/// <summary> /// Used to create a new story mode game. /// </summary> /// <param name="sender"></param> /// <param name="eventArgs"></param> private void OnBackButtonReleased(Object sender, EventArgs eventArgs) { if (mStoryButtonSelected) { mStoryButtonSelected = false; } else { MainMenuManagerScreen.OnBackButtonReleased(sender, eventArgs); } }
private void OnSaveReleased(Object sender, EventArgs eventArgs) { int width; int height; if (GlobalVariables.IsFullScreen) { width = mGame.mGraphicsAdapter.CurrentDisplayMode.Width; height = mGame.mGraphicsAdapter.CurrentDisplayMode.Height; } else { width = GlobalVariables.ResolutionList[GlobalVariables.ChosenResolution].Item1; height = GlobalVariables.ResolutionList[GlobalVariables.ChosenResolution].Item2; } mGame.mGraphics.PreferredBackBufferWidth = width; mGame.mGraphics.PreferredBackBufferHeight = height; mGame.mGraphics.ApplyChanges(); MainMenuManagerScreen.SetResolution(new Vector2(width, height)); LoadGameManagerScreen.SetResolution(new Vector2(width, height)); }