public ActionEaseState(Drawable target, ActionEase action) : base(target, action) { _innerActionState = (FinateTimeActionState) action.InnerAction.StartAction(target); }
public EaseSineOutState(Drawable target, ActionEase action) : base(target, action) { }
public EaseExponentialInOutState(Drawable target, ActionEase action) : base(target, action) { }