コード例 #1
0
        private long OneStatPass(int width, int height, int yStride, int uvStride, Vp8RdLevel rdOpt, int nbMbs, PassStats stats)
        {
            Span <byte> y          = this.Y.GetSpan();
            Span <byte> u          = this.U.GetSpan();
            Span <byte> v          = this.V.GetSpan();
            var         it         = new Vp8EncIterator(this.YTop, this.UvTop, this.Nz, this.MbInfo, this.Preds, this.TopDerr, this.Mbw, this.Mbh);
            long        size       = 0;
            long        sizeP0     = 0;
            long        distortion = 0;
            long        pixelCount = nbMbs * 384;

            it.Init();
            this.SetLoopParams(stats.Q);
            var info = new Vp8ModeScore();

            do
            {
                info.Clear();
                it.Import(y, u, v, yStride, uvStride, width, height, false);
                if (this.Decimate(it, ref info, rdOpt))
                {
                    // Just record the number of skips and act like skipProba is not used.
                    ++this.Proba.NbSkip;
                }

                this.RecordResiduals(it, info);
                size       += info.R + info.H;
                sizeP0     += info.H;
                distortion += info.D;

                it.SaveBoundary();
            }while (it.Next() && --nbMbs > 0);

            sizeP0 += this.SegmentHeader.Size;
            if (stats.DoSizeSearch)
            {
                size       += this.Proba.FinalizeSkipProba(this.Mbw, this.Mbh);
                size       += this.Proba.FinalizeTokenProbas();
                size        = ((size + sizeP0 + 1024) >> 11) + HeaderSizeEstimate;
                stats.Value = size;
            }
            else
            {
                stats.Value = GetPsnr(distortion, pixelCount);
            }

            return(sizeP0);
        }
コード例 #2
0
ファイル: QuantEnc.cs プロジェクト: br3aker/ImageSharp
        public static void PickBestUv(Vp8EncIterator it, ref Vp8ModeScore rd, Vp8SegmentInfo[] segmentInfos, Vp8EncProba proba)
        {
            const int      numBlocks = 8;
            Vp8SegmentInfo dqm       = segmentInfos[it.CurrentMacroBlockInfo.Segment];
            int            lambda    = dqm.LambdaUv;
            Span <byte>    src       = it.YuvIn.AsSpan(Vp8EncIterator.UOffEnc);
            Span <byte>    tmpDst    = it.YuvOut2.AsSpan(Vp8EncIterator.UOffEnc);
            Span <byte>    dst0      = it.YuvOut.AsSpan(Vp8EncIterator.UOffEnc);
            Span <byte>    dst       = dst0;
            var            rdBest    = new Vp8ModeScore();
            var            rdUv      = new Vp8ModeScore();
            var            res       = new Vp8Residual();
            int            mode;

            rd.ModeUv = -1;
            rdBest.InitScore();
            for (mode = 0; mode < WebpConstants.NumPredModes; ++mode)
            {
                rdUv.Clear();

                // Reconstruct
                rdUv.Nz = (uint)ReconstructUv(it, dqm, rdUv, tmpDst, mode);

                // Compute RD-score
                rdUv.D  = LossyUtils.Vp8_Sse16X8(src, tmpDst);
                rdUv.SD = 0;    // not calling TDisto here: it tends to flatten areas.
                rdUv.H  = WebpConstants.Vp8FixedCostsUv[mode];
                rdUv.R  = it.GetCostUv(rdUv, proba, res);
                if (mode > 0 && IsFlat(rdUv.UvLevels, numBlocks, WebpConstants.FlatnessLimitIUv))
                {
                    rdUv.R += WebpConstants.FlatnessPenality * numBlocks;
                }

                rdUv.SetRdScore(lambda);
                if (mode == 0 || rdUv.Score < rdBest.Score)
                {
                    rdBest.CopyScore(rdUv);
                    rd.ModeUv = mode;
                    rdUv.UvLevels.CopyTo(rd.UvLevels.AsSpan());
                    for (int i = 0; i < 2; i++)
                    {
                        rd.Derr[i, 0] = rdUv.Derr[i, 0];
                        rd.Derr[i, 1] = rdUv.Derr[i, 1];
                        rd.Derr[i, 2] = rdUv.Derr[i, 2];
                    }

                    Span <byte> tmp = dst;
                    dst    = tmpDst;
                    tmpDst = tmp;
                }
            }

            it.SetIntraUvMode(rd.ModeUv);
            rd.AddScore(rdBest);
            if (dst != dst0)
            {
                // copy 16x8 block if needed.
                LossyUtils.Vp8Copy16X8(dst, dst0);
            }

            // Store diffusion errors for next block.
            it.StoreDiffusionErrors(rd);
        }
コード例 #3
0
        /// <summary>
        /// Encodes the image to the specified stream from the <see cref="Image{TPixel}"/>.
        /// </summary>
        /// <typeparam name="TPixel">The pixel format.</typeparam>
        /// <param name="image">The <see cref="Image{TPixel}"/> to encode from.</param>
        /// <param name="stream">The <see cref="Stream"/> to encode the image data to.</param>
        public void Encode <TPixel>(Image <TPixel> image, Stream stream)
            where TPixel : unmanaged, IPixel <TPixel>
        {
            int         width  = image.Width;
            int         height = image.Height;
            Span <byte> y      = this.Y.GetSpan();
            Span <byte> u      = this.U.GetSpan();
            Span <byte> v      = this.V.GetSpan();

            YuvConversion.ConvertRgbToYuv(image, this.configuration, this.memoryAllocator, y, u, v);

            int yStride  = width;
            int uvStride = (yStride + 1) >> 1;

            var it = new Vp8EncIterator(this.YTop, this.UvTop, this.Nz, this.MbInfo, this.Preds, this.TopDerr, this.Mbw, this.Mbh);

            int[] alphas = new int[WebpConstants.MaxAlpha + 1];
            this.alpha = this.MacroBlockAnalysis(width, height, it, y, u, v, yStride, uvStride, alphas, out this.uvAlpha);
            int totalMb = this.Mbw * this.Mbw;

            this.alpha   /= totalMb;
            this.uvAlpha /= totalMb;

            // Analysis is done, proceed to actual encoding.
            this.SegmentHeader = new Vp8EncSegmentHeader(4);
            this.AssignSegments(alphas);
            this.SetLoopParams(this.quality);

            // Initialize the bitwriter.
            int averageBytesPerMacroBlock = this.averageBytesPerMb[this.BaseQuant >> 4];
            int expectedSize = this.Mbw * this.Mbh * averageBytesPerMacroBlock;

            this.bitWriter = new Vp8BitWriter(expectedSize, this);

            // TODO: EncodeAlpha();
            bool hasAlpha = false;

            // Stats-collection loop.
            this.StatLoop(width, height, yStride, uvStride);
            it.Init();
            it.InitFilter();
            var info     = new Vp8ModeScore();
            var residual = new Vp8Residual();

            do
            {
                bool dontUseSkip = !this.Proba.UseSkipProba;
                info.Clear();
                it.Import(y, u, v, yStride, uvStride, width, height, false);

                // Warning! order is important: first call VP8Decimate() and
                // *then* decide how to code the skip decision if there's one.
                if (!this.Decimate(it, ref info, this.rdOptLevel) || dontUseSkip)
                {
                    this.CodeResiduals(it, info, residual);
                }
                else
                {
                    it.ResetAfterSkip();
                }

                it.SaveBoundary();
            }while (it.Next());

            // Store filter stats.
            this.AdjustFilterStrength();

            // Write bytes from the bitwriter buffer to the stream.
            image.Metadata.SyncProfiles();
            this.bitWriter.WriteEncodedImageToStream(stream, image.Metadata.ExifProfile, (uint)width, (uint)height, hasAlpha);
        }
コード例 #4
0
ファイル: QuantEnc.cs プロジェクト: br3aker/ImageSharp
        public static bool PickBestIntra4(Vp8EncIterator it, ref Vp8ModeScore rd, Vp8SegmentInfo[] segmentInfos, Vp8EncProba proba, int maxI4HeaderBits)
        {
            Vp8SegmentInfo dqm             = segmentInfos[it.CurrentMacroBlockInfo.Segment];
            int            lambda          = dqm.LambdaI4;
            int            tlambda         = dqm.TLambda;
            Span <byte>    src0            = it.YuvIn.AsSpan(Vp8EncIterator.YOffEnc);
            Span <byte>    bestBlocks      = it.YuvOut2.AsSpan(Vp8EncIterator.YOffEnc);
            Span <int>     scratch         = it.Scratch3;
            int            totalHeaderBits = 0;
            var            rdBest          = new Vp8ModeScore();

            if (maxI4HeaderBits == 0)
            {
                return(false);
            }

            rdBest.InitScore();
            rdBest.H = 211;  // '211' is the value of VP8BitCost(0, 145)
            rdBest.SetRdScore(dqm.LambdaMode);
            it.StartI4();
            var          rdi4      = new Vp8ModeScore();
            var          rdTmp     = new Vp8ModeScore();
            var          res       = new Vp8Residual();
            Span <short> tmpLevels = new short[16];

            do
            {
                int numBlocks = 1;
                rdi4.Clear();
                int         mode;
                int         bestMode  = -1;
                Span <byte> src       = src0.Slice(WebpLookupTables.Vp8Scan[it.I4]);
                short[]     modeCosts = it.GetCostModeI4(rd.ModesI4);
                Span <byte> bestBlock = bestBlocks.Slice(WebpLookupTables.Vp8Scan[it.I4]);
                Span <byte> tmpDst    = it.Scratch.AsSpan();
                tmpDst.Clear();

                rdi4.InitScore();
                it.MakeIntra4Preds();
                for (mode = 0; mode < WebpConstants.NumBModes; ++mode)
                {
                    rdTmp.Clear();
                    tmpLevels.Clear();

                    // Reconstruct.
                    rdTmp.Nz = (uint)ReconstructIntra4(it, dqm, tmpLevels, src, tmpDst, mode);

                    // Compute RD-score.
                    rdTmp.D  = LossyUtils.Vp8_Sse4X4(src, tmpDst);
                    rdTmp.SD = tlambda != 0 ? Mult8B(tlambda, LossyUtils.Vp8Disto4X4(src, tmpDst, WeightY, scratch)) : 0;
                    rdTmp.H  = modeCosts[mode];

                    // Add flatness penalty, to avoid flat area to be mispredicted by a complex mode.
                    if (mode > 0 && IsFlat(tmpLevels, numBlocks, WebpConstants.FlatnessLimitI4))
                    {
                        rdTmp.R = WebpConstants.FlatnessPenality * numBlocks;
                    }
                    else
                    {
                        rdTmp.R = 0;
                    }

                    // Early-out check.
                    rdTmp.SetRdScore(lambda);
                    if (bestMode >= 0 && rdTmp.Score >= rdi4.Score)
                    {
                        continue;
                    }

                    // Finish computing score.
                    rdTmp.R += it.GetCostLuma4(tmpLevels, proba, res);
                    rdTmp.SetRdScore(lambda);

                    if (bestMode < 0 || rdTmp.Score < rdi4.Score)
                    {
                        rdi4.CopyScore(rdTmp);
                        bestMode = mode;
                        Span <byte> tmp = tmpDst;
                        tmpDst    = bestBlock;
                        bestBlock = tmp;
                        tmpLevels.CopyTo(rdBest.YAcLevels.AsSpan(it.I4 * 16, 16));
                    }
                }

                rdi4.SetRdScore(dqm.LambdaMode);
                rdBest.AddScore(rdi4);
                if (rdBest.Score >= rd.Score)
                {
                    return(false);
                }

                totalHeaderBits += (int)rdi4.H;   // <- equal to modeCosts[bestMode];
                if (totalHeaderBits > maxI4HeaderBits)
                {
                    return(false);
                }

                // Copy selected samples to the right place.
                LossyUtils.Vp8Copy4X4(bestBlock, bestBlocks.Slice(WebpLookupTables.Vp8Scan[it.I4]));

                rd.ModesI4[it.I4]   = (byte)bestMode;
                it.TopNz[it.I4 & 3] = it.LeftNz[it.I4 >> 2] = rdi4.Nz != 0 ? 1 : 0;
            }while (it.RotateI4(bestBlocks));

            // Finalize state.
            rd.CopyScore(rdBest);
            it.SetIntra4Mode(rd.ModesI4);
            it.SwapOut();
            rdBest.YAcLevels.AsSpan().CopyTo(rd.YAcLevels);

            // Select intra4x4 over intra16x16.
            return(true);
        }