public override bool HandleManipulatorsEvents(WindowState state) { if (!timeEndControl.HandleManipulatorsEvents(state)) { return(base.HandleManipulatorsEvents(state)); } return(false); }
void OnHandlePlayHead() { playHead.HandleManipulatorsEvents(state); for (int i = 0; i < state.controls.Count; i++) { var k = state.controls[i]; k.HandleManipulatorsEvents(state); } HandleManipulatorsPostEvents(state); }