public static Quaternion CalculateRotationOffset(float weight, Vector3 extent) { return(Quaternion.Euler(Interpolate.Vector3( Vector3.zero, extent, weight))); }
public static Vector3 CalculateScaleOffset(float weight, Vector3 extent) { return(Interpolate.Vector3( Vector3.zero, extent, weight)); }
public static Vector3 Vector3(Vector3 from, Vector3 to, float weight) { return(Interpolate.Vector3(InterpolateType.Standard, from, to, weight)); }