIZE];
                        waterfall_display_data = new float[BUFFER_SIZE];

                        for (int i = 0; i < BUFFER_SIZE; i++)
                        {
                            new_display_data[i] = -200.0f;
                            new_scope_data[i] = -200.0f;
                            new_waterfall_data[i] = -200.0f;
                            current_display_data[i] = -200.0f;
                            current_scope_data[i] = -200.0f;
                            current_waterfall_data[i] = -200.0f;
                            waterfall_display_data[i] = -200.0f;
                        }

                        presentParms = new PresentParameters();
                        presentParms.Windowed = true;
                        presentParms.SwapEffect = SwapEffect.Discard;
                        presentParms.Multisample = MultisampleType.None;
                        presentParms.EnableAutoDepthStencil = true;
                        presentParms.AutoDepthStencilFormat = Format.D24X8;
                        presentParms.PresentFlags = PresentFlags.DiscardDepthStencil;
                        presentParms.PresentationInterval = PresentInterval.Default;
                        presentParms.BackBufferFormat = Format.X8R8G8B8;
                        presentParms.BackBufferHeight = panadapter_target.Height;
                        presentParms.BackBufferWidth = panadapter_target.Width;
                        presentParms.Windowed = true;
                        presentParms.BackBufferCount = 1;

                        switch (directx_render_type)
                        {
                            case RenderType.HARDWARE:
                                try
                                {
                                    device = new Device(new Direct3D(), 0, DeviceType.Hardware,
                                        panadapter_target.Handle, CreateFlags.HardwareVertexProcessing |
                                    CreateFlags.FpuPreserve | CreateFlags.Multithreaded,
                                        presentParms);

                                    waterfall_dx_device = new Device(new Direct3D(), 0,
                                        DeviceType.Hardware, waterfall_target.Handle,
                                        CreateFlags.HardwareVertexProcessing |
                                    CreateFlags.FpuPreserve | CreateFlags.Multithreaded, presentParms);
                                }
                                catch (Direct3D9Exception ex)
                                {
                                    if (debug && !console.ConsoleClosing)
                                        console.Invoke(new DebugCallbackFunction(console.DebugCallback),
                                            "DirectX hardware init error!" + ex.ToString());
                                }
                                break;

                            case RenderType.SOFTWARE:
                                try
                                {
                                    device = new Device(new Direct3D(), 0, DeviceType.Hardware,
                                        panadapter_target.Handle, CreateFlags.SoftwareVertexProcessing |
                                    CreateFlags.FpuPreserve | CreateFlags.Multithreaded, presentParms);

                                    waterfall_dx_device = new Device(new Direct3D(), 0, DeviceType.Hardware,
                                        waterfall_target.Handle, CreateFlags.SoftwareVertexProcessing |
                                    CreateFlags.FpuPreserve | CreateFlags.Multithreaded, presentParms);
                                }
                                catch (Direct3D9Exception exe)
                                {
                                    if (debug && !console.ConsoleClosing)
                                        console.Invoke(new DebugCallbackFunction(console.DebugCallback),
                                            "DirectX software init error!" + exe.ToString());

                                    return false;
                                }
                                break;
                        }

                        var vertexElems = new[] {
                        new VertexElement(0, 0, DeclarationType.Float4, DeclarationMethod.Default, DeclarationUsage.PositionTransformed, 0),
                        new VertexElement(0, 16, DeclarationType.Color, DeclarationMethod.Default, DeclarationUsage.Color, 0),
                        VertexElement.VertexDeclarationEnd
                        };

                        var vertexDecl = new VertexDeclaration(device, vertexElems);
                        device.VertexDeclaration = vertexDecl;
                        var vertexDecl1 = new VertexDeclaration(waterfall_dx_device, vertexElems);
                        waterfall_dx_device.VertexDeclaration = vertexDecl1;

                        waterfall_bmp = new System.Drawing.Bitmap(waterfall_target.Width, waterfall_target.Height,
                            System.Drawing.Imaging.PixelFormat.Format32bppPArgb);

                        BitmapData bitmapData = waterfall_bmp.LockBits(
                            new Rectangle(0, 0, waterfall_bmp.Width, waterfall_bmp.Height),
                            ImageLockMode.ReadWrite, waterfall_bmp.PixelFormat);

                        waterfall_bmp_size = bitmapData.Stride * waterfall_bmp.Height;
                        waterfall_bmp_stride = bitmapData.Stride;
                        waterfall_memory = new byte[waterfall_bmp_size];
                        waterfall_bmp.UnlockBits(bitmapData);
                        waterfall_rect = new Rectangle(0, 0, waterfall_target.Width, waterfall_target.Height);
                        //backbuf = waterfall_dx_device.GetBackBuffer(0, 0);

                        panadapter_font = new SlimDX.Direct3D9.Font(device, pan_font);

                        if (background_image != null && File.Exists(background_image))
                        {
                            PanadapterTexture = Texture.FromFile(device, background_image, panadapter_target.Width, panadapter_target.Height,
                                1, Usage.None, Format.Unknown, Pool.Managed, SlimDX.Direct3D9.Filter.Default, SlimDX.Direct3D9.Filter.Default, 0);
                            Panadapter_texture_size.Width = panadapter_target.Width;
                            Panadapter_texture_size.Height = panadapter_target.Height;
                            Panadapter_Sprite = new Sprite(device);
                            WaterfallTexture = Texture.FromFile(waterfall_dx_device, background_image, waterfall_target.Width, waterfall_target.Height,
                                1, Usage.None, Format.Unknown, Pool.Managed, SlimDX.Direct3D9.Filter.Default, SlimDX.Direct3D9.Filter.Default, 0);
                            Waterfall_texture_size.Width = waterfall_target.Width;
                            Waterfall_texture_size.Height = waterfall_target.Height;
                            WaterfallBackgroundTexture = Texture.FromFile(waterfall_dx_device, background_image, waterfall_target.Width, waterfall_target.Height,
                                1, Usage.None, Format.Unknown, Pool.Managed, SlimDX.Direct3D9.Filter.Default, SlimDX.Direct3D9.Filter.Default, 0);
                            Waterfall_Sprite = new Sprite(waterfall_dx_device);
                        }
                        else
                        {
                            Panadapter_Sprite = null;
                            WaterfallTexture = new Texture(waterfall_dx_device, waterfall_target.Width, waterfall_target.Height, 0,
                                Usage.None, Format.X8R8G8B8, Pool.Managed);
                            WaterfallBackgroundTexture = new Texture(waterfall_dx_device, waterfall_target.Width, waterfall_target.Height, 0,
                                Usage.None, Format.X8R8G8B8, Pool.Managed);
                            Waterfall_texture_size.Width = waterfall_target.Width;
                            Waterfall_texture_size.Height = waterfall_target.Height;
                            Waterfall_Sprite = new Sprite(waterfall_dx_device);
                        }

                        if (directx_render_type == RenderType.HARDWARE)
                        {
                            Waterfall_vb = new VertexBuffer(waterfall_dx_device, panadapterX_data.Length * 2 * 20, Usage.WriteOnly, VertexFormat.None, Pool.Managed);
                            Waterfall_verts = new Vertex[waterfall_W * 2];
                            Panadapter_vb = new VertexBuffer(device, panadapterX_data.Length * 2 * 20, Usage.WriteOnly, VertexFormat.None, Pool.Managed);
                            PanLine_vb_fill = new VertexBuffer(device, panadapter_W * 2 * 20, Usage.WriteOnly, VertexFormat.None, Pool.Managed);
                            Panadapter_verts = new Vertex[panadapter_W * 2];
                            Panadapter_verts_fill = new Vertex[panadapter_W * 2];
                            HistogramLine_verts = new Vertex[panadapter_W * 6];
                            Histogram_vb = new VertexBuffer(device, panadapter_W * 4 * 20, Usage.WriteOnly, VertexFormat.None, Pool.Managed);
                        }
                        else if (directx_render_type == RenderType.SOFTWARE)
                        {
                            Waterfall_vb = new VertexBuffer(waterfall_dx_device, panadapterX_data.Length * 20, Usage.WriteOnly, VertexFormat.None, Pool.Default);
                            Waterfall_verts = new Vertex[waterfall_W];
                            Panadapter_vb = new VertexBuffer(device, panadapterX_data.Length * 20, Usage.WriteOnly, VertexFormat.None, Pool.Default);
                            PanLine_vb_fill = new VertexBuffer(device, panadapter_W * 2 * 20, Usage.WriteOnly, VertexFormat.None, Pool.Default);
                            Panadapter_verts = new Vertex[panadapter_W];
                            Panadapter_verts_fill = new Vertex[panadapter_W * 2];
                            HistogramLine_verts = new Vertex[panadapter_W * 6];
                            Histogram_vb = new VertexBuffer(device, panadapter_W * 4 * 20, Usage.WriteOnly, VertexFormat.None, Pool.Default);
                        }

                        panadapter_verts = new Vector2[panadapter_W];
                        panadapter_line = new Line(device);
                        panadapter_line.Antialias = smooth_line;
                        panadapter_line.Width = display_line_width;
                        panadapter_line.GLLines = true;
                        panadapter_fill_verts = new Vector2[panadapter_W * 2];
                        panadapter_fill_line = new Line(device);
                        panadapter_fill_line.Antialias = smooth_line;
                        panadapter_fill_line.Width = 1;
                        panadapter_fill_line.GLLines = true;

                        high_swr_font = new SlimDX.Direct3D9.Font(device,
                            new System.Drawing.Font("Arial", 14.0f, FontStyle.Bold));

                        DX_reinit = false;

                        return true;
                    }
                    catch (Direct3D9Exception ex)
                    {
                        //MessageBox.Show("DirectX init general fault!\n" + ex.ToString());
                        DX_reinit = false;

                        if (debug && !console.ConsoleClosing)
                            console.Invoke(new DebugCallbackFunction(console.DebugCallback),
                                "DirectX init general fault!\n" + ex.ToString());

                        return false;
                    }
                }
                catch (Exception ex)
                {
                    Debug.Write(ex.ToString());
                    DX_reinit = false;
                    return false;
                }
            }

            return true;
        }
コード例 #59
0
ファイル: Renderer.cs プロジェクト: hejob/SB3Utility
        public void Dispose()
        {
            isInitialized = false;

            if ((renderControl != null) && !renderControl.IsDisposed)
            {
                UnregisterControlEvents();
                renderControl = null;
            }

            if (swapChain != null)
            {
                swapChain.Dispose();
                swapChain = null;
            }

            if (TextFont != null)
            {
                TextFont.Dispose();
                TextFont = null;
            }

            if (CursorMesh != null)
            {
                CursorMesh.Dispose();
                CursorMesh = null;
            }

            if (Device != null)
            {
                Device.Direct3D.Dispose();
                Device.Dispose();
                Device = null;
            }
        }
コード例 #60
0
ファイル: DXHookD3D9.cs プロジェクト: stani/GScreensTool
        /// <summary>
        /// Just ensures that the surface we created is cleaned up.
        /// </summary>
        public override void Cleanup()
        {
            DebugMessage("Cleanup");
            try
            {
                lock (_lockRenderTarget)
                {
                    if (_renderTarget != null)
                    {
                        _renderTarget.Dispose();
                        _renderTarget = null;
                    }

                    if (_renderTarget0 != null)
                    {
                        _renderTarget0.Dispose();
                        _renderTarget0 = null;
                    }

                    Request = null;

                    if (bitmap != null)
                    {

                        bitmap.Dispose();
                        bitmap = null;
                    }

                    if (_font != null)
                    {
                        _font.OnLostDevice();
                        _font.Dispose();
                        _font = null;
                    }

                    if (_sprite != null)
                    {
                        _sprite.Dispose();
                        _sprite = null;
                    }

                    screenWidth = screenHeight = 0;
                }
            }
            catch
            {
            }
        }