コード例 #1
0
ファイル: SphereBrush.cs プロジェクト: KonstantinUb/sledge
        public IEnumerable<MapObject> Create(IDGenerator generator, Box box, ITexture texture, int roundDecimals)
        {
            var numSides = (int)_numSides.GetValue();
            if (numSides < 3) yield break;

            var width = box.Width;
            var length = box.Length;
            var height = box.Height;
            var major = width / 2;
            var minor = length / 2;
            var heightRadius = height / 2;

            var angleV = DMath.DegreesToRadians(180) / numSides;
            var angleH = DMath.DegreesToRadians(360) / numSides;

            var faces = new List<Coordinate[]>();
            var bottom = new Coordinate(box.Center.X, box.Center.Y, box.Start.Z).Round(roundDecimals);
            var top = new Coordinate(box.Center.X, box.Center.Y, box.End.Z).Round(roundDecimals);

            for (var i = 0; i < numSides; i++)
            {
                // Top -> bottom
                var zAngleStart = angleV * i;
                var zAngleEnd = angleV * (i + 1);
                var zStart = heightRadius * DMath.Cos(zAngleStart);
                var zEnd = heightRadius * DMath.Cos(zAngleEnd);
                var zMultStart = DMath.Sin(zAngleStart);
                var zMultEnd = DMath.Sin(zAngleEnd);
                for (var j = 0; j < numSides; j++)
                {
                    // Go around the circle in X/Y
                    var xyAngleStart = angleH * j;
                    var xyAngleEnd = angleH * ((j + 1) % numSides);
                    var xyStartX = major * DMath.Cos(xyAngleStart);
                    var xyStartY = minor * DMath.Sin(xyAngleStart);
                    var xyEndX = major * DMath.Cos(xyAngleEnd);
                    var xyEndY = minor * DMath.Sin(xyAngleEnd);
                    var one = (new Coordinate(xyStartX * zMultStart, xyStartY * zMultStart, zStart) + box.Center).Round(roundDecimals);
                    var two = (new Coordinate(xyEndX * zMultStart, xyEndY * zMultStart, zStart) + box.Center).Round(roundDecimals);
                    var three = (new Coordinate(xyEndX * zMultEnd, xyEndY * zMultEnd, zEnd) + box.Center).Round(roundDecimals);
                    var four = (new Coordinate(xyStartX * zMultEnd, xyStartY * zMultEnd, zEnd) + box.Center).Round(roundDecimals);
                    if (i == 0)
                    {
                        // Top faces are triangles
                        faces.Add(new[] { top, three, four });
                    }
                    else if (i == numSides - 1)
                    {
                        // Bottom faces are also triangles
                        faces.Add(new[] { bottom, one, two });
                    }
                    else
                    {
                        // Inner faces are quads
                        faces.Add(new[] { one, two, three, four });
                    }
                }
            }
            yield return MakeSolid(generator, faces, texture, Colour.GetRandomBrushColour());
        }
コード例 #2
0
ファイル: WedgeBrush.cs プロジェクト: jpiolho/sledge
 public IEnumerable<MapObject> Create(IDGenerator generator, Box box, ITexture texture)
 {
     var solid = new Solid(generator.GetNextObjectID()) { Colour = Colour.GetRandomBrushColour() };
     // The lower Z plane will be base, the x planes will be triangles
     var c1 = new Coordinate(box.Start.X, box.Start.Y, box.Start.Z);
     var c2 = new Coordinate(box.End.X, box.Start.Y, box.Start.Z);
     var c3 = new Coordinate(box.End.X, box.End.Y, box.Start.Z);
     var c4 = new Coordinate(box.Start.X, box.End.Y, box.Start.Z);
     var c5 = new Coordinate(box.Center.X, box.Start.Y, box.End.Z);
     var c6 = new Coordinate(box.Center.X, box.End.Y, box.End.Z);
     var faces = new[]
                     {
                         new[] { c1, c2, c3, c4 },
                         new[] { c2, c1, c5 },
                         new[] { c5, c6, c3, c2 },
                         new[] { c4, c3, c6 },
                         new[] { c6, c5, c1, c4 }
                     };
     foreach (var arr in faces)
     {
         var face = new Face(generator.GetNextFaceID())
                        {
                            Parent = solid,
                            Plane = new Plane(arr[0], arr[1], arr[2]),
                            Colour = solid.Colour,
                            Texture = { Texture = texture }
                        };
         face.Vertices.AddRange(arr.Select(x => new Vertex(x, face)));
         face.UpdateBoundingBox();
         face.AlignTextureToFace();
         solid.Faces.Add(face);
     }
     solid.UpdateBoundingBox();
     yield return solid;
 }
コード例 #3
0
ファイル: Solid.cs プロジェクト: KonstantinUb/sledge
        public static Solid CreateFromIntersectingPlanes(IEnumerable<Plane> planes, IDGenerator generator)
        {
            var solid = new Solid(generator.GetNextObjectID());
            var list = planes.ToList();
            for (var i = 0; i < list.Count; i++)
            {
                // Split the polygon by all the other planes
                var poly = new Polygon(list[i]);
                for (var j = 0; j < list.Count; j++)
                {
                    if (i != j) poly.Split(list[j]);
                }

                // The final polygon is the face
                var face = new Face(generator.GetNextFaceID()) { Plane = poly.Plane , Parent = solid };
                face.Vertices.AddRange(poly.Vertices.Select(x => new Vertex(x, face)));
                face.UpdateBoundingBox();
                face.AlignTextureToWorld();
                solid.Faces.Add(face);
            }

            // Ensure all the faces point outwards
            var origin = solid.GetOrigin();
            foreach (var face in solid.Faces)
            {
                if (face.Plane.OnPlane(origin) >= 0) face.Flip();
            }

            solid.UpdateBoundingBox();
            return solid;
        }
コード例 #4
0
ファイル: TetrahedronBrush.cs プロジェクト: 074769/sledge
 public IEnumerable<MapObject> Create(IDGenerator generator, Box box, ITexture texture, int roundDecimals)
 {
     var solid = new Solid(generator.GetNextObjectID()) { Colour = Colour.GetRandomBrushColour() };
     // The higher Z plane will be triangle, with the lower X value getting the two corners
     var c1 = new Coordinate(box.Start.X, box.Start.Y, box.End.Z).Round(roundDecimals);
     var c2 = new Coordinate(box.End.X, box.Start.Y, box.End.Z).Round(roundDecimals);
     var c3 = new Coordinate(box.Center.X, box.End.Y, box.End.Z).Round(roundDecimals);
     var c4 = new Coordinate(box.Center.X, box.Center.Y, box.Start.Z).Round(roundDecimals);
     var faces = new[]
                     {
                         new[] { c3, c2, c1 },
                         new[] { c3, c1, c4 },
                         new[] { c2, c3, c4 },
                         new[] { c1, c2, c4 }
                     };
     foreach (var arr in faces)
     {
         var face = new Face(generator.GetNextFaceID())
                        {
                            Parent = solid,
                            Plane = new Plane(arr[0], arr[1], arr[2]),
                            Colour = solid.Colour,
                            Texture = { Texture = texture }
                        };
         face.Vertices.AddRange(arr.Select(x => new Vertex(x, face)));
         face.UpdateBoundingBox();
         face.AlignTextureToFace();
         solid.Faces.Add(face);
     }
     solid.UpdateBoundingBox();
     yield return solid;
 }
コード例 #5
0
ファイル: World.cs プロジェクト: jpiolho/sledge
 public override void Paste(MapObject o, IDGenerator generator)
 {
     PasteBase(o, generator);
     var e = o as World;
     if (e == null) return;
     EntityData = e.EntityData.Clone();
     Paths.Clear();
     Paths.AddRange(e.Paths.Select(x => x.Clone()));
 }
コード例 #6
0
ファイル: CylinderBrush.cs プロジェクト: 074769/sledge
        public IEnumerable<MapObject> Create(IDGenerator generator, Box box, ITexture texture, int roundDecimals)
        {
            var numsides = (int) _numSides.GetValue();
            if (numsides < 3) yield break;

            // Cylinders can be elliptical so use both major and minor rather than just the radius
            // NOTE: when a low number (< 10ish) of faces are selected this will cause the cylinder to not touch all the edges of the box.
            var width = box.Width;
            var length = box.Length;
            var height = box.Height;
            var major = width / 2;
            var minor = length / 2;
            var angle = 2 * DMath.PI / numsides;

            // Calculate the X and Y points for the ellipse
            var points = new Coordinate[numsides];
            for (var i = 0; i < numsides; i++)
            {
                var a = i * angle;
                var xval = box.Center.X + major * DMath.Cos(a);
                var yval = box.Center.Y + minor * DMath.Sin(a);
                var zval = box.Start.Z;
                points[i] = new Coordinate(xval, yval, zval).Round(roundDecimals);
            }

            var faces = new List<Coordinate[]>();

            // Add the vertical faces
            var z = new Coordinate(0, 0, height).Round(roundDecimals);
            for (var i = 0; i < numsides; i++)
            {
                var next = (i + 1) % numsides;
                faces.Add(new[] {points[i], points[i] + z, points[next] + z, points[next]});
            }
            // Add the elliptical top and bottom faces
            faces.Add(points.ToArray());
            faces.Add(points.Select(x => x + z).Reverse().ToArray());

            // Nothing new here, move along
            var solid = new Solid(generator.GetNextObjectID()) { Colour = Colour.GetRandomBrushColour() };
            foreach (var arr in faces)
            {
                var face = new Face(generator.GetNextFaceID())
                {
                    Parent = solid,
                    Plane = new Plane(arr[0], arr[1], arr[2]),
                    Colour = solid.Colour,
                    Texture = { Texture = texture }
                };
                face.Vertices.AddRange(arr.Select(x => new Vertex(x, face)));
                face.UpdateBoundingBox();
                face.AlignTextureToFace();
                solid.Faces.Add(face);
            }
            solid.UpdateBoundingBox();
            yield return solid;
        }
コード例 #7
0
ファイル: World.cs プロジェクト: jpiolho/sledge
 public override MapObject Copy(IDGenerator generator)
 {
     var e = new World(generator.GetNextObjectID())
     {
         EntityData = EntityData.Clone(),
     };
     e.Paths.AddRange(Paths.Select(x => x.Clone()));
     CopyBase(e, generator);
     return e;
 }
コード例 #8
0
ファイル: Entity.cs プロジェクト: KonstantinUb/sledge
 public override MapObject Copy(IDGenerator generator)
 {
     var e = new Entity(generator.GetNextObjectID())
                {
                    GameData = GameData,
                    EntityData = EntityData.Clone(),
                    Origin = Origin.Clone()
                };
     CopyBase(e, generator);
     return e;
 }
コード例 #9
0
ファイル: Solid.cs プロジェクト: KonstantinUb/sledge
 public override MapObject Copy(IDGenerator generator)
 {
     var e = new Solid(generator.GetNextObjectID());
     foreach (var f in Faces.Select(x => x.Copy(generator)))
     {
         f.Parent = e;
         e.Faces.Add(f);
         f.UpdateBoundingBox();
     }
     CopyBase(e, generator);
     return e;
 }
コード例 #10
0
ファイル: ConeBrush.cs プロジェクト: jpiolho/sledge
        public IEnumerable<MapObject> Create(IDGenerator generator, Box box, ITexture texture)
        {
            var numsides = (int) _numSides.GetValue();
            if (numsides < 3) yield break;

            // This is all very similar to the cylinder brush.
            var width = box.Width;
            var length = box.Length;
            var major = width / 2;
            var minor = length / 2;
            var angle = 2 * DMath.PI / numsides;

            var points = new Coordinate[numsides];
            for (var i = 0; i < numsides; i++)
            {
                var a = i * angle;
                var xval = box.Center.X + major * DMath.Cos(a);
                var yval = box.Center.Y + minor * DMath.Sin(a);
                var zval = box.Start.Z;
                points[i] = new Coordinate(xval, yval, zval).Round(0);
            }

            var faces = new List<Coordinate[]>();

            var point = new Coordinate(box.Center.X, box.Center.Y, box.End.Z);
            for (var i = 0; i < numsides; i++)
            {
                var next = (i + 1) % numsides;
                faces.Add(new[] {points[i], point, points[next]});
            }
            faces.Add(points.ToArray());

            var solid = new Solid(generator.GetNextObjectID()) { Colour = Colour.GetRandomBrushColour() };
            foreach (var arr in faces)
            {
                var face = new Face(generator.GetNextFaceID())
                {
                    Parent = solid,
                    Plane = new Plane(arr[0], arr[1], arr[2]),
                    Colour = solid.Colour,
                    Texture = { Texture = texture }
                };
                face.Vertices.AddRange(arr.Select(x => new Vertex(x, face)));
                face.UpdateBoundingBox();
                face.AlignTextureToFace();
                solid.Faces.Add(face);
            }
            solid.UpdateBoundingBox();
            yield return solid;
        }
コード例 #11
0
ファイル: Map.cs プロジェクト: jpiolho/sledge
        public Map()
        {
            Version = 1;
            Visgroups = new List<Visgroup>();
            Cameras = new List<Camera>();
            ActiveCamera = null;
            IDGenerator = new IDGenerator();
            WorldSpawn = new World(IDGenerator.GetNextObjectID());

            Show2DGrid = SnapToGrid = true;
            TextureLock = true;
            HideDisplacementSolids = true;
            CordonBounds = new Box(Coordinate.One * -1024, Coordinate.One * 1024);
        }
コード例 #12
0
ファイル: PipeBrush.cs プロジェクト: jpiolho/sledge
        public IEnumerable<MapObject> Create(IDGenerator generator, Box box, ITexture texture)
        {
            var wallWidth = (int) _width.GetValue();
            if (wallWidth < 1) yield break;
            var numsides = (int) _numSides.GetValue();
            if (numsides < 3) yield break;

            // Very similar to the cylinder, except we have multiple solids this time
            var width = box.Width;
            var length = box.Length;
            var height = box.Height;
            var majorOut = width / 2;
            var majorIn = majorOut - wallWidth;
            var minorOut = length / 2;
            var minorIn = minorOut - wallWidth;
            var angle = 2 * DMath.PI / numsides;

            var colour = Colour.GetRandomBrushColour();

            // Calculate the X and Y points for the inner and outer ellipses
            var outer = new Coordinate[numsides];
            var inner = new Coordinate[numsides];
            for (var i = 0; i < numsides; i++)
            {
                var a = i * angle;
                var xval = box.Center.X + majorOut * DMath.Cos(a);
                var yval = box.Center.Y + minorOut * DMath.Sin(a);
                var zval = box.Start.Z;
                outer[i] = new Coordinate(xval, yval, zval).Round(0);
                xval = box.Center.X + majorIn * DMath.Cos(a);
                yval = box.Center.Y + minorIn * DMath.Sin(a);
                inner[i] = new Coordinate(xval, yval, zval).Round(0);
            }

            // Create the solids
            var z = new Coordinate(0, 0, height);
            for (var i = 0; i < numsides; i++)
            {
                var faces = new List<Coordinate[]>();
                var next = (i + 1) % numsides;
                faces.Add(new[] { outer[i], outer[i] + z, outer[next] + z, outer[next] });
                faces.Add(new[] { inner[next], inner[next] + z, inner[i] + z, inner[i] });
                faces.Add(new[] { outer[next], outer[next] + z, inner[next] + z, inner[next] });
                faces.Add(new[] { inner[i], inner[i] + z, outer[i] + z, outer[i] });
                faces.Add(new[] { inner[next] + z, outer[next] + z, outer[i] + z, inner[i] + z });
                faces.Add(new[] { inner[i], outer[i], outer[next], inner[next] });
                yield return MakeSolid(generator, faces, texture, colour);
            }
        }
コード例 #13
0
ファイル: VmfProvider.cs プロジェクト: KonstantinUb/sledge
 public static IEnumerable<MapObject> ExtractCopyStream(GenericStructure gs, IDGenerator generator)
 {
     if (gs == null || gs.Name != "clipboard") return null;
     var dummyGen = new IDGenerator();
     var list = new List<MapObject>();
     var world = ReadWorld(gs, dummyGen);
     foreach (var entity in gs.GetChildren("entity"))
     {
         var ent = ReadEntity(entity, dummyGen);
         var groupid = entity.Children.Where(x => x.Name == "editor").Select(x => x.PropertyInteger("groupid")).FirstOrDefault();
         var entParent = groupid > 0 ? world.Find(x => x.ID == groupid && x is Group).FirstOrDefault() ?? world : world;
         ent.SetParent(entParent);
     }
     list.AddRange(world.GetChildren());
     Reindex(list, generator);
     return list;
 }
コード例 #14
0
ファイル: ClipboardTests.cs プロジェクト: silky/sledge
        public void CopyEntityTest()
        {
            var idGen = new IDGenerator();
            var box = new Box(Coordinate.One * -100, Coordinate.One * 100);

            // Create an entity with children
            var ent = new Entity(idGen.GetNextObjectID());
            ent.EntityData.Name = "Test";
            ent.EntityData.Properties.Add(new Property { Key = "key1", Value = "value1"});
            ent.EntityData.Properties.Add(new Property { Key = "key2", Value = "value2"});
            ent.EntityData.Flags = 12345;

            var solids = new BlockBrush().Create(idGen, box, null, 0);
            foreach (var mo in solids) mo.SetParent(ent);

            // Copy and reconstruct
            var gs = VmfProvider.CreateCopyStream(new List<MapObject> {ent});
            var pasted = VmfProvider.ExtractCopyStream(gs, idGen).ToList();

            // Test object
            Assert.AreEqual(1, pasted.Count);
            Assert.IsInstanceOfType(pasted[0], typeof(Entity));

            // Test entity
            var pastedEnt = (Entity) pasted[0];
            Assert.AreEqual("Test", pastedEnt.EntityData.Name);
            Assert.AreEqual(12345, pastedEnt.EntityData.Flags);

            // Test properties
            Assert.AreEqual(2, pastedEnt.EntityData.Properties.Count);
            var k1 = pastedEnt.EntityData.Properties.FirstOrDefault(x => x.Key == "key1");
            var k2 = pastedEnt.EntityData.Properties.FirstOrDefault(x => x.Key == "key1");
            Assert.IsNotNull(k1);
            Assert.IsNotNull(k2);
            Assert.AreEqual(k1.Value, "value1");
            Assert.AreEqual(k2.Value, "value1");

            // Test child
            Assert.AreEqual(1, pastedEnt.ChildCount);
            Assert.IsInstanceOfType(pastedEnt.GetChildren().ToList()[0], typeof(Solid));

            // Check number of sides, values of sides not so important
            var pastedSolid = (Solid) pastedEnt.GetChildren().ToList()[0];
            Assert.AreEqual(6, pastedSolid.Faces.Count);
        }
コード例 #15
0
ファイル: BlockBrush.cs プロジェクト: silky/sledge
 public IEnumerable<MapObject> Create(IDGenerator generator, Box box, ITexture texture, int roundDecimals)
 {
     var solid = new Solid(generator.GetNextObjectID()) { Colour = Colour.GetRandomBrushColour() };
     foreach (var arr in box.GetBoxFaces())
     {
         var face = new Face(generator.GetNextFaceID())
         {
             Parent = solid,
             Plane = new Plane(arr[0], arr[1], arr[2]),
             Colour = solid.Colour,
             Texture = { Texture = texture }
         };
         face.Vertices.AddRange(arr.Select(x => new Vertex(x.Round(roundDecimals), face)));
         face.UpdateBoundingBox();
         face.AlignTextureToFace();
         solid.Faces.Add(face);
     }
     solid.UpdateBoundingBox();
     yield return solid;
 }
コード例 #16
0
ファイル: PlaneIntersectionTest.cs プロジェクト: silky/sledge
 public void BenchmarkSolidConstruction()
 {
     var idg = new IDGenerator();
     var box = new Box(Coordinate.One * -100, Coordinate.One * 100);
     var planes = new CylinderBrush().Create(idg, box, null, 2).OfType<Solid>().SelectMany(x => x.Faces).Select(x => x.Plane).ToList();
     var stopwatch = new Stopwatch();
     stopwatch.Start();
     for (var b = 0; b < 1000; b++)
     {
         Solid.CreateFromIntersectingPlanes(planes, idg);
     }
     stopwatch.Stop();
     Debug.WriteLine(stopwatch.Elapsed);
     stopwatch.Restart();
     for (var b = 0; b < 1000; b++)
     {
         var polys = new List<Polygon>();
         for (var i = 0; i < planes.Count; i++)
         {
             var poly = new Polygon(planes[i]);
             for (var j = 0; j < planes.Count; j++)
             {
                 if (i != j) poly.Split(planes[j]);
             }
             polys.Add(poly);
         }
         var solid = new Solid(idg.GetNextObjectID());
         foreach (var polygon in polys)
         {
             var face = new Face(idg.GetNextFaceID()) {Plane = polygon.Plane};
             face.Vertices.AddRange(polygon.Vertices.Select(x => new Vertex(x, face)));
             face.UpdateBoundingBox();
             face.AlignTextureToWorld();
             solid.Faces.Add(face);
         }
         solid.UpdateBoundingBox();
     }
     stopwatch.Stop();
     Debug.WriteLine(stopwatch.Elapsed);
 }
コード例 #17
0
ファイル: RmfProvider.cs プロジェクト: 074769/sledge
 private static Solid ReadMapSolid(BinaryReader br, List<Visgroup> visgroups, IDGenerator generator)
 {
     var sol = new Solid(generator.GetNextObjectID());
     ReadMapBase(br, sol, visgroups, generator);
     var numFaces = br.ReadInt32();
     for (var i = 0; i < numFaces; i++)
     {
         var face = ReadFace(br, generator);
         face.Parent = sol;
         face.Colour = sol.Colour;
         sol.Faces.Add(face);
     }
     sol.UpdateBoundingBox(false);
     return sol;
 }
コード例 #18
0
ファイル: Solid.cs プロジェクト: KonstantinUb/sledge
        /// <summary>
        /// Splits this solid into two solids by intersecting against a plane.
        /// </summary>
        /// <param name="plane">The splitting plane</param>
        /// <param name="back">The back side of the solid</param>
        /// <param name="front">The front side of the solid</param>
        /// <param name="generator">The IDGenerator to use</param>
        /// <returns>True if the plane splits the solid, false if the plane doesn't intersect</returns>
        public bool Split(Plane plane, out Solid back, out Solid front, IDGenerator generator)
        {
            back = front = null;
            // Check that this solid actually spans the plane
            var classify = Faces.Select(x => x.ClassifyAgainstPlane(plane)).Distinct().ToList();
            if (classify.All(x => x != PlaneClassification.Spanning))
            {
                if (classify.Any(x => x == PlaneClassification.Back)) back = this;
                else if (classify.Any(x => x == PlaneClassification.Front)) front = this;
                return false;
            }

            var backPlanes = new List<Plane> { plane };
            var frontPlanes = new List<Plane> { new Plane(-plane.Normal, -plane.DistanceFromOrigin) };

            foreach (var face in Faces)
            {
                var classification = face.ClassifyAgainstPlane(plane);
                if (classification != PlaneClassification.Back) frontPlanes.Add(face.Plane);
                if (classification != PlaneClassification.Front) backPlanes.Add(face.Plane);
            }

            back = CreateFromIntersectingPlanes(backPlanes, generator);
            front = CreateFromIntersectingPlanes(frontPlanes, generator);
            CopyBase(back, generator);
            CopyBase(front, generator);

            front.Faces.Union(back.Faces).ToList().ForEach(x =>
                                    {
                                        x.Texture = Faces[0].Texture.Clone();
                                        x.AlignTextureToFace();
                                        x.Colour = Colour;
                                    });
            // Restore textures (match the planes up on each face)
            foreach (var orig in Faces)
            {
                foreach (var face in back.Faces)
                {
                    var classification = face.ClassifyAgainstPlane(orig.Plane);
                    if (classification != PlaneClassification.OnPlane) continue;
                    face.Texture = orig.Texture.Clone();
                    break;
                }
                foreach (var face in front.Faces)
                {
                    var classification = face.ClassifyAgainstPlane(orig.Plane);
                    if (classification != PlaneClassification.OnPlane) continue;
                    face.Texture = orig.Texture.Clone();
                    break;
                }
            }
            front.Faces.Union(back.Faces).ToList().ForEach(x => x.CalculateTextureCoordinates(true));

            return true;
        }
コード例 #19
0
ファイル: Solid.cs プロジェクト: KonstantinUb/sledge
 public override void Paste(MapObject o, IDGenerator generator)
 {
     PasteBase(o, generator);
     var e = o as Solid;
     if (e == null) return;
     Faces.Clear();
     foreach (var f in e.Faces.Select(x => x.Copy(generator)))
     {
         f.Parent = this;
         Faces.Add(f);
         f.UpdateBoundingBox();
     }
 }
コード例 #20
0
ファイル: Face.cs プロジェクト: silky/sledge
 public virtual Face Copy(IDGenerator generator)
 {
     var f = new Face(generator.GetNextFaceID())
                 {
                     Plane = Plane.Clone(),
                     Colour = Colour,
                     IsSelected = IsSelected,
                     IsHidden = IsHidden,
                     Opacity = Opacity,
                     Texture = Texture.Clone(),
                     Parent = Parent,
                     BoundingBox = BoundingBox.Clone()
                 };
     foreach (var v in Vertices.Select(x => x.Clone()))
     {
         v.Parent = f;
         f.Vertices.Add(v);
     }
     return f;
 }
コード例 #21
0
ファイル: Entity.cs プロジェクト: KonstantinUb/sledge
 public override void Paste(MapObject o, IDGenerator generator)
 {
     PasteBase(o, generator);
     var e = o as Entity;
     if (e == null) return;
     GameData = e.GameData;
     Origin = e.Origin.Clone();
     EntityData = e.EntityData.Clone();
 }
コード例 #22
0
ファイル: TextBrush.cs プロジェクト: silky/sledge
        public IEnumerable<MapObject> Create(IDGenerator generator, Box box, ITexture texture, int roundDecimals)
        {
            var width = box.Width;
            var length = Math.Max(1, Math.Abs((int) box.Length));
            var height = box.Height;
            var flatten = (float) _flattenFactor.Value;
            var text = _text.GetValue();

            var family = _fontChooser.GetFontFamily();
            var style = Enum.GetValues(typeof (FontStyle)).OfType<FontStyle>().FirstOrDefault(fs => family.IsStyleAvailable(fs));
            if (!family.IsStyleAvailable(style)) family = FontFamily.GenericSansSerif;

            var set = new PolygonSet();

            var sizes = new List<RectangleF>();
            using (var bmp = new Bitmap(1,1))
            {
                using (var g = System.Drawing.Graphics.FromImage(bmp))
                {
                    using (var font = new Font(family, length, style, GraphicsUnit.Pixel))
                    {
                        for (var i = 0; i < text.Length; i += 32)
                        {
                            using (var sf = new StringFormat(StringFormat.GenericTypographic))
                            {
                                var rem = Math.Min(text.Length, i + 32) - i;
                                var range = Enumerable.Range(0, rem).Select(x => new CharacterRange(x, 1)).ToArray();
                                sf.SetMeasurableCharacterRanges(range);
                                var reg = g.MeasureCharacterRanges(text.Substring(i, rem), font, new RectangleF(0, 0, float.MaxValue, float.MaxValue), sf);
                                sizes.AddRange(reg.Select(x => x.GetBounds(g)));
                            }
                        }
                    }
                }
            }

            var xOffset = box.Start.DX;
            var yOffset = box.End.DY;

            for (var ci = 0; ci < text.Length; ci++)
            {
                var c = text[ci];
                var size = sizes[ci];

                var gp = new GraphicsPath();
                gp.AddString(c.ToString(CultureInfo.InvariantCulture), family, (int)style, length, new PointF(0, 0), StringFormat.GenericTypographic);
                gp.Flatten(new System.Drawing.Drawing2D.Matrix(), flatten);

                var polygons = new List<Polygon>();
                var poly = new List<PolygonPoint>();

                for (var i = 0; i < gp.PointCount; i++)
                {
                    var type = gp.PathTypes[i];
                    var point = gp.PathPoints[i];

                    poly.Add(new PolygonPoint(point.X + xOffset, -point.Y + yOffset));

                    if ((type & 0x80) == 0x80)
                    {
                        polygons.Add(new Polygon(poly));
                        poly.Clear();
                    }
                }

                var tri = new List<Polygon>();
                Polygon polygon = null;
                foreach (var p in polygons)
                {
                    if (polygon == null)
                    {
                        polygon = p;
                        tri.Add(p);
                    }
                    else if (p.CalculateWindingOrder() != polygon.CalculateWindingOrder())
                    {
                        polygon.AddHole(p);
                    }
                    else
                    {
                        polygon = null;
                        tri.Add(p);
                    }
                }

                foreach (var pp in tri)
                {
                    try
                    {
                        P2T.Triangulate(pp);
                        set.Add(pp);
                    }
                    catch
                    {
                        // Ignore
                    }
                }

                xOffset += size.Width;
            }

            var zOffset = box.Start.Z;

            foreach (var polygon in set.Polygons)
            {
                foreach (var t in polygon.Triangles)
                {
                    var points = t.Points.Select(x => new Coordinate((decimal) x.X, (decimal) x.Y, zOffset).Round(roundDecimals)).ToList();

                    var faces = new List<Coordinate[]>();

                    // Add the vertical faces
                    var z = new Coordinate(0, 0, height).Round(roundDecimals);
                    for (var j = 0; j < points.Count; j++)
                    {
                        var next = (j + 1) % points.Count;
                        faces.Add(new[] {points[j], points[j] + z, points[next] + z, points[next]});
                    }
                    // Add the top and bottom faces
                    faces.Add(points.ToArray());
                    faces.Add(points.Select(x => x + z).Reverse().ToArray());

                    // Nothing new here, move along
                    var solid = new Solid(generator.GetNextObjectID()) {Colour = Colour.GetRandomBrushColour()};
                    foreach (var arr in faces)
                    {
                        var face = new Face(generator.GetNextFaceID())
                        {
                            Parent = solid,
                            Plane = new Plane(arr[0], arr[1], arr[2]),
                            Colour = solid.Colour,
                            Texture = {Texture = texture}
                        };
                        face.Vertices.AddRange(arr.Select(x => new Vertex(x, face)));
                        face.UpdateBoundingBox();
                        face.AlignTextureToFace();
                        solid.Faces.Add(face);
                    }
                    solid.UpdateBoundingBox();
                    yield return solid;
                }
            }
        }
コード例 #23
0
ファイル: Group.cs プロジェクト: silky/sledge
 public override void Paste(MapObject o, IDGenerator generator)
 {
     PasteBase(o, generator);
 }
コード例 #24
0
ファイル: Group.cs プロジェクト: silky/sledge
 public override MapObject Copy(IDGenerator generator)
 {
     var group = new Group(generator.GetNextObjectID());
     CopyBase(group, generator);
     return group;
 }
コード例 #25
0
ファイル: RmfProvider.cs プロジェクト: 074769/sledge
 private static MapObject ReadMapObject(BinaryReader br, List<Visgroup> visgroups, IDGenerator generator)
 {
     var type = br.ReadCString();
     switch (type)
     {
         case "CMapWorld":
             return ReadMapWorld(br, visgroups, generator);
         case "CMapGroup":
             return ReadMapGroup(br, visgroups, generator);
         case "CMapSolid":
             return ReadMapSolid(br, visgroups, generator);
         case "CMapEntity":
             return ReadMapEntity(br, visgroups, generator);
         default:
             throw new ProviderException("Unknown RMF map object: " + type);
     }
 }
コード例 #26
0
ファイル: ArchBrush.cs プロジェクト: 074769/sledge
 private Solid MakeSolid(IDGenerator generator, IEnumerable<Coordinate[]> faces, ITexture texture, Color col)
 {
     var solid = new Solid(generator.GetNextObjectID()) { Colour = col };
     foreach (var arr in faces)
     {
         var face = new Face(generator.GetNextFaceID())
         {
             Parent = solid,
             Plane = new Plane(arr[0], arr[1], arr[2]),
             Colour = solid.Colour,
             Texture = { Texture = texture }
         };
         face.Vertices.AddRange(arr.Select(x => new Vertex(x, face)));
         face.UpdateBoundingBox();
         face.AlignTextureToWorld();
         solid.Faces.Add(face);
     }
     solid.UpdateBoundingBox();
     return solid;
 }
コード例 #27
0
ファイル: ArchBrush.cs プロジェクト: 074769/sledge
        public IEnumerable<MapObject> Create(IDGenerator generator, Box box, ITexture texture, int roundDecimals)
        {
            var numSides = (int)_numSides.GetValue();
            if (numSides < 3) yield break;
            var wallWidth = _wallWidth.GetValue();
            if (wallWidth < 1) yield break;
            var arc = _arc.GetValue();
            if (arc < 1) yield break;
            var startAngle = _startAngle.GetValue();
            if (startAngle < 0 || startAngle > 359) yield break;
            var addHeight = _addHeight.GetValue();
            var curvedRamp = _curvedRamp.GetValue();
            var tiltAngle = curvedRamp ? _tiltAngle.GetValue() : 0;
            if (DMath.Abs(tiltAngle % 180) == 90) yield break;
            var tiltInterp = curvedRamp && _tiltInterp.GetValue();

            // Very similar to the pipe brush, except with options for start angle, arc, height and tilt
            var width = box.Width;
            var length = box.Length;
            var height = box.Height;

            var majorOut = width / 2;
            var majorIn = majorOut - wallWidth;
            var minorOut = length / 2;
            var minorIn = minorOut - wallWidth;

            var start = DMath.DegreesToRadians(startAngle);
            var tilt = DMath.DegreesToRadians(tiltAngle);
            var angle = DMath.DegreesToRadians(arc) / numSides;

            var colour = Colour.GetRandomBrushColour();

            // Calculate the coordinates of the inner and outer ellipses' points
            var outer = new Coordinate[numSides + 1];
            var inner = new Coordinate[numSides + 1];
            for (var i = 0; i < numSides + 1; i++)
            {
                var a = start + i * angle;
                var h = i * addHeight;
                var interp = tiltInterp ? DMath.Cos(DMath.PI / numSides * (i - numSides / 2M)) : 1;
                var tiltHeight = wallWidth / 2 * interp * DMath.Tan(tilt);

                var xval = box.Center.X + majorOut * DMath.Cos(a);
                var yval = box.Center.Y + minorOut * DMath.Sin(a);
                var zval = box.Start.Z + (curvedRamp ? h + tiltHeight : 0);
                outer[i] = new Coordinate(xval, yval, zval).Round(roundDecimals);

                xval = box.Center.X + majorIn * DMath.Cos(a);
                yval = box.Center.Y + minorIn * DMath.Sin(a);
                zval = box.Start.Z + (curvedRamp ? h - tiltHeight : 0);
                inner[i] = new Coordinate(xval, yval, zval).Round(roundDecimals);
            }

            // Create the solids
            for (var i = 0; i < numSides; i++)
            {
                var faces = new List<Coordinate[]>();
                var z = new Coordinate(0, 0, height).Round(roundDecimals);

                // Since we are triangulating/splitting each arch segment, we need to generate 2 brushes per side
                if (curvedRamp)
                {
                    // The splitting orientation depends on the curving direction of the arch
                    if (addHeight >= 0)
                    {
                        faces.Add(new[] { outer[i],       outer[i] + z,   outer[i+1] + z, outer[i+1] });
                        faces.Add(new[] { outer[i+1],     outer[i+1] + z, inner[i] + z,   inner[i]   });
                        faces.Add(new[] { inner[i],       inner[i] + z,   outer[i] + z,   outer[i]   });
                        faces.Add(new[] { outer[i] + z,   inner[i] + z,   outer[i+1] + z  });
                        faces.Add(new[] { outer[i+1],     inner[i],       outer[i]        });
                    }
                    else
                    {
                        faces.Add(new[] { inner[i+1],     inner[i+1] + z, inner[i] + z,   inner[i]   });
                        faces.Add(new[] { outer[i],       outer[i] + z,   inner[i+1] + z, inner[i+1] });
                        faces.Add(new[] { inner[i],       inner[i] + z,   outer[i] + z,   outer[i]   });
                        faces.Add(new[] { inner[i+1] + z, outer[i] + z,   inner[i] + z    });
                        faces.Add(new[] { inner[i],       outer[i],       inner[i+1]      });
                    }
                    yield return MakeSolid(generator, faces, texture, colour);

                    faces.Clear();

                    if (addHeight >= 0)
                    {
                        faces.Add(new[] { inner[i+1],     inner[i+1] + z, inner[i] + z,   inner[i]   });
                        faces.Add(new[] { inner[i],       inner[i] + z,   outer[i+1] + z, outer[i+1] });
                        faces.Add(new[] { outer[i+1],     outer[i+1] + z, inner[i+1] + z, inner[i+1] });
                        faces.Add(new[] { inner[i+1] + z, outer[i+1] + z, inner[i] + z    });
                        faces.Add(new[] { inner[i],       outer[i+1],     inner[i+1]      });
                    }
                    else
                    {
                        faces.Add(new[] { outer[i],       outer[i] + z,   outer[i+1] + z, outer[i+1] });
                        faces.Add(new[] { inner[i+1],     inner[i+1] + z, outer[i] + z,   outer[i]   });
                        faces.Add(new[] { outer[i+1],     outer[i+1] + z, inner[i+1] + z, inner[i+1] });
                        faces.Add(new[] { outer[i] + z,   inner[i+1] + z, outer[i+1] + z  });
                        faces.Add(new[] { outer[i+1],     inner[i+1],     outer[i]        });
                    }
                    yield return MakeSolid(generator, faces, texture, colour);
                }
                else
                {
                    var h = i * addHeight * Coordinate.UnitZ;
                    faces.Add(new[] { outer[i],       outer[i] + z,   outer[i+1] + z, outer[i+1]   }.Select(x => x + h).ToArray());
                    faces.Add(new[] { inner[i+1],     inner[i+1] + z, inner[i] + z,   inner[i]     }.Select(x => x + h).ToArray());
                    faces.Add(new[] { outer[i+1],     outer[i+1] + z, inner[i+1] + z, inner[i+1]   }.Select(x => x + h).ToArray());
                    faces.Add(new[] { inner[i],       inner[i] + z,   outer[i] + z,   outer[i]     }.Select(x => x + h).ToArray());
                    faces.Add(new[] { inner[i+1] + z, outer[i+1] + z, outer[i] + z,   inner[i] + z }.Select(x => x + h).ToArray());
                    faces.Add(new[] { inner[i],       outer[i],       outer[i+1],     inner[i+1]   }.Select(x => x + h).ToArray());
                    yield return MakeSolid(generator, faces, texture, colour);
                }
            }
        }
コード例 #28
0
ファイル: RmfProvider.cs プロジェクト: 074769/sledge
 private static MapObject ReadMapWorld(BinaryReader br, List<Visgroup> visgroups, IDGenerator generator)
 {
     var wld = new World(generator.GetNextObjectID());
     ReadMapBase(br, wld, visgroups, generator);
     wld.EntityData = ReadEntityData(br);
     var numPaths = br.ReadInt32();
     for (var i = 0; i < numPaths; i++)
     {
         wld.Paths.Add(ReadPath(br));
     }
     return wld;
 }
コード例 #29
0
ファイル: BrushTool.cs プロジェクト: KonstantinUb/sledge
 private MapObject GetBrush(Box bounds, IDGenerator idg)
 {
     var brush = BrushManager.CurrentBrush;
     var ti = Document.TextureCollection.SelectedTexture;
     var texture = ti != null ? ti.GetTexture() : null;
     var created = brush.Create(idg, bounds, texture, BrushManager.RoundCreatedVertices ? 0 : 2).ToList();
     if (created.Count > 1)
     {
         var g = new Group(idg.GetNextObjectID());
         created.ForEach(x => x.SetParent(g));
         g.UpdateBoundingBox();
         return g;
     }
     return created.FirstOrDefault();
 }
コード例 #30
0
ファイル: RmfProvider.cs プロジェクト: 074769/sledge
 private static World ReadWorldSpawn(BinaryReader br, List<Visgroup> visgroups, IDGenerator generator)
 {
     return (World)ReadMapObject(br, visgroups, generator);
 }