private void CreateStaging() { if (_staging == null) { D3D.BufferDescription desc = new D3D.BufferDescription(); desc.BindFlags = D3D.BindFlags.None; desc.CpuAccessFlags = D3D.CpuAccessFlags.Write | D3D.CpuAccessFlags.Read; desc.OptionFlags = D3D.ResourceOptionFlags.None; desc.SizeInBytes = base.IndexCount * ((base.IndexFormat == IndexFormat.SixteenBits) ? 2 : 4); desc.Usage = D3D.ResourceUsage.Staging; _staging = new D3D.Buffer(_graphicsDevice, desc); //Add to tracker _renderer.Resources.AddTrackedObject(_staging.ComPointer, this); } }
private void CreateStaging() { if (_staging == null) { D3D.BufferDescription desc = new D3D.BufferDescription(); desc.BindFlags = D3D.BindFlags.None; desc.CpuAccessFlags = D3D.CpuAccessFlags.Write | D3D.CpuAccessFlags.Read; desc.OptionFlags = D3D.ResourceOptionFlags.None; desc.SizeInBytes = base.VertexCount * base.VertexDeclaration.VertexStride; desc.Usage = D3D.ResourceUsage.Staging; _staging = new D3D.Buffer(_graphicsDevice, desc); //Add staging _renderer.Resources.AddTrackedObject(_staging.ComPointer, this); } }