private void NewCivilite_Click(object sender, RoutedEventArgs e) { ParametreCiviliteControl parametreCiviliteControl = new ParametreCiviliteControl(); Civilite civilite = parametreCiviliteControl.Add(); if (civilite != null) { this.CivilityList.Add(civilite); this.CivilityList = new ObservableCollection<Civilite>(this.CivilityList.OrderBy(civ => civ.Libelle_Long)); this._ComboBoxContactCivilité.SelectedItem = civilite; } else { this._ComboBoxContactCivilité.SelectedItem = null; } }
private void _CommandAfficherCivilites_Executed(object sender, ExecutedRoutedEventArgs e) { this._mutex.WaitOne(); this.startThread(); this.progressBarMainWindow.IsIndeterminate = true; this.textBlockMainWindow.Text = "Chargement des civilites en cours ..."; ((App)App.Current).refreshEDMX(); ParametreCiviliteControl parametreCiviliteControl = new ParametreCiviliteControl(); this._BorderContent.Child = parametreCiviliteControl; //Mise en couleur de l'icone pour plus de clarté (remise à zéro de toutes les icones + mise en couleur) this.resetCouleurs(); this.Civilités.Background = ((App)App.Current).SaveFocusedBackground; this.Civilités.BorderBrush = ((App)App.Current).SaveFocusedBorderBrush; }
private void LookCivilite_Click(object sender, RoutedEventArgs e) { if (this._ComboBoxContactCivilité.SelectedItem != null) { ParametreCiviliteControl parametreCiviliteControl = new ParametreCiviliteControl(); parametreCiviliteControl.Look((Civilite)this._ComboBoxContactCivilité.SelectedItem); } }