public SpriteTexture(D3D.Device device, string filename) : base(device) { D3D.ImageLoadInformation iml = new D3D.ImageLoadInformation() { BindFlags = D3D.BindFlags.ShaderResource, CpuAccessFlags = D3D.CpuAccessFlags.None, Depth = 1, FilterFlags = D3D.FilterFlags.None, FirstMipLevel = 0, Format = SlimDX.DXGI.Format.R8G8B8A8_UNorm, MipFilterFlags = D3D.FilterFlags.None, MipLevels = 1, OptionFlags = D3D.ResourceOptionFlags.None, Usage = D3D.ResourceUsage.Default }; Resource = D3D.Texture2D.FromFile(device, filename, iml); View = new D3D.ShaderResourceView(device, Resource); Instance = new D3D.SpriteInstance(this.View, new Vector2(0, 0), new Vector2(1, 1)); UpdateTransform(); }
//creation functions public Terrain(int q, StreamReader file) { quadSize = q; //loading effect effect = ResourceManager.mainManager.LoadEffect("Resources\\Effects\\Terrain.fx", ResourceManager.mainManager.GetDefaultEffectPool()); technique = effect.GetTechniqueByName("Render"); pass = technique.GetPassByIndex(0); //creating layout D3D10.InputElement[] elements = new SlimDX.Direct3D10.InputElement[1]; elements[0] = new SlimDX.Direct3D10.InputElement("TEXCOORD", 0, SlimDX.DXGI.Format.R32G32_Float, 0, 0, D3D10.InputClassification.PerVertexData, 0); layout = new SlimDX.Direct3D10.InputLayout(Game.gameClass.GetDevice(), elements, pass.Description.Signature); //loading texture D3D10.ImageLoadInformation load = new SlimDX.Direct3D10.ImageLoadInformation(); load.BindFlags = D3D10.BindFlags.ShaderResource; load.CpuAccessFlags = D3D10.CpuAccessFlags.None; load.MipLevels = 1; load.Usage=D3D10.ResourceUsage.Default; load.OptionFlags = D3D10.ResourceOptionFlags.None; load.FilterFlags = D3D10.FilterFlags.Point; load.Format = SlimDX.DXGI.Format.R8G8B8A8_UNorm; normalTexture = D3D10.Texture2D.FromFile(Game.gameClass.GetDevice(), Path.GetDirectoryName(Game.gameClass.GetLvLFilePath()) + "\\normals.png", load); Globals.mapSize = normalTexture.Description.Width; if (Game.gameClass.GetEngineState() != EngineState.play) { D3D10.Texture2DDescription desc = new SlimDX.Direct3D10.Texture2DDescription(); desc.ArraySize = 1; desc.BindFlags = D3D10.BindFlags.None; desc.CpuAccessFlags = D3D10.CpuAccessFlags.Write; desc.Format = SlimDX.DXGI.Format.R8G8B8A8_UNorm; desc.Height = Globals.mapSize; desc.Width = Globals.mapSize; desc.Usage = D3D10.ResourceUsage.Staging; desc.MipLevels = 1; SlimDX.DXGI.SampleDescription sampleDescription = new SlimDX.DXGI.SampleDescription(); sampleDescription.Count = 1; sampleDescription.Quality = 0; desc.SampleDescription = sampleDescription; normalTexUpdater = new SlimDX.Direct3D10.Texture2D(Game.gameClass.GetDevice(), desc); normalData = normalTexUpdater.Map(0, D3D10.MapMode.Write, D3D10.MapFlags.DoNotWait); normalTexUpdater.Unmap(0); } // LoadTextureArray(file); //setting up vertices and creating vertex buffer LoadVertexInfo(); CreateVertexBuffer(); //constant buffer variables effect.GetVariableByName("mapSize").AsScalar().Set(Globals.mapSize); using(D3D10.ShaderResourceView normalView=new D3D10.ShaderResourceView(Game.gameClass.GetDevice(),normalTexture)) effect.GetVariableByName("normalMap").AsResource().SetResource(normalView); // using (D3D10.ShaderResourceView texturesView = new D3D10.ShaderResourceView(Game.gameClass.GetDevice(), textures)) // effect.GetVariableByName("textures").AsResource().SetResource(texturesView); orientations=effect.GetVariableByName("orientations").AsVector(); // effect.GetVariableByName("texCoordMul").AsScalar().Set(TextureInfo.texCoordMul); heightMul = effect.GetVariableByName("heightMul").AsScalar(); heightMul.Set(Globals.heightMultiplier); //handles edit mode if (Game.gameClass.GetEngineState() != EngineState.play) { techniqueEdit = effect.GetTechniqueByName("Edit"); passEdit = techniqueEdit.GetPassByIndex(0); mousePick = effect.GetVariableByName("mousePick").AsVector(); pickOptions = effect.GetVariableByName("pickOpt").AsVector(); } Globals.SetMap(map); }