コード例 #1
0
        public void SkillOperation()
        {
            if (this.selfHeroSkillData.Level < SkillMaxLevel)
            {
                this.selfHeroData.Attributes.SkillPoint         -= 1;
                this.selfHeroData.SkillList [this.SlotId].Level += 1;

                HeroSaveDataManager.Instance.Overwrite(this.selfHeroData);
            }
            else
            {
                List <HeroSkillFormat> _heroSkillList = new List <HeroSkillFormat> ();
                _heroSkillList.Add(this.selfHeroSkillData);

                List <ushort> _childSkillIdList = this.selfHeroSkillData.ChildrenIDList;

                if (_childSkillIdList != null)
                {
                    for (int i = 0; i < _childSkillIdList.Count; i++)
                    {
                        HeroSkillFormat _heroSkillData = new HeroSkillFormat(new HeroSkillSaveDataFormat(this.selfHeroSkillData.SlotID, _childSkillIdList [i], 0));
                        _heroSkillList.Add(_heroSkillData);
                    }
                }

                SkillAdvanceCache _skillAdvanceData = new SkillAdvanceCache(this.selfHeroData, _heroSkillList);
                globalDataManager.SetValue <SkillAdvanceCache> (SkillString.SKILL_ADVANCE_CACHE, _skillAdvanceData, SkillString.MEMORY_SPACE);
                PopSkillManager.ShowWindow(SkillAdvancePrefab);
            }
        }
コード例 #2
0
        // Use this for initialization
        void Start()
        {
            globalDataManager = FindObjectOfType <GlobalDataManager> ();

            SkillAdvanceCache _skillAdvanceCacheData = globalDataManager.GetValue <SkillAdvanceCache> (SkillString.SKILL_ADVANCE_CACHE, SkillString.MEMORY_SPACE);

            HeroBasicData.Init(_skillAdvanceCacheData.HeroData);

            SkillAdvance.Init(_skillAdvanceCacheData);

            globalDataManager.RemoveValue(SkillString.SKILL_ADVANCE_CACHE, SkillString.MEMORY_SPACE);
        }
コード例 #3
0
        public void Init(SkillAdvanceCache skillData)
        {
            this.skillAdvanceData = skillData;
            this.heroData         = this.skillAdvanceData.HeroData;
            BasicSkill.Init(this.heroData, this.skillAdvanceData.HeroSkillList[0]);
            AdvanceSkill0.Init(this.heroData, this.skillAdvanceData.HeroSkillList[1]);
            AdvanceSkill1.Init(this.heroData, this.skillAdvanceData.HeroSkillList[2]);

            BasicSkill.SkillInfoDisplay();
            AdvanceSkill0.SkillInfoDisplay();
            AdvanceSkill1.SkillInfoDisplay();
        }