/// <summary> /// Host a game. /// </summary> /// <param name="port"> Port we are hosting on. </param> /// <param name="gameguid"> GUID of the game </param> /// <param name="gameversion"> Version of the game </param> /// <param name="name"> Name of the room </param> /// <param name="password"> Password for the game </param> /// <param name="hoster"> User hosting the game </param> public HostedGame(int port, Guid gameguid, Version gameversion, string name, string password, NewUser hoster, bool localGame = false) { GameLog = ""; GameGuid = gameguid; GameVersion = gameversion; Name = name; Password = password; Hoster = hoster; Status = Lobby.EHostedGame.StoppedHosting; Port = port; TimeStarted = new DateTime(0); LocalGame = localGame; StandAloneApp = new Process(); StandAloneApp.StartInfo.FileName = Directory.GetCurrentDirectory() + "\\Octgn.StandAloneServer.exe"; StandAloneApp.StartInfo.Arguments = "-g=" + GameGuid + " -v=" + GameVersion + " -p=" + Port.ToString(CultureInfo.InvariantCulture); #if (DEBUG || TestServer) #else if (!LocalGame) { StandAloneApp.StartInfo.FileName = Directory.GetCurrentDirectory() + "\\Octgn.StandAloneServer.exe"; StandAloneApp.StartInfo.Arguments = "-g=" + GameGuid + " -v=" + GameVersion + " -p=" + Port.ToString(CultureInfo.InvariantCulture); } #endif StandAloneApp.StartInfo.RedirectStandardOutput = true; StandAloneApp.StartInfo.RedirectStandardInput = true; StandAloneApp.StartInfo.RedirectStandardError = true; StandAloneApp.StartInfo.UseShellExecute = false; StandAloneApp.StartInfo.CreateNoWindow = true; StandAloneApp.Exited += StandAloneAppExited; StandAloneApp.ErrorDataReceived += new DataReceivedEventHandler(StandAloneAppOnErrorDataReceived); StandAloneApp.OutputDataReceived += new DataReceivedEventHandler(StandAloneAppOnOutputDataReceived); StandAloneApp.EnableRaisingEvents = true; }
public void MakeGroupChat(NewUser gcu) { IsGroupChat = true; GroupUser = gcu; }
public HostedGameData(Guid gameguid, Version gameversion, int port, string name, NewUser huser, DateTime startTime) : base("gameitem", "gameitem", "octgn:gameitem") { GameGuid = gameguid; GameVersion = gameversion; Port = port; Name = name; UserHosting = huser; GameStatus = EHostedGame.StartedHosting; TimeStarted = startTime; }