// constructor public Wall(Vector2 position, Texture2D texture, Texture2D groundTexture, Texture2D healthBarTexture, Bank bank, Map map, int dimensions, int row, int col) : base(position, texture, dimensions) { this.bank = bank; this.map = map; this.row = row; this.col = col; this.groundTexture = groundTexture; maxHealth = 30; currentHealth = 30; healthBar = new HealthBar(new Rectangle((int)position.X - dimensions / 2, (int)position.Y - dimensions / 2, dimensions, dimensions / 4), healthBarTexture); }