public Engine() { _graphics = new GraphicsDeviceManager(this); IsFixedTimeStep = false; Content.RootDirectory = "Content"; TargetElapsedTime = TimeSpan.FromTicks(333333); Settings = new SettingsManager(); _screenFactory = new ScreenFactory(); Services.AddService(typeof(IScreenFactory), _screenFactory); _screenManager = new ScreenManager(this); Components.Add(_screenManager); AddInitialScreens(); InitGraphicsMode(Settings.GameSettings.ScreenWidth, Settings.GameSettings.ScreenHeight, Settings.GameSettings.Fullscreen); _keyboardHandler = new KeyboardHandler(); GUIManager = new GUIManager(this); ClientDatabase = new Database(); //Set Master Volumes. Replace later with user options SoundEffect.MasterVolume = Settings.GameSettings.MasterVolume / 100; MediaPlayer.Volume = Settings.GameSettings.MusicVolume / 100; }
private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow, GameScreen[] screensToLoad) { _loadingIsSlow = loadingIsSlow; _screensToLoad = screensToLoad; Message = "Loading..."; TransitionOnTime = TimeSpan.FromSeconds(0.5); }
public static void Load(ScreenManager screenManager, bool loadingIsSlow, string message = "Loading...", params GameScreen[] screensToLoad) { foreach (GameScreen gameScreen in screenManager.GetScreens()) { gameScreen.ExitScreen(); } LoadingScreen loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad) {Message = message}; screenManager.AddScreen(loadingScreen); }