コード例 #1
0
        public static Composite CreateDiscHealOnlyBehavior()
        {
            if (SingularRoutine.CurrentWoWContext == WoWContext.Normal)
            {
                return(new ActionAlwaysFail());
            }

            HealerManager.NeedHealTargeting = true;
            PrioritizedBehaviorList behavs = new PrioritizedBehaviorList();
            int cancelHeal = (int)Math.Max(SingularSettings.Instance.IgnoreHealTargetsAboveHealth, PriestSettings.DiscHeal.Heal);

            cancelHeal = (int)Math.Max(cancelHeal, PriestSettings.DiscHeal.FlashHeal);

            Logger.WriteDebugInBehaviorCreate("Priest Healing: will cancel cast of direct heal if health reaches {0:F1}%", cancelHeal);

            if (SingularSettings.Instance.DispelDebuffs != RelativePriority.None)
            {
                int dispelPriority = (SingularSettings.Instance.DispelDebuffs == RelativePriority.HighPriority) ? 999 : -999;
                behavs.AddBehavior(dispelPriority, "Dispel", null, Common.CreatePriestDispelBehavior());
            }

            #region Save the Group

            behavs.AddBehavior(HealthToPriority(PriestSettings.DiscHeal.PainSuppression) + PriEmergencyBase, "Pain Suppression @ " + PriestSettings.DiscHeal.PainSuppression + "%", "Pain Suppression",
                               new Decorator(
                                   req => Me.Combat,
                                   Spell.Cast("Pain Suppression",
                                              mov => false,
                                              on => (WoWUnit)on,
                                              req => ((WoWUnit)req).IsPlayer &&
                                              ((WoWUnit)req).HealthPercent < PriestSettings.DiscHeal.PainSuppression
                                              )
                                   )
                               );

            behavs.AddBehavior(HealthToPriority(PriestSettings.DiscHeal.PowerWordBarrier) + PriEmergencyBase, "Power Word: Barrier @ " + PriestSettings.DiscHeal.PowerWordBarrier + "%", "Power Word: Barrier",
                               new Decorator(
                                   ret => Me.Combat && (StyxWoW.Me.GroupInfo.IsInParty || StyxWoW.Me.GroupInfo.IsInRaid),
                                   new PrioritySelector(
                                       context => GetBestPowerWordBarrierTarget(),
                                       new Decorator(
                                           ret => ret != null,
                                           new PrioritySelector(
                                               new Sequence(
                                                   new Action(r => Logger.WriteDebug("PW:B - attempting cast")),
                                                   Spell.CastOnGround("Power Word: Barrier", on => (WoWUnit)on, req => true, false)
                                                   ),
                                               new Action(ret => {
                if (ret != null)
                {
                    if (!((WoWUnit)ret).IsValid)
                    {
                        Logger.WriteDebug("PW:B - FAILED - Healing Target object became invalid");
                    }
                    else if (((WoWUnit)ret).Distance > 40)
                    {
                        Logger.WriteDebug("PW:B - FAILED - Healing Target moved out of range");
                    }
                    else if (!Spell.CanCastHack("Power Word: Barrier"))
                    {
                        Logger.WriteDebug("PW:B - FAILED - Spell.CanCastHack() said NO to Power Word: Barrier");
                    }
                    else if (GameWorld.IsInLineOfSpellSight(StyxWoW.Me.GetTraceLinePos(), ((WoWUnit)ret).Location))
                    {
                        Logger.WriteDebug("PW:B - FAILED - Spell.CanCastHack() unit location not in Line of Sight");
                    }
                    else if (Spell.IsSpellOnCooldown("Power Word: Barrier"))
                    {
                        Logger.WriteDebug("PW:B - FAILED - Power Word: Barrier is on cooldown");
                    }
                    else
                    {
                        Logger.WriteDebug("PW:B - Something FAILED with Power Word: Barrier cast sequence (target={0}, h={1:F1}%, d={2:F1} yds, spellmax={3:F1} yds, cooldown={4})",
                                          ((WoWUnit)ret).SafeName(),
                                          ((WoWUnit)ret).HealthPercent,
                                          ((WoWUnit)ret).Distance,
                                          Spell.ActualMaxRange("Power Word: Barrier", (WoWUnit)ret),
                                          Spell.IsSpellOnCooldown("Power Word: Barrier")
                                          );
                    }
                }
                return(RunStatus.Failure);
            })
                                               )
                                           )
                                       )
                                   )
                               );


            #endregion

            #region Tank Buffing

            behavs.AddBehavior(HealthToPriority(99) + PriHighBase, "Power Word: Shield - Tank", "Power Word: Shield",
                               new Decorator(
                                   req => Me.Combat,
                                   Spell.Buff(
                                       "Power Word: Shield",
                                       on => Group.Tanks
                                       .FirstOrDefault(u => u.IsAlive && CanWePwsUnit(u) && Spell.CanCastHack("Power Word: Shield", u))
                                       )
                                   )
                               );

            behavs.AddBehavior(HealthToPriority(99) + PriHighBase, "Plea - Tank Attonement", "Plea",
                               new Decorator(
                                   req => Me.Combat,
                                   Spell.Cast(
                                       "Plea",
                                       on => Group.Tanks
                                       .FirstOrDefault(u => u.IsAlive && !u.HasActiveAura("Atonement") && Spell.CanCastHack("Plea", u))
                                       )
                                   )
                               );


            #endregion

            #region Save the Highest Priority Targets
            const int SaveEssential = 30;
            behavs.AddBehavior(HealthToPriority(SaveEssential) + PriSaveEssential, "Save Highest Priority Target below " + SaveEssential + "%", "Shadow Mend",
                               new Decorator(
                                   req => Me.Combat,
                                   new PrioritySelector(
                                       ctx => HealerManager.FindHighestPriorityTarget(),

                                       Spell.HandleOffGCD(Spell.Buff("Power Infusion", on => Me, req => req != null, gcd: HasGcd.No)),

                                       Spell.Buff(
                                           "Power Word: Shield",
                                           on => (WoWUnit)on,
                                           req => ((WoWUnit)req).HealthPercent < PriestSettings.DiscHeal.PowerWordShield &&
                                           CanWePwsUnit((WoWUnit)req)
                                           ),
                                       Spell.Cast(
                                           "Plea",
                                           on => (WoWUnit)on,
                                           req => !((WoWUnit)req).HasActiveAura("Atonement")
                                           ),
                                       Spell.Cast(
                                           "Shadow Mend",
                                           on => (WoWUnit)on,
                                           req => ((WoWUnit)req).HealthPercent < PriestSettings.DiscHeal.ShadowMend
                                           )
                                       )
                                   )
                               );
            #endregion

            #region AoE Heals
            if (PriestSettings.DiscHeal.DiscLevel90Talent != 0)
            {
                behavs.AddBehavior(HealthToPriority(PriestSettings.DiscHeal.DiscLevel90Talent) + PriAoeBase, "Halo @ " + PriestSettings.DiscHeal.DiscLevel90Talent + "% MinCount: " + PriestSettings.DiscHeal.CountLevel90Talent, "Halo",
                                   new Decorator(
                                       ret => SingularRoutine.CurrentWoWContext == WoWContext.Battlegrounds || SingularRoutine.CurrentWoWContext == WoWContext.Instances,
                                       new Decorator(
                                           ret => ret != null && HealerManager.Instance.TargetList.Count(u => u.IsAlive && u.HealthPercent < PriestSettings.DiscHeal.DiscLevel90Talent && u.Distance < 30) >= PriestSettings.DiscHeal.CountLevel90Talent &&
                                           Spell.CanCastHack("Halo", (WoWUnit)ret),
                                           new PrioritySelector(
                                               Spell.HandleOffGCD(Spell.BuffSelf("Archangel", req => ((WoWUnit)req) != null && Me.HasAura("Evangelism", 5))),
                                               Spell.CastOnGround("Halo", on => (WoWUnit)on, req => true)
                                               )
                                           )
                                       )
                                   );
            }

            if (PriestSettings.DiscHeal.DiscLevel90Talent != 0)
            {
                behavs.AddBehavior(HealthToPriority(PriestSettings.DiscHeal.DiscLevel90Talent) + PriAoeBase, "Cascade @ " + PriestSettings.DiscHeal.DiscLevel90Talent + "% MinCount: " + PriestSettings.DiscHeal.CountLevel90Talent, "Cascade",
                                   new Decorator(
                                       ret => StyxWoW.Me.GroupInfo.IsInParty || StyxWoW.Me.GroupInfo.IsInRaid,
                                       new PrioritySelector(
                                           context => HealerManager.GetBestCoverageTarget("Cascade", PriestSettings.DiscHeal.DiscLevel90Talent, 40, 30, PriestSettings.DiscHeal.CountLevel90Talent),
                                           new Decorator(
                                               ret => ret != null && Spell.CanCastHack("Cascade", (WoWUnit)ret),
                                               new PrioritySelector(
                                                   Spell.HandleOffGCD(Spell.BuffSelf("Archangel", req => Me.HasAura("Evangelism", 5))),
                                                   Spell.Cast("Cascade", mov => true, on => (WoWUnit)on, req => true)
                                                   )
                                               )
                                           )
                                       )
                                   );
            }

            if (PriestSettings.DiscHeal.PowerWordRadiance != 0)
            {
                behavs.AddBehavior(99 + PriAoeBase, "Power Word: Radiance", "Power Word: Radiance",
                                   new Decorator(
                                       ret => StyxWoW.Me.GroupInfo.IsInParty || StyxWoW.Me.GroupInfo.IsInRaid,
                                       new PrioritySelector(
                                           context => HealerManager.GetBestCoverageTarget("Power Word: Radiance", PriestSettings.DiscHeal.PowerWordRadiance, 40, 30, PriestSettings.DiscHeal.CountPowerWordRadiance, o => o != null && !((WoWUnit)o).HasActiveAura("Atonement")),
                                           CastBuffsBehavior("Power Word: Radiance"),
                                           Spell.Cast("Power Word: Radiance", on => (WoWUnit)on)
                                           )
                                       )
                                   );
            }

            #endregion

            #region Direct Heals

            if (PriestSettings.DiscHeal.Plea != 0)
            {
                behavs.AddBehavior(100 + PriSingleBase,
                                   "Atonement Plea @ " + PriestSettings.DiscHeal.Plea + "%", "Plea",
                                   new Decorator(
                                       req => !((WoWUnit)req).HasActiveAura("Atonement"),
                                       new PrioritySelector(
                                           CastBuffsBehavior("Plea"),
                                           Spell.Cast("Plea",
                                                      mov => false,
                                                      on => (WoWUnit)on,
                                                      req => true,
                                                      cancel => false
                                                      )
                                           )
                                       )
                                   );
            }

            if (HasReflectiveShield)
            {
                behavs.AddBehavior(100 + PriSingleBase, "Power Word: Shield Self (Glyph of Reflective Shield)", "Power Word: Shield",
                                   Spell.BuffSelf("Power Word: Shield", req => CanWePwsUnit(Me) && Unit.NearbyUnitsInCombatWithUsOrOurStuff.Any())
                                   );
            }

            if (PriestSettings.DiscHeal.PowerWordShield != 0)
            {
                behavs.AddBehavior(99 + PriSingleBase, "Power Word: Shield @ " + PriestSettings.DiscHeal.PowerWordShield + "%", "Power Word: Shield",
                                   Spell.Buff("Power Word: Shield", on => (WoWUnit)on, req => ((WoWUnit)req).HealthPercent < PriestSettings.DiscHeal.PowerWordShield && CanWePwsUnit((WoWUnit)req))
                                   );
            }

            #endregion

            behavs.OrderBehaviors();
            behavs.ListBehaviors();

            return(new PrioritySelector(
                       ctx => HealerManager.FindHighestPriorityTarget(),

                       Spell.WaitForCastOrChannel(),

                       new Decorator(
                           ret => !Spell.IsGlobalCooldown() && ret != null,
                           behavs.GenerateBehaviorTree()
                           )
                       ));
        }