public T readPixel <T>(Resource resource) where T : struct { context.CopySubresourceRegion(resource, Resource.CalculateSubresourceIndex(0, 0, 1), new ResourceRegion(0, 0, 0, 1, 1, 1), tempTex, Resource.CalculateSubresourceIndex(0, 0, 1), 0, 0, 0); var data = context.MapSubresource(tempTex, Resource.CalculateSubresourceIndex(0, 0, 1), 4, MapMode.Read, global::SlimDX.Direct3D11.MapFlags.None); var ret = data.Data.Read <T>(); context.UnmapSubresource(tempTex, Resource.CalculateSubresourceIndex(0, 0, 1)); return(ret); }