public string GetFlushLocation() { string defaultRoomPath = FilePathSystem.GetFilePath("Scripts", "Flush-Location"); if (File.Exists(defaultRoomPath)) { // Use a stream reader to read the file in (based on the path) using (StreamReader r = new StreamReader(defaultRoomPath)) { // Create a new JSON string to be used... string json = r.ReadToEnd(); // ... get the information from the the start location token.. SMStartLocation sl = JsonConvert.DeserializeObject <SMStartLocation>(json); // Set the start location. return(sl.StartLocation); } } return("1"); }
/// <summary> /// Create new character method /// </summary> /// <param name="userID">UserID - from the Slack UserID</param> /// <param name="firstName">The first name of the character</param> /// <param name="lastName">The last name of the character</param> /// <param name="age">The age of the character</param> /// <param name="sexIn">M or F for the male / Female character</param> /// <param name="characterType">M or F for the male / Female character</param> /// <returns>A string with the character information</returns> public string CreateCharacter(string userID, string firstName, string lastName, string sexIn, string age, string characterType = "BaseCharacter", string responseURL = null, string userName = null, string password = null, bool autoLogin = true) { // Get the path for the character string path = FilePathSystem.GetFilePath("Characters", "Char" + userID); // If the file doesn't exist i.e. the character doesn't exist if (!File.Exists(path)) { // Create the character options SMCharacter SMChar = new SMCharacter(); SMChar.UserID = userID; SMChar.FirstName = firstName; SMChar.LastName = lastName; SMChar.LastLogindate = DateTime.Now; SMChar.LastInteractionDate = DateTime.Now; SMChar.PKFlag = false; SMChar.Sex = char.Parse(sexIn); SMChar.Age = int.Parse(age); if (userName != null) { SMChar.Username = userName; } if (password != null) { SMChar.Password = Utility.Crypto.EncryptStringAES(password); } // Add default attributes to the character SMChar.Attributes = CreateBaseAttributesFromJson("Attribute." + characterType); // Set default character slots before adding items to them SMChar.Slots = CreateSlotsFromJSON("Slots." + characterType); // Add default items to the character SMSlot back = SMChar.GetSlotByName("Back"); back.EquippedItem = SMItemFactory.Get("Container", "SmallBackpack"); // Add default body parts to the new character SMChar.BodyParts = CreateBodyPartsFromJSON("BodyParts." + characterType); // Add the base currency SMChar.Currency = CreateCurrencyFromJSON("Currency.BaseCharacter"); // Set the start location SMChar.RoomID = "1"; string defaultRoomPath = FilePathSystem.GetFilePath("Scripts", "EnterWorldProcess-FirstLocation"); if (File.Exists(defaultRoomPath)) { // Use a stream reader to read the file in (based on the path) using (StreamReader r = new StreamReader(defaultRoomPath)) { // Create a new JSON string to be used... string json = r.ReadToEnd(); // ... get the information from the the start location token.. SMStartLocation sl = JsonConvert.DeserializeObject <SMStartLocation>(json); // Set the start location. SMChar.RoomID = sl.StartLocation; // TODO Add room to memory if not already there. } } // Write the character to the stream SMChar.SaveToFile(); // Write an account reference to the CharNamesList new SMAccountHelper().AddNameToList(SMChar.GetFullName(), SMChar.UserID, SMChar); // Check if there is a response URL if ((responseURL != null) && (autoLogin)) { // Log the newly created character into the game if in something like Slack Login(userID, true, responseURL); return(""); } else { // Return the userid ready for logging in return(userID); } } else { // If they already have a character tell them they do and that they need to login. // log the newly created character into the game // Login(userID, true, responseURL); // Get all current characters List <SMCharacter> smcs = (List <SMCharacter>)HttpContext.Current.Application["SMCharacters"]; SMCharacter character = smcs.FirstOrDefault(smc => smc.UserID == userID); return(ResponseFormatterFactory.Get().General("You already have a character, you cannot create another.")); } }