コード例 #1
0
        /// <inheritdoc/>
        public override bool DrawBody(Rect position)
        {
            bool guiChangedWas = GUI.changed;

            GUI.changed = false;
            var renderer      = Target as Renderer;
            var materials     = renderer.sharedMaterials;
            int instanceIdWas = InstanceId;

            bool dirty = base.DrawBody(position);

            if (GUI.changed && !inactive && instanceIdWas == InstanceId && !materials.ContentsMatch(renderer.sharedMaterials))
            {
                // If the materials on the renderer changed then rebuild members of parent
                // in order to update the MaterialDrawers embedded on the GameObjectDrawer
                parent.RebuildMemberBuildListAndMembers();
                Inspector.RebuildPreviews();
                ExitGUIUtility.ExitGUI();
            }
            else
            {
                GUI.changed = guiChangedWas;
            }

            return(dirty);
        }
コード例 #2
0
        /// <inheritdoc/>
        protected override void OnSelectedInternal(ReasonSelectionChanged reason, IDrawer previous, bool isMultiSelection)
        {
                        #if DEV_MODE && DEBUG_ON_SELECTED
            Debug.Log(ToString() + ".OnSelectedInternal(" + reason + "," + StringUtils.ToString(previous) + ")");
                        #endif

            bool wasUnfolded = false;

            bool isClick = false;
            switch (reason)
            {
            case ReasonSelectionChanged.PrefixClicked:
                isClick = true;
                if (DrawGUI.LastInputEvent().control)
                {
                    ComponentDrawerUtility.singleInspectedInstance = this;
                }
                break;

            case ReasonSelectionChanged.ControlClicked:
                if (DrawGUI.LastInputEvent().control)
                {
                    ComponentDrawerUtility.singleInspectedInstance = this;
                }
                return;

            case ReasonSelectionChanged.ThisClicked:
                isClick = true;
                break;
            }

                        #if UNFOLD_ON_SELECT_IN_SINGLE_ACTIVE_MODE
            if (UserSettings.EditComponentsOneAtATime && !inspector.HasFilter)
            {
                if (ComponentDrawerUtility.singleInspectedInstance != null && ComponentDrawerUtility.singleInspectedInstance != this)
                {
                    ComponentDrawerUtility.singleInspectedInstance.SetUnfolded(false);
                }
                ComponentDrawerUtility.singleInspectedInstance = this;

                // if Component was clicked, let the click event handle the unfolding
                if (!Unfolded && (!isClick || (MouseoveredHeaderPart != HeaderPart.FoldoutArrow && !inspector.Preferences.changeFoldedStateOnFirstClick)))
                {
                    wasUnfolded = true;
                    // allow bypassing EditComponentsOneAtATime functionality by holding down control when clicking the Component header
                    bool collapseAllOthers = !Event.current.control || reason != ReasonSelectionChanged.PrefixClicked;
                    SetUnfolded(true, collapseAllOthers, false);
                }
            }
                        #endif

            base.OnSelectedInternal(reason, previous, isMultiSelection);

            if (wasUnfolded)
            {
                ExitGUIUtility.ExitGUI();
            }
        }
コード例 #3
0
        protected override void DrawHeaderBase(Rect position)
        {
            HandlePrefixHighlightingForFilter(position, 55f, 4f);
            if (editor == null)
            {
                Editors.GetEditor(ref editor, Target);
            }
            Rect drawnRect;
            bool setHeaderHeightDetermined = headerHeightDetermined;

            try
            {
                drawnRect = EditorGUIDrawer.AssetHeader(position, editor, ref headerHeightDetermined);
            }
                        #if DEV_MODE
            catch (MissingReferenceException e)            // asset has probably been moved or destroyed
            {
                Debug.LogError(e);
                        #else
            catch (MissingReferenceException)
            {
                        #endif
                inspector.ForceRebuildDrawers();
                ExitGUIUtility.ExitGUI();
                return;
            }

            if (!headerHeightDetermined && setHeaderHeightDetermined)
            {
                headerHeightDetermined = true;

                if (headerHeight != drawnRect.height)
                {
                    if (drawnRect.height >= DrawGUI.SingleLineHeight)
                    {
                                                #if DEV_MODE
                        Debug.Log(ToString() + ".headerHeight = " + drawnRect.height);
                                                #endif

                        headerHeight = drawnRect.height;
                    }
                    else
                    {
                                                #if DEV_MODE
                        Debug.Log(ToString() + ".headerHeight = " + DrawGUI.Active.AssetTitlebarHeight(HeaderHasTwoRowsOfButtons));
                                                #endif

                        headerHeight = DrawGUI.Active.AssetTitlebarHeight(HeaderHasTwoRowsOfButtons);
                    }
                }
            }
        }
コード例 #4
0
        /// <inheritdoc />
        public override object GetValue(int index)
        {
                        #if DEV_MODE
            if (hasParameters)
            {
                var vDrawer     = IndexParameterDrawer.Value;
                var vMemberInfo = memberInfo.IndexParameters;
                Debug.Assert(vDrawer.ContentsMatch(vMemberInfo), "IndexParameterDrawer.Value " + StringUtils.ToString(vDrawer) + " != memberInfo.IndexParameters " + StringUtils.ToString(vMemberInfo));
            }
                        #endif

                        #if DEV_MODE && DEBUG_INVOKE
            Debug.Log("Invoking " + memberInfo + " with " + (hasParameters ? "params " + StringUtils.ToString((object)IndexParameterDrawer.Value) : "0 parameters"));
                        #endif

            if (memberInfo != null && memberInfo.CanRead && !getValueCausedException)
            {
                using (var logCatcher = new LogCatcher())
                {
                    try
                    {
                        var result = memberInfo.GetValue(index);

                        if (logCatcher.HasMessage && logCatcher.LogType != LogType.Log)
                        {
                            OnErrorOrWarningWhenCallingGetter(logCatcher.Message, logCatcher.LogType);
                        }

                        return(result);
                    }
                    catch (Exception e)
                    {
                        if (ExitGUIUtility.ShouldRethrowException(e))
                        {
                            throw;
                        }

                        OnExceptionWhenCallingGetter(e);

                        Debug.LogError(ToString() + ".GetValue " + e);

                        return(base.Value);
                    }
                }
            }

                        #if DEV_MODE
            Debug.LogWarning(ToString() + ".GetValue(" + index + ") called but memberInfo.CanRead=" + StringUtils.False);
                        #endif

            return(base.Value);
        }
コード例 #5
0
ファイル: MethodDrawer.cs プロジェクト: MCV-Univalle/Rivit
        /// <summary>
        /// Invokes the Method, messages the user about it and updates results member if method has a return value.
        /// </summary>
        /// <param name="pingIfUnityObject"> True if should "ping" the return value, if the method has one, and it's of type UnityEngine.Object  or UnityEngine.Object[], and not null or empty. </param>
        /// <param name="displayDialogIfNotUnityObject"> True if should display a popup dialog to the user about the results, if method has a return type, and it's not of type UnityEngine.Object or UnityEngine.Object[]. </param>
        /// <param name="copyToClipboardIfNotPingedOrDialogShown"> True if should copy the method return value to clipboard, if it has one, and if value was not pinged and popup was not displayed. </param>
        ///  <param name="pingIfUnityObject"> True if should select the return value(s), if the method has one, and it's of type UnityEngine.Object  or UnityEngine.Object[], and not null or empty. </param>
        private void Invoke(bool pingIfUnityObject, bool displayDialogIfNotUnityObject, bool copyToClipboardIfNotPingedOrDialogShown, bool selectIfUnityObject)
        {
            Inspector.RefreshView();             // make sure repaint gets called immediately

            string error;
            bool   suppressMessages = pingIfUnityObject || displayDialogIfNotUnityObject || copyToClipboardIfNotPingedOrDialogShown || selectIfUnityObject;

            Invoke(out error, suppressMessages);

            if (!hasReturnValue)
            {
                                #if DEV_MODE && PI_ASSERTATIONS
                Debug.Assert(!suppressMessages);
                                #endif
                return;
            }

            if (pingIfUnityObject)
            {
                var list = new List <Object>(0);
                if (UnityObjectExtensions.TryExtractObjectReferences(results, ref list))
                {
                    DrawGUI.Ping(list.ToArray());
                }
            }

            if (selectIfUnityObject)
            {
                var list = new List <Object>(0);
                if (UnityObjectExtensions.TryExtractObjectReferences(results, ref list))
                {
                    Inspector.Select(list.ToArray());
                }
            }

            if (displayDialogIfNotUnityObject && !isCoroutine)
            {
                TryDisplayDialogForResult();
            }
            else if (copyToClipboardIfNotPingedOrDialogShown)
            {
                Clipboard.Copy(result);
            }

            if (Event.current != null)
            {
                ExitGUIUtility.ExitGUI();                 // avoid ArgumentException: Getting control 1's position in a group with only 1 controls when doing repaint
            }
        }
コード例 #6
0
        //private Rect? assetHeaderDetectedHeight;

                #if UNITY_EDITOR
        protected override void DrawHeaderBase(Rect position)
        {
            HandlePrefixHighlightingForFilter(position, 55f, 4f);
            if (editor == null)
            {
                Editors.GetEditor(ref editor, Target);
            }
            Rect drawnRect;

            try
            {
                drawnRect = EditorGUIDrawer.AssetHeader(position, editor);
            }
                        #if DEV_MODE
            catch (MissingReferenceException e)            // asset has probably been moved or destroyed
            {
                Debug.LogError(e);
                        #else
            catch (MissingReferenceException)
            {
                        #endif
                inspector.ForceRebuildDrawers();
                ExitGUIUtility.ExitGUI();
                return;
            }

            if (!headerHeightDetermined && Event.current.type == EventType.Repaint)
            {
                if (headerHeight != drawnRect.height)
                {
                                        #if DEV_MODE
                    Debug.Log(GetType().Name + " header GetLastRect " + drawnRect + " vs position " + position);
                                        #endif

                    OnNextLayout(() =>
                    {
                        if (drawnRect.height >= DrawGUI.SingleLineHeight)
                        {
                            headerHeight = drawnRect.height;
                        }
                        else
                        {
                            headerHeight = DrawGUI.Active.AssetTitlebarHeight(false);
                        }
                    });
                }
                headerHeightDetermined = true;
            }
        }
コード例 #7
0
        public static void ShowInSplitView(this ISplittableInspectorDrawer inspectorDrawer, Object target, bool throwExitGUIException)
        {
                        #if DEV_MODE
            Debug.Log("ShowInSplitView(" + StringUtils.ToString(target) + ")");
                        #endif

            if (target != null)
            {
                var component = target as Component;
                if (component != null)
                {
                                        #if DEV_MODE
                    Debug.Log("ShowInSplitView(" + StringUtils.TypeToString(target) + ") - was a Component");
                                        #endif

                    var gameObject = component.gameObject;
                    inspectorDrawer.ShowInSplitView(ArrayPool <Object> .CreateWithContent(gameObject));
                    var splitBottom = inspectorDrawer.SplitView;

                    // Wait one frame so that there's been time to cache all layout data during the next OnGUI call,
                    // so that ScrollToShow can scroll to the correct position
                    splitBottom.OnNextLayout(() =>
                    {
                        var show = splitBottom.State.drawers.FindDrawer(component);
                        if (show != null)
                        {
                            splitBottom.Manager.Select(splitBottom, InspectorPart.Viewport, show, ReasonSelectionChanged.Peek);
                            splitBottom.ScrollToShow(show);
                            show.SetUnfolded(true, false, false);
                            ExitGUIUtility.ExitGUI();
                        }
                    });
                }
                else                 //GameObjects and Assets are okay to be shown as standalone
                {
                                        #if DEV_MODE
                    Debug.Log("ShowInSplitView(" + StringUtils.TypeToString(target) + ") was not a Component");
                                        #endif

                    inspectorDrawer.ShowInSplitView(ArrayPool <Object> .CreateWithContent(target));
                }

                if (throwExitGUIException)
                {
                    ExitGUIUtility.ExitGUI();
                }
            }
        }
コード例 #8
0
        private void ToggleShowMethods()
        {
            var setValue = Value;

            setValue.ShowMethods = !setValue.ShowMethods;
            SetValue(setValue, false, false);

            var unityObjectDrawer = (IDebuggable)parent;

                        #if DEV_MODE
            Debug.Log("Calling ApplyDebugModeSettings");
                        #endif

            unityObjectDrawer.ApplyDebugModeSettings(setValue);

            ExitGUIUtility.ExitGUI();
        }
コード例 #9
0
ファイル: MethodDrawer.cs プロジェクト: MCV-Univalle/Rivit
        /// <inheritdoc/>
        public override bool OnClick(Event inputEvent)
        {
                        #if DEV_MODE
            Debug.Log(ToString() + ".OnClick with mouseIsOverButton=" + mouseIsOverButton);
                        #endif

            if (mouseIsOverButton)
            {
                DrawGUI.Use(inputEvent);
                Invoke();
                GUI.changed = true;
                ExitGUIUtility.ExitGUI();
                return(true);
            }

            return(base.OnClick(inputEvent));
        }
コード例 #10
0
        private void ConfirmRestoreDefaults()
        {
            if (DrawGUI.Active.DisplayDialog("Reset All Preferences To Default Values?", "Are you sure you want to restore all preference items to their default values?\n\nThis affects all items, and not just the ones in the currently open view.", "Reset All", "Cancel"))
            {
                for (int n = targets.Length - 1; n >= 0; n--)
                {
                    var target = (InspectorPreferences)targets[n];
                    target.ResetToDefaults();
                }

                RebuildMemberBuildListAndMembers();

                if (Event.current != null)
                {
                    ExitGUIUtility.ExitGUI();
                }
            }
        }
コード例 #11
0
        /// <inheritdoc/>
        public override bool OnClick(Event inputEvent)
        {
                        #if DEV_MODE
            Debug.Log(ToString() + ".OnClick with mouseIsOverButton=" + mouseIsOverButton);
                        #endif

            if (mouseIsOverButton)
            {
                HandleOnClickSelection(inputEvent, ReasonSelectionChanged.ControlClicked);
                DrawGUI.Use(inputEvent);
                GUI.changed = true;
                Invoke();
                ExitGUIUtility.ExitGUI();
                return(true);
            }

            return(base.OnClick(inputEvent));
        }
コード例 #12
0
ファイル: ParentDrawer.cs プロジェクト: JackBetts/TrafficCop
        /// <inheritdoc cref="IDrawer.ApplyInVisibleChildren" />
        public override void ApplyInVisibleChildren(Action <IDrawer> action)
        {
            for (int n = visibleMembers.Length - 1; n >= 0; n--)
            {
                try
                {
                    visibleMembers[n].ApplyInVisibleChildren(action);
                }
                catch (Exception e)
                {
                                        #if DEV_MODE
                    Debug.LogError(ToString() + " ApplyInVisibleChildren - visibleMembers[" + n + "] " + e);
                                        #endif

                    if (ExitGUIUtility.ShouldRethrowException(e))
                    {
                        throw;
                    }
                }
            }

            action(this);
        }
コード例 #13
0
        /// <inheritdoc />
        protected override void DoGenerateMemberBuildList()
        {
                        #if SAFE_MODE
            // temp fix for strange issue with LinkedMemberInfo.MemberData being null after interface is set to be null
            if (memberInfo != null && memberInfo.Data == null)
            {
                                #if DEV_MODE
                Debug.LogError(ToString() + " memberInfo.Data was null! Calling parent.RebuildMemberBuildListAndMembers()");
                                #endif

                parent.RebuildMemberBuildListAndMembers();
                ExitGUIUtility.ExitGUI();
            }
                        #endif

                        #if DEV_MODE && DEBUG_GENERATE_MEMBER_BUILD_LIST
            Debug.Log(StringUtils.ToColorizedString(ToString(), ".DoGenerateMemberBuildList called with IsNull=", IsNull, ", memberInfo=", memberInfo, ", HasExplicitType=", HasExplicitType, ", TypeForValue=", TypeForValue, ", InstanceType=", InstanceType, ", UserSelectedType=", UserSelectedType));
                        #endif

            if (HasExplicitType)
            {
                memberBuildList.Add(memberInfo);
            }
        }
コード例 #14
0
        /// <inheritdoc cref="IDrawer.Draw" />
        public override bool Draw(Rect position)
        {
                        #if SAFE_MODE || DEV_MODE
            var targets     = memberInfo.UnityObjects;
            int targetCount = targets.Length;
            if (targetCount == 0)
            {
                                #if DEV_MODE
                Debug.LogWarning(ToString() + ".Draw() - target count was zero, rebuilding drawer");
                                #endif

                InspectorUtility.ActiveInspector.RebuildDrawersIfTargetsChanged();
                return(false);
            }
            if (targets.ContainsNullObjects())
            {
                                #if DEV_MODE
                Debug.LogWarning(ToString() + ".Draw() - target was null, rebuilding drawer");
                                #endif

                InspectorUtility.ActiveInspector.RebuildDrawersIfTargetsChanged();
                return(false);
            }
                        #endif

            var positionWithoutMargins = position;

            bool dirty = false;

            GenerateControlId();

            if (Event.current.type == EventType.Layout)
            {
                OnLayoutEvent(position);
            }

                        #if !DRAW_LABEL_RESIZE_CONTROL
            DrawGUI.Active.ColorRect(position, DrawGUI.Active.InspectorBackgroundColor);
                        #endif

            position.height -= 2f;
            position.y      += 1f;

            position.width -= DrawGUI.RightPadding;

            float labelWidthWas = EditorGUIUtility.labelWidth;
            float fieldWidthWas = EditorGUIUtility.fieldWidth;

            float leftPadding       = DrawGUI.LeftPadding;
            int   labelRightPadding = (int)(DrawGUI.MiddlePadding + DrawGUI.MiddlePadding);

            position.x     += leftPadding;
            position.width -= leftPadding;

            //always use wide mode for properties because it works better with the prefix width control
                        #if ALWAYS_USE_WIDEMODE
            bool wideModeWas = EditorGUIUtility.wideMode;
            EditorGUIUtility.wideMode = true;
                        #endif

            EditorStyles.label.padding.right = labelRightPadding;

            GUILayout.BeginArea(positionWithoutMargins);
            {
                position.y -= positionWithoutMargins.y;
                position.x -= positionWithoutMargins.x;

                EditorGUI.BeginChangeCheck();
                {
                    DrawerUtility.BeginInputField(this, controlId, ref editField, ref focusField, memberInfo == null ? false : memberInfo.MixedContent);
                    {
                        var serializedProperty = SerializedProperty;
                        if (serializedProperty == null)
                        {
                            // NOTE: This can happen during Remove Component for some reason
                                                        #if DEV_MODE
                            Debug.LogError(ToString() + ".Draw - SerializedProperty was null (parent=" + StringUtils.ToString(parent) + ") so can't use EditorGUI.PropertyField");
                                                        #endif

                            EditorGUI.PrefixLabel(position, label);
                        }
                        else
                        {
                            bool      editingTextFieldWas;
                            EventType eventType;
                            KeyCode   keyCode;
                            CustomEditorUtility.BeginPropertyDrawer(out editingTextFieldWas, out eventType, out keyCode);
                            {
                                // fix needed or foldouts will be drawn at incorrect positions
                                var leftMarginWas = EditorStyles.foldout.margin.left;
                                EditorStyles.foldout.margin.left = -12;

                                try
                                {
                                    EditorGUI.PropertyField(position, serializedProperty, label, serializedProperty.isExpanded);
                                }
                                catch (Exception e)
                                {
                                    if (ExitGUIUtility.ShouldRethrowException(e))
                                    {
                                        EditorStyles.foldout.margin.left = leftMarginWas;

                                        throw;
                                    }
                                                                        #if DEV_MODE
                                    Debug.LogWarning(ToString() + " " + e);
                                                                        #endif
                                }

                                EditorStyles.foldout.margin.left = leftMarginWas;
                            }
                            CustomEditorUtility.EndPropertyDrawer(editingTextFieldWas, eventType, keyCode);

                            bool editingTextFieldIs = EditorGUIUtility.editingTextField;
                            if (editingTextFieldIs != editingTextFieldWas)
                            {
                                DrawGUI.EditingTextField = editingTextFieldIs;
                            }
                        }
                    }
                    DrawerUtility.EndInputField();
                }
                if (EditorGUI.EndChangeCheck())
                {
                    GUI.changed = true;
                    SerializedProperty.serializedObject.ApplyModifiedProperties();
                    dirty = true;
                }
            }
            GUILayout.EndArea();

                        #if ALWAYS_USE_WIDEMODE
            EditorGUIUtility.wideMode = wideModeWas;
                        #endif

            EditorStyles.label.padding.right = 2;
            EditorGUIUtility.labelWidth      = labelWidthWas;
            EditorGUIUtility.fieldWidth      = fieldWidthWas;

            return(dirty);
        }
コード例 #15
0
        /// <inheritdoc cref="IDrawer.OnMouseUpAfterDownOverControl" />
        public override void OnMouseUpAfterDownOverControl(Event inputEvent, bool isClick)
        {
                        #if DEV_MODE && PI_ASSERTATIONS
            Debug.Assert(!isClick || Inspector.MouseoveredPart != InspectorPart.None, "IsClick was true but MouseoveredPart was None!");
                        #endif

                        #if DEV_MODE && DEBUG_ON_MOUSE_UP
            Debug.Log(ToString() + ".OnMouseUpAfterDownOverControl with inputEvent=" + StringUtils.ToString(inputEvent) + ", isClick=" + StringUtils.ToColorizedString(isClick) + ", CursorMovedAfterMouseDown=" + !Inspector.Manager.MouseDownInfo.CursorMovedAfterMouseDown);
                        #endif

            // DragExited event can caused click input to be ignored, due to the fact that it's possible to
            // drag Object references from the icons. However here we want to treat those as clicks.
            if (!isClick && !Inspector.Manager.MouseDownInfo.CursorMovedAfterMouseDown)
            {
                isClick = true;
            }

            if (isClick)
            {
                                #if DEV_MODE
                if (!isClick)
                {
                    Debug.LogWarning("OnMouseUpAfterDownOverControl isClick was false but CursorMovedAfterMouseDown was false.");
                }
                                #endif

                DrawGUI.Use(inputEvent);

                bool wasUnfolded = Unfolded;
                if (mouseoveredIconIndex != -1)
                {
                    if (!wasUnfolded)
                    {
                        SetUnfolded(true, false);
                    }

                    var targetMember = members[mouseoveredIconIndex] as IParentDrawer;
                    if (targetMember != null && targetMember.Foldable)
                    {
                        targetMember.SetUnfolded(!wasUnfolded || !targetMember.Unfolded);
                    }
                    return;
                }
                else
                {
                    SetUnfolded(!wasUnfolded, Event.current.alt);
                }

                // clear Drag N Drop references
                Inspector.Manager.MouseDownInfo.Clear(true);

                DrawGUI.Active.DragAndDropVisualMode = DragAndDropVisualMode.None;

                ExitGUIUtility.ExitGUI();
                return;
            }
            else if (!Mouseovered)
            {
                // helps with issue where label can get stuck in selected / mouseovered color
                SetLabelGUIStyleColor(labelIdleColor);
            }

            base.OnMouseUpAfterDownOverControl(inputEvent, isClick);
        }
コード例 #16
0
        /// <summary> This should be called by the IInspectorDrawer of the inspector during every OnGUI event. </summary>
        /// <param name="inspectorDimensions"> The position and bounds for where the inspecto should be drawn. </param>
        /// <param name="anyInspectorPartMouseovered"> True if any inspector part is currently mouseovered. </param>
        public override void OnGUI(Rect inspectorDimensions, bool anyInspectorPartMouseovered)
        {
            UnityEngine.Profiling.Profiler.BeginSample("OnGUI");

                        #if DEV_MODE && DEBUG_CLICK
            var e = Event.current;
            if (e.rawType == EventType.MouseDown)
            {
                Debug.Log(StringUtils.ToColorizedString(ToString() + " Event=", e, ", e.type=", e.type, ", button=", e.button, ", mousePos=", e.mousePosition, ", GUIUtility.hotControl=", GUIUtility.hotControl));
            }
                        #endif

            //this can happen e.g. if the preferences file gets reimported due to being altered outside of Unity
            if (Preferences == null)
            {
                Preferences = GetPreferences();
            }

                        #if DEV_MODE && DEBUG_MOUSEOVERED_PART
            if (State.drawer.VisibleMembers.Length > 0 && DrawGUI.IsUnityObjectDrag)
            {
                Debug.Log(StringUtils.ToColorizedString(ToString(), ".OnGUI with mouseoveredPart=", MouseoveredPart, ", Event=" + StringUtils.ToString(Event.current), ", ignoreAllMouseInputs=", InspectorDrawer.Manager.IgnoreAllMouseInputs, "´, ObjectPickerIsOpen=", ObjectPicker.IsOpen, ", anyInspectorPartMouseovered=", anyInspectorPartMouseovered, ", InspectorDrawer.MouseIsOver=", InspectorDrawer.MouseIsOver, ", DrawGUI.CanRequestMousePosition=", Cursor.CanRequestLocalPosition));
            }
                        #endif

            InspectorUtility.BeginInspector(this, ref anyInspectorPartMouseovered);

            Rect toolbarRect;
            Rect viewportRect;
            Rect previewAreaRect;
            GetDrawPositions(inspectorDimensions, out toolbarRect, out viewportRect, out previewAreaRect);

            // trying to fix a bug where the default inspector layout gets wacky if both it and this window are open
            // by making sure all values that could affect it are restored back to normal
            // var indentLevelWas = EditorGUI.indentLevel;
                        #if UNITY_EDITOR
            var labelWidthWas = EditorGUIUtility.labelWidth;
                        #endif
            var matrixWas = GUI.matrix;

            var currentEvent = Event.current;
            switch (currentEvent.type)
            {
            case EventType.Layout:
                State.nextUpdateCachedValues--;
                if (State.nextUpdateCachedValues <= 0)
                {
                    UpdateCachedValuesFromFields();
                }
                OnCursorPositionOrLayoutChanged();
                break;

            case EventType.MouseMove:
            case EventType.MouseDrag:
            case EventType.DragUpdated:
                if (IgnoreViewportMouseInputs())
                {
                                                #if DEV_MODE
                    //Debug.Log("ignoring "+ currentEvent.type+"...");
                                                #endif
                    break;
                }

                OnCursorPositionOrLayoutChanged();
                InspectorDrawer.RefreshView();
                break;
            }

            bool dirty;
            try
            {
                dirty = DrawViewport(viewportRect);
            }
            catch (Exception e)
            {
                if (ExitGUIUtility.ShouldRethrowException(e))
                {
                    NowDrawingPart      = InspectorPart.None;
                    DrawGUI.IndentLevel = 0;
                                        #if UNITY_EDITOR
                    EditorGUIUtility.labelWidth = labelWidthWas;
                                        #endif
                    GUI.skin   = null;
                    GUI.matrix = matrixWas;
                    throw;
                }
                                #if DEV_MODE
                Debug.LogWarning(ToString() + " " + e);
                                #endif
                dirty = true;
            }

                        #if !POWER_INSPECTOR_LITE
            NowDrawingPart = InspectorPart.Toolbar;
            {
                Toolbar.Draw(toolbarRect);
            }
                        #endif
            NowDrawingPart = InspectorPart.Other;

            //TO DO: Move to EndInspector if these are needed?
            //trying to fix a bug where the default inspector layout gets wacky if both it and this window are open
            //by making sure all values that could affect it are restored back to normal
            DrawGUI.IndentLevel = 0;
                        #if UNITY_EDITOR
            EditorGUIUtility.labelWidth = labelWidthWas;
                        #endif
            GUI.skin   = null;
            GUI.matrix = matrixWas;

            if (dirty)
            {
                InspectorDrawer.RefreshView();
            }

            InspectorUtility.EndInspector(this);

            UnityEngine.Profiling.Profiler.EndSample();
        }
コード例 #17
0
        /// <summary> This should be called by the IInspectorDrawer of the inspector during every OnGUI event. </summary>
        /// <param name="inspectorDimensions"> The position and bounds for where the inspecto should be drawn. </param>
        /// <param name="anyInspectorPartMouseovered"> True if any inspector part is currently mouseovered. </param>
        public override void OnGUI(Rect inspectorDimensions, bool anyInspectorPartMouseovered)
        {
            UnityEngine.Profiling.Profiler.BeginSample("OnGUI");

                        #if DEV_MODE && DEBUG_CLICK
            var ev = Event.current;
            if (ev.rawType == EventType.MouseDown)
            {
                Debug.Log(StringUtils.ToColorizedString(ToString() + " Event=", ev, ", e.type=", ev.type, ", button=", ev.button, ", mousePos=", ev.mousePosition, ", GUIUtility.hotControl=", GUIUtility.hotControl));
            }
                        #endif

                        #if DEV_MODE && PI_ASSERTATIONS
            if (inspectorDimensions.width <= 0f)
            {
                Debug.LogError(GetType().Name + ".OnGUI inspectorDimensions.width <= 0f: " + inspectorDimensions);
            }
                        #endif

            //this can happen e.g. if the preferences file gets reimported due to being altered outside of Unity
            if (Preferences == null)
            {
                Preferences = GetPreferences();
            }

                        #if DEV_MODE && DEBUG_MOUSEOVERED_PART
            if (State.drawer.VisibleMembers.Length > 0 && DrawGUI.IsUnityObjectDrag)
            {
                Debug.Log(StringUtils.ToColorizedString(ToString(), ".OnGUI with mouseoveredPart=", MouseoveredPart, ", Event=" + StringUtils.ToString(Event.current), ", ignoreAllMouseInputs=", InspectorDrawer.Manager.IgnoreAllMouseInputs, "´, ObjectPickerIsOpen=", ObjectPicker.IsOpen, ", anyInspectorPartMouseovered=", anyInspectorPartMouseovered, ", InspectorDrawer.MouseIsOver=", InspectorDrawer.MouseIsOver, ", DrawGUI.CanRequestMousePosition=", Cursor.CanRequestLocalPosition));
            }
                        #endif

            InspectorUtility.BeginInspector(this, ref anyInspectorPartMouseovered);

            Rect toolbarRect;
            Rect viewportRect;
            Rect previewAreaRect;
            GetDrawPositions(inspectorDimensions, out toolbarRect, out viewportRect, out previewAreaRect);

            // trying to fix a bug where the default inspector layout gets wacky if both it and this window are open
            // by making sure all values that could affect it are restored back to normal
            // var indentLevelWas = EditorGUI.indentLevel;
            var labelWidthWas = EditorGUIUtility.labelWidth;
            var matrixWas     = GUI.matrix;

            var currentEvent = Event.current;
            switch (currentEvent.type)
            {
            case EventType.Layout:
                State.nextUpdateCachedValues--;
                if (State.nextUpdateCachedValues <= 0)
                {
                    UpdateCachedValuesFromFields();
                }
                OnCursorPositionOrLayoutChanged();
                break;

            case EventType.MouseMove:
            case EventType.MouseDrag:
            case EventType.DragUpdated:
                if (IgnoreViewportMouseInputs())
                {
                                                #if DEV_MODE
                    //Debug.Log("ignoring "+ currentEvent.type+"...");
                                                #endif
                    break;
                }

                OnCursorPositionOrLayoutChanged();
                InspectorDrawer.RefreshView();
                break;
            }

            bool dirty;
            try
            {
                dirty = DrawViewport(viewportRect);
            }
            catch (Exception e)
            {
                if (ExitGUIUtility.ShouldRethrowException(e))
                {
                    NowDrawingPart              = InspectorPart.None;
                    DrawGUI.IndentLevel         = 0;
                    EditorGUIUtility.labelWidth = labelWidthWas;
                    GUI.skin   = null;
                    GUI.matrix = matrixWas;
                    throw;
                }
                                #if DEV_MODE
                Debug.LogWarning(ToString() + " " + e);
                                #endif

                // Always throw ExitGUI exception if exceptions were caught to avoid GUI Layout warnings.
                ExitGUIUtility.ExitGUI();
                return;
            }

                        #if !POWER_INSPECTOR_LITE
            NowDrawingPart = InspectorPart.Toolbar;
            {
                Toolbar.Draw(toolbarRect);

                                #if UNITY_2019_3_OR_NEWER
                Color lineColor;
                if (DrawGUI.IsProSkin)
                {
                    lineColor = Preferences.theme.ComponentSeparatorLine;
                }
                else
                {
                    lineColor = new Color32(153, 153, 153, 255);
                }
                var lineRect = toolbarRect;
                lineRect.height = 1f;
                lineRect.y      = toolbarRect.height;
                DrawGUI.DrawLine(lineRect, lineColor);
                                #endif
            }
                        #endif
            NowDrawingPart = InspectorPart.Other;

            try
            {
                if (DrawPreviewArea)
                {
                    NowDrawingPart = InspectorPart.PreviewArea;
                    {
                        previewDrawer.Draw(previewAreaRect);
                    }
                    NowDrawingPart = InspectorPart.Other;
                }
            }
                        #if DEV_MODE
            catch (ArgumentException e)            // GUILayout: Mismatched LayoutGroup.repaint
            {
                Debug.LogError(StringUtils.ToString(Event.current) + " " + e + "\nEvent=" + StringUtils.ToString(Event.current));
                        #else
            catch (ArgumentException)
            {
                        #endif
                // new test to avoid GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
                NowDrawingPart = InspectorPart.None;
                ExitGUIUtility.ExitGUI();
            }

            //TO DO: Move to EndInspector if these are needed?
            //trying to fix a bug where the default inspector layout gets wacky if both it and this window are open
            //by making sure all values that could affect it are restored back to normal
            DrawGUI.IndentLevel         = 0;
            EditorGUIUtility.labelWidth = labelWidthWas;
            GUI.skin   = null;
            GUI.matrix = matrixWas;

            if (dirty)
            {
                InspectorDrawer.RefreshView();
            }

            InspectorUtility.EndInspector(this);

            UnityEngine.Profiling.Profiler.EndSample();
        }
コード例 #18
0
        /// <inheritdoc />
        public override bool Draw(Rect position)
        {
            for (int n = targets.Length - 1; n >= 0; n--)
            {
                if (targets[n] == null)
                {
                                        #if DEV_MODE
                    Debug.LogWarning(this + ".Draw() - target was null, rebuilding");
                                        #endif
                    inspector.RebuildDrawersIfTargetsChanged();
                    return(false);
                }
            }

            if (DebugMode)
            {
                if (Event.current.type == EventType.Layout)
                {
                    UpdateHeight();
                }
                return(base.Draw(position));
            }

            bool dirty = false;

            if (Event.current.type == EventType.Layout)
            {
                OnLayoutEvent(position);
            }

            var guiColorWas = GUI.color;
            if (DrawGreyedOut)
            {
                var color = GUI.color;
                color.a   = 0.5f;
                GUI.color = color;
            }

            if (!HeadlessMode && DrawPrefix(labelLastDrawPosition))
            {
                dirty = true;

                if (DebugMode)
                {
                    ExitGUIUtility.ExitGUI();
                }
            }

            float unfoldedness = Unfoldedness;

            if (unfoldedness > 0f)
            {
                var pos = position;
                pos.y     += HeaderHeight;
                pos.height = Height - HeaderHeight;

                HandlePrefixColumnResizing();

                pos.height = DrawGUI.SingleLineHeight;

                                #if UNITY_EDITOR
                var serializedObject = MemberHierarchy.SerializedObject;
                serializedObject.Update();
                                #endif

                if (unfoldedness >= 1f)
                {
                    DrawFoldableContent(pos);
                }
                else
                {
                                        #if DEV_MODE && PI_ASSERTATIONS
                    var assertColor = GUI.color;
                                        #endif

                    using (new MemberScaler(bodyLastDrawPosition.min, unfoldedness))
                    {
                        DrawFoldableContent(pos);
                    }

                                        #if DEV_MODE && PI_ASSERTATIONS
                    Debug.Assert(GUI.color == assertColor, ToString() + " - After DrawFoldableContent");
                                        #endif
                }

                                #if UNITY_EDITOR
                serializedObject.ApplyModifiedProperties();
                                #endif
            }

            GUI.color = guiColorWas;

            if (!DataIsValid)
            {
                var pos = position;
                pos.y     += Height - 57f;
                pos.height = 50f;
                DrawGUI.Active.HelpBox(pos, "Due to floating-point precision limitations, it is recommended to bring the world coordinates of the GameObject within a smaller range.", MessageType.Warning);
                pos.y += pos.height;
            }

            DrawGUI.LayoutSpace(Height);

            return(dirty);
        }
コード例 #19
0
        /// <inheritdoc/>
        public void OnLayout()
        {
            // Swap onNextLayoutDelayed with an empty list before invoking actions in onNextLayout or
            // onNextLayoutDelayed. This is to avoid possible infinite loops and other problems if an
            // invoked action should add new actions to onNextLayoutDelayed.
            var applyTargeted = onNextLayoutDelayed;

            onNextLayoutDelayed           = onNextLayoutDelayedSwapTarget;
            onNextLayoutDelayedSwapTarget = applyTargeted;

                        #if DEV_MODE && PI_ASSERTATIONS
            Debug.Assert(onNextLayoutDelayed.Count == 0);
                        #endif

            if (onNextLayout != null)
            {
                                #if DEV_MODE && DEBUG_ON_NEXT_LAYOUT_DETAILED
                Debug.Log("Applying OnNextLayout Action: " + StringUtils.ToString(onNextLayout));
                                #endif

                // Copy onNextLayout to method-level variable and set it to null
                // before invoking the action. This is to avoid possible infinite loops
                // and other problems if an invoked action should add new actions to onNextLayout.
                //var apply = onNextLayout;
                //onNextLayout = null;
                //apply();

                var invocationList = onNextLayout.GetInvocationList();
                onNextLayout = null;
                Exception exception = null;
                for (int n = 0, count = invocationList.Length; n < count; n++)
                {
                    try
                    {
                        var invoke = invocationList[n] as Action;
                        invoke();
                    }
                    catch (Exception e)
                    {
                                                #if DEV_MODE
                        if (!ExitGUIUtility.IsExitGUIException(exception))
                        {
                            Debug.LogError(e);
                        }
                                                #endif

                        exception = e;
                    }
                }

                if (exception != null && ExitGUIUtility.ShouldRethrowException(exception))
                {
                    throw exception;
                }
            }

            int applyTargetedCount = applyTargeted.Count;
            if (applyTargetedCount > 0)
            {
                for (int n = 0; n < applyTargetedCount; n++)
                {
                    var apply = applyTargeted.Dequeue();

                                        #if DEV_MODE && DEBUG_ON_NEXT_LAYOUT_DETAILED
                    Debug.Log("Applying OnNextLayout DelayedAction: " + StringUtils.ToString(apply));
                                        #endif

                    // Only invoke targeted action if target drawers instance still exist.
                    apply.InvokeIfInstanceReferenceIsValid();
                }

                                #if DEV_MODE && PI_ASSERTATIONS
                Debug.Assert(applyTargeted.Count == 0);
                                #endif
            }

            if (keyHeldDown != KeyCode.None)
            {
                GUI.changed = true;
                if (Platform.Time > sendNextHoldEventAt)
                {
                    sendNextHoldEventAt = Platform.Time + KeyHoldSendEventInterval;
                    OnKeyDown(Event.KeyboardEvent(keyHeldDownName));
                }
            }
        }
コード例 #20
0
ファイル: MethodDrawer.cs プロジェクト: MCV-Univalle/Rivit
        /// <summary>
        /// Invokes the Method, returns method return value and outputs possible error descriptions encountered.
        /// </summary>
        /// <param name="index"> Index of target on which to invoke method. </param>
        /// <param name="error"> [out] True if should display message to user about invoking or possible exceptions. </param>
        protected object GetValue(int index, [NotNull] out string error)
        {
            // generics and parameter info is needed from members
            // so build them if they have not yet been built
            // (i.e. if MethodDrawer has yet to be unfolded)
            if (memberBuildState == MemberBuildState.BuildListGenerated)
            {
                BuildMembers();
            }

            bool runAsCoroutine;

            MethodInfo methodInfo;

            if (isGeneric)
            {
                runAsCoroutine = false;

                try
                {
                    var genericTypes = GenericsDrawer.Value;

                                        #if DEV_MODE && DEBUG_INVOKE
                    Debug.Log("Making generic method of " + MethodInfo.Name + " from " + genericTypes.Length + " generic types: " + StringUtils.ToString(genericTypes));
                                        #endif

                    //needed?
                    if (genericTypes.Length == 1)
                    {
                        methodInfo = MethodInfo.MakeGenericMethod(genericTypes[0]);
                    }
                    //needed?
                    else if (genericTypes.Length == 2)
                    {
                        methodInfo = MethodInfo.MakeGenericMethod(genericTypes[0], genericTypes[1]);
                    }
                    else
                    {
                        methodInfo = MethodInfo.MakeGenericMethod(genericTypes);
                    }
                }
                catch (Exception e)
                {
                    if (ExitGUIUtility.ShouldRethrowException(e))
                    {
                        throw;
                    }
                    error = e.ToString();
                    return(DefaultValue());
                }
            }
            else
            {
                try
                {
                    methodInfo = MethodInfo;
                }
                catch (Exception e)
                {
                    error = e.ToString();
                    return(DefaultValue());
                }

                if (isCoroutine)
                {
                    if (!Inspector.Preferences.askAboutStartingCoroutines)
                    {
                        runAsCoroutine = true;
                    }
                    else
                    {
                        switch (DrawGUI.Active.DisplayDialog("Invoke as coroutine?", "The method return type is IEnumerable. Would you like to start it as a coroutine?", "Start As Coroutine", "Invoke As Normal Method", "Cancel"))
                        {
                        case 0:
                            runAsCoroutine = true;
                            break;

                        case 1:
                            runAsCoroutine = false;
                            break;

                        case 2:
                            ExitGUIUtility.ExitGUI();
                            error = "";
                            return(result);

                        default:
                                                                #if DEV_MODE
                            throw new IndexOutOfRangeException();
                                                                #else
                            runAsCoroutine = false;
                            break;
                                                                #endif
                        }
                    }
                }
                else
                {
                    runAsCoroutine = false;
                }
            }

            object returnValue;

            var parameters = hasParameters ? ParameterDrawer.Value : null;

                        #if DEV_MODE && PI_ASSERTATIONS
            if (hasParameters && (parameters == null || parameters.Length == 0))
            {
                Debug.LogError("hasParameters was " + StringUtils.True + " but params was " + StringUtils.ToString(parameters));
            }
                        #endif

            try
            {
                                #if DEV_MODE && DEBUG_INVOKE
                Debug.Log("Invoking method " + methodInfo.Name + " with " + (parameters == null ? "" : parameters.Length + " ") + "params=" + StringUtils.ToString(parameters) + ", hasParameters=" + StringUtils.ToColorizedString(hasParameters) + ", runAsCoroutine=" + runAsCoroutine);
                                #endif

                // this can be null for static methods
                var fieldOwner = memberInfo.GetFieldOwner(index);

                //get return value by invoking method with current parameter values
                returnValue = methodInfo.Invoke(fieldOwner, parameters);

                if (runAsCoroutine)
                {
                                        #if UNITY_EDITOR
                    if (!Application.isPlaying)
                    {
                        StaticCoroutine.StartCoroutineInEditMode((IEnumerator)returnValue);
                    }
                    else if (monoBehaviour != null)
                                        #else
                    if (monoBehaviour != null)
                                        #endif
                    {
                        monoBehaviour.StartCoroutine((IEnumerator)returnValue);
                    }
                    else
                    {
                        StaticCoroutine.StartCoroutine((IEnumerator)returnValue);
                    }
                }

                if (hasParameters)
                {
                    //update parameter Drawer with values of parameters so that changes made to parameters
                    //(e.g. via ref and out) get shown in the ParameterDrawer
                    var paramMembers      = ParameterDrawer.Members;
                    int paramMembersCount = paramMembers.Length;
                    for (int n = ParameterDrawer.parameterInfos.Length - 1; n >= 0; n--)
                    {
                        var paramInfo = ParameterDrawer.parameterInfos[n];
                        if (paramInfo.ParameterType.IsByRef && paramMembersCount > n)
                        {
                            var memb = ParameterDrawer.Members[n];
                            if (memb.Type == paramInfo.ParameterType.GetElementType())
                            {
                                                                #if DEV_MODE && DEBUG_INVOKE
                                Debug.Log("param #" + n + " \"" + memb.Name + "\" value: " + StringUtils.ToString(parameters[n]));
                                                                #endif
                                memb.SetValue(parameters[n]);
                            }
                        }
                    }
                }
            }
            catch (Exception e)
            {
                if (Inspector.Preferences.messageDisplayMethod == MessageDisplayMethod.None)
                {
                    Debug.LogError(e);
                }
                else
                {
                    InspectorUtility.ActiveInspector.Message(e.ToString(), null, MessageType.Error);
                }
                returnValue = DefaultValue();
            }

                        #if CALL_ON_VALIDATE
            if (!methodInfo.IsStatic && methodInfo.GetCustomAttributes(typeof(PureAttribute), false).Length == 0)
            {
                OnValidateHandler.CallForTargets(UnityObjects);
            }
                        #endif

            error = "";
            return(returnValue);
        }
コード例 #21
0
        public static void OnKeyDown(this IInspectorDrawer inspectorDrawer, Event e)
        {
                        #if DEV_MODE && DEBUG_KEYBOARD_INPUT
            Debug.Log(StringUtils.ToColorizedString(inspectorDrawer.ToString(), ".OnKeyDown(", e.keyCode, ") with HasFocus=", inspectorDrawer.HasFocus, ", selectedControl=", StringUtils.ToString(inspectorDrawer.SelectedOrDefaultView().FocusedDrawer), ", SelectedPart=", inspectorDrawer.Manager.SelectedInspectorPart));
                        #endif

            if (!inspectorDrawer.HasFocus)
            {
                return;
            }

            var view = inspectorDrawer.SelectedOrDefaultView();
            var keys = view.Preferences.keyConfigs;

                        #if !POWER_INSPECTOR_LITE
            if (keys.stepBackInSelectionHistory.DetectAndUseInput(e))
            {
                view.StepBackInSelectionHistory();
                return;
            }
            if (keys.stepForwardInSelectionHistory.DetectAndUseInput(e))
            {
                view.StepForwardInSelectionHistory();
                return;
            }
                        #endif

            inspectorDrawer.Repaint();

            DrawGUI.RegisterInputEvent(e);

            var activeView = inspectorDrawer.SelectedOrDefaultView();

            // give controls time to react to selection changes, editing text field changes etc.
            // before cached values are updated. (e.g. unapplied changes in delayed fields are
            // not discarded before they have time to get applied
            activeView.ResetNextUpdateCachedValues();

                        #if DEV_MODE && PI_ASSERTATIONS
            Debug.Assert(!inspectorDrawer.HasFocus || activeView.Selected);
                        #endif

                        #if DEV_MODE && DEBUG_KEYBOARD_INPUT
            Debug.Log(StringUtils.ToColorizedString("OnKeyDown activeView.Selected=", activeView.Selected, ", activeView.FocusedDrawer=", activeView.FocusedDrawer + ", Manager.SelectedInspector=", inspectorDrawer.Manager.SelectedInspector, ", inspectorDrawer.HasFocus=", inspectorDrawer.HasFocus));
                        #endif

            if (activeView.Toolbar.OnKeyboardInputGivenWhenNotSelected(e, activeView.Preferences.keyConfigs))
            {
                if (e.type != EventType.Used)
                {
                    DrawGUI.Use(e);
                    ExitGUIUtility.ExitGUI();
                }
            }

            IDrawer selectedControl = null;
            if (activeView.Selected)
            {
                selectedControl = activeView.FocusedDrawer;
                if (selectedControl != null)
                {
                    var onKeyboardInputBeingGiven = selectedControl.OnKeyboardInputBeingGiven;
                    if (onKeyboardInputBeingGiven != null)
                    {
                                                #if DEV_MODE && DEBUG_KEYBOARD_INPUT
                        Debug.Log("onKeyboardInputBeingGiven(" + StringUtils.ToString(e) + "): " + StringUtils.ToString(onKeyboardInputBeingGiven));
                                                #endif
                        if (onKeyboardInputBeingGiven(selectedControl, e, selectedControl.Inspector.Preferences.keyConfigs))
                        {
                            return;
                        }
                    }

                    if (selectedControl.OnKeyboardInputGiven(e, selectedControl.Inspector.Preferences.keyConfigs))
                    {
                        return;
                    }
                }
                else if (inspectorDrawer.Manager.SelectedInspectorPart == InspectorPart.Toolbar)
                {
                    activeView.Toolbar.OnKeyboardInputGiven(e, activeView.Preferences.keyConfigs);
                }
                else if (inspectorDrawer.Manager.SelectedInspectorPart == InspectorPart.Viewport || inspectorDrawer.Manager.SelectedInspectorPart == InspectorPart.None)
                {
                    bool fieldChangeInputGiven;
                    if (keys.DetectNextField(e, true) || keys.DetectPreviousField(e, true) ||
                        keys.nextFieldLeft.DetectAndUseInput(e) || keys.nextFieldRight.DetectAndUseInput(e) ||
                        keys.nextFieldDown.DetectAndUseInput(e) || keys.nextFieldUp.DetectAndUseInput(e))
                    {
                        fieldChangeInputGiven = true;
                    }
                    else if (e.modifiers == EventModifiers.FunctionKey)
                    {
                        switch (e.keyCode)
                        {
                        case KeyCode.DownArrow:
                        case KeyCode.UpArrow:
                        case KeyCode.LeftArrow:
                        case KeyCode.RightArrow:
                            fieldChangeInputGiven = true;
                            break;

                        default:
                            fieldChangeInputGiven = false;
                            break;
                        }
                    }
                    else
                    {
                        fieldChangeInputGiven = false;
                    }

                    if (fieldChangeInputGiven)
                    {
                        var drawers = activeView.State.drawers;
                        if (drawers.Length == 0)
                        {
                            if (activeView.Toolbar != null)
                            {
                                activeView.Toolbar.OnFindCommandGiven();
                            }
                            else
                            {
                                KeyboardControlUtility.SetKeyboardControl(0, 3);
                            }
                        }
                        else
                        {
                            var first  = drawers[0];
                            var select = first.GetNextSelectableDrawerRight(true, null);

                                                        #if DEV_MODE && DEBUG_NEXT_FIELD
                            Debug.Log(first + ".GetNextSelectableDrawerRight: " + StringUtils.ToString(select));
                                                        #endif

                            if (select != null)
                            {
                                activeView.Select(select, ReasonSelectionChanged.SelectNextControl);
                            }
                        }
                    }
                }
            }

            if (DrawGUI.EditingTextField && keys.DetectTextFieldReservedInput(e, TextFieldType.TextRow))
            {
                                #if DEV_MODE && DEBUG_KEYBOARD_INPUT
                Debug.Log(StringUtils.ToColorizedString("OnKeyboardInputGiven( ", StringUtils.ToString(e), ") DetectTextFieldReservedInput: ", true, " with selectedControl=", selectedControl));
                                #endif
                return;
            }

            if (keys.addComponent.DetectInput(e))
            {
                                #if DEV_MODE
                Debug.Log("AddComponent shortcut detected");
                                #endif

                if (AddComponentButtonDrawer.OpenSelectedOrFirstFoundInstance(activeView))
                {
                    DrawGUI.Use(e);
                }
            }

            if (keys.toggleSplitView.DetectInput(e))
            {
                var splittable = inspectorDrawer as ISplittableInspectorDrawer;
                if (splittable != null && splittable.CanSplitView)
                {
                    DrawGUI.Use(e);
                    bool setSplitView = !splittable.ViewIsSplit;
                    splittable.MainView.OnNextLayout(() => splittable.SetSplitView(setSplitView));
                }
            }

            if (keys.refresh.DetectAndUseInput(e))
            {
                var selectedInspector = inspectorDrawer.Manager.SelectedInspector;
                if (selectedInspector != null && selectedInspector.InspectorDrawer == inspectorDrawer)
                {
                    selectedInspector.ForceRebuildDrawers();
                }
                else
                {
                    var mainView = inspectorDrawer.MainView;
                    mainView.ForceRebuildDrawers();
                    var splittable = inspectorDrawer as ISplittableInspectorDrawer;
                    if (splittable != null && splittable.ViewIsSplit)
                    {
                        splittable.SplitView.ForceRebuildDrawers();
                    }
                }
            }

            var keyCode = e.keyCode;
            switch (keyCode)
            {
            case KeyCode.Menu:
                if (selectedControl != null)
                {
                    selectedControl.OpenContextMenu(e, selectedControl.RightClickArea, false, selectedControl.SelectedPart);
                }
                break;

            case KeyCode.Space:
                inspectorDrawer.Manager.RegisterKeyHeldDown(keyCode, "space");
                break;

            case KeyCode.F2:
                inspectorDrawer.Repaint();
                if (!DrawGUI.EditingTextField)
                {
                    DrawGUI.Use(e);
                    DrawGUI.EditingTextField = true;
                }
                break;

            case KeyCode.Escape:

                                        #if DEV_MODE
                Debug.Log("!!! ESCAPE !!!");
                                        #endif

                //when dragging a control, allow aborting using the escape key
                if (inspectorDrawer.Manager.MouseDownInfo.MouseDownOverDrawer != null)
                {
                    inspectorDrawer.Manager.MouseDownInfo.Clear();
                }

                if (DrawGUI.EditingTextField)
                {
                    DrawGUI.Use(e);
                    DrawGUI.EditingTextField = false;
                }
                break;

            case KeyCode.AltGr:
            case KeyCode.RightAlt:
                KeyConfig.OnAltGrDown();
                break;

                                #if DEV_MODE
            case KeyCode.I:
                if (e.control && e.alt)
                {
                    Debug.Log("INFO: FocusedDrawer=" + StringUtils.ToString(inspectorDrawer.SelectedOrDefaultView().FocusedDrawer) + ", EditingTextField=" + DrawGUI.EditingTextField);
                }
                break;
                                #endif
            }
        }
コード例 #22
0
        /// <inheritdoc cref="IDrawer.Draw" />
        public override bool Draw(Rect position)
        {
            var positionWithoutMargins = position;

            if (Event.current.type == EventType.Layout)
            {
                OnLayoutEvent(position);
            }

                        #if !DRAW_LABEL_RESIZE_CONTROL
            DrawGUI.Active.ColorRect(position, DrawGUI.Active.InspectorBackgroundColor);
                        #endif

            position.height -= 2f;
            position.y      += 1f;
            position.width  -= DrawGUI.RightPadding;

            float labelWidthWas = EditorGUIUtility.labelWidth;
            float fieldWidthWas = EditorGUIUtility.fieldWidth;

            float leftPadding       = DrawGUI.LeftPadding;
            int   labelRightPadding = (int)(DrawGUI.MiddlePadding + DrawGUI.MiddlePadding);

            position.x     += leftPadding;
            position.width -= leftPadding;

            //always use wide mode for properties because it works better with the prefix width control
                        #if ALWAYS_USE_WIDEMODE
            bool wideModeWas = EditorGUIUtility.wideMode;
            EditorGUIUtility.wideMode = true;
                        #endif

            EditorStyles.label.padding.right = labelRightPadding;

            GUILayout.BeginArea(positionWithoutMargins);
            {
                position.y = position.y - positionWithoutMargins.y;
                position.x = position.x - positionWithoutMargins.x;

                try
                {
                    decoratorDrawer.OnGUI(position);
                }
                catch (Exception e)
                {
                    if (ExitGUIUtility.ShouldRethrowException(e))
                    {
                        throw;
                    }
                                        #if DEV_MODE
                    Debug.LogWarning(ToString() + " " + e);
                                        #endif
                }
            }
            GUILayout.EndArea();

                        #if ALWAYS_USE_WIDEMODE
            EditorGUIUtility.wideMode = wideModeWas;
                        #endif

            EditorStyles.label.padding.right = 2;
            EditorGUIUtility.labelWidth      = labelWidthWas;
            EditorGUIUtility.fieldWidth      = fieldWidthWas;

            return(false);
        }