public static void Open(string key) { TextLocaliserGUIEditorEditWindow window = new TextLocaliserGUIEditorEditWindow(); window.titleContent = new GUIContent("Edit Value"); window.ShowUtility(); window.key = key; window.localisationValue = TextLocalisation.GetLocalisedValue(key); }
static void DrawEditButton(Rect position, string key) { Texture searchIcon = (Texture)Resources.Load("options"); GUIContent _content = new GUIContent(searchIcon); if (CheckIsValid(key)) { if (GUI.Button(position, _content)) { if (CheckIsValid(key)) { TextLocaliserGUIEditorEditWindow.Open(key); } } } }
static void DrawEditButton(string key) { Texture searchIcon = (Texture)Resources.Load("options"); GUIContent _content = new GUIContent(searchIcon); if (CheckIsValid(key)) { if (GUILayout.Button(_content, GUILayout.MaxHeight(17), GUILayout.MaxWidth(17))) { if (CheckIsValid(key)) { TextLocaliserGUIEditorEditWindow.Open(key); } } } }
void GetSearchResults() { if (value == null) { return; } Color c = GUI.color; EditorGUILayout.BeginVertical(); scroll = EditorGUILayout.BeginScrollView(scroll); foreach (KeyValuePair <string, string> element in dic) { if (element.Key.ToLower().Contains(value.ToLower()) || element.Value.ToLower().Contains(value.ToLower())) { EditorGUILayout.BeginHorizontal("box"); //Draw a delete button Texture closeIcon = (Texture)Resources.Load("close"); Texture saveIcon = (Texture)Resources.Load("edit"); GUIContent _content = new GUIContent(closeIcon); GUI.color = Color.red; if (GUILayout.Button(_content, GUILayout.MaxHeight(20), GUILayout.MaxWidth(20))) { if (EditorUtility.DisplayDialog("Remove Key " + element.Key + "?", "This will remove the element from localisation. Are you sure?", "Do It!")) { TextLocalisation.RemoveKey(element.Key); AssetDatabase.Refresh(); TextLocalisation.Refresh(); dic = TextLocalisation.GetDictionaryForEditor(); } } GUI.color = c; _content = new GUIContent(saveIcon); if (GUILayout.Button(_content, GUILayout.MaxHeight(20), GUILayout.MaxWidth(20))) { TextLocaliserGUIEditorEditWindow.Open(element.Key); } EditorGUILayout.TextField(element.Key); EditorGUILayout.LabelField(element.Value); if (this.isDropdown) { GUI.color = Color.yellow; Texture addIcon = (Texture)Resources.Load("store"); GUIContent _add = new GUIContent(addIcon); if (GUILayout.Button(_add, GUILayout.MaxHeight(20), GUILayout.MaxWidth(20))) { try { GameObject obj = Selection.activeGameObject; if (obj.GetComponent <UITextLocaliser>() != null) { obj.GetComponent <UITextLocaliser>().key = element.Key; } else { if (property != null) { if (property.FindPropertyRelative("key") != null) { property.FindPropertyRelative("key").stringValue = element.Key; } else if (property.FindPropertyRelative("text") != null) { property.FindPropertyRelative("text").stringValue = element.Key; } property.serializedObject.ApplyModifiedProperties(); } } } catch { if (property != null) { if (property.FindPropertyRelative("key") != null) { property.FindPropertyRelative("key").stringValue = element.Key; } else if (property.FindPropertyRelative("text") != null) { property.FindPropertyRelative("text").stringValue = element.Key; } property.serializedObject.ApplyModifiedProperties(); } } Close(); } GUI.color = c; } EditorGUILayout.EndHorizontal(); } } EditorGUILayout.EndScrollView(); EditorGUILayout.EndVertical(); }